On that note, I'm about 99% with the second map. But before I upload the alpha version for testing, I like to solve one issue thats just annoying. See the attachment,.. How can I make it so that the outline highlight doesn't appear? I only pops up in this camera shot and I seem unable to undo this. I'm sure there's a trigger, camera setting or what have you that I just can't seem to find.
Also make sure you get the latest version of the Talon Mod, as this provides some important improvements for both campaign as well as regular play.
For feedback: Please let me know what you think. This map will be my first macro-oriented map so any pointers to improve on the map will be helpful. Thank you.
Hope you enjoy.
[Edit]
Currently working on a mission launcher. When I have it done I shall provide an update for all missions to work with the launcher.
Thanks mate for highlighting some issues. Oohh, the Vaporizer getting stuck, thats bad news... I'll let it come out from the left where it should have more space to move, and see if I need to create a failsave if a pylon happens to be in the way. I'll also check the Golems on that too btw. I though I had fixed most tooltips, but alas.. I'll fix that. Aah the warning screen... I myself hadn't seen it pop up last playthroughs myself, but I should've checked.
With the minerals, I'll fix the pathing, but the replenishment is intentional, I'll create a tooltip highlighting that so it's clear that it is intentional XD Once again, Thanks!
[Edit]: for everyone who has played it, can you please let me know what you think about difficulty? This helps me greatly in gaging how to set up AI. Thank you very much.
I hope to bring out an update to the second map over the weekend. Asside from the fixes as pointed out by VastanX, I also changed the Harbinger. Feedback ability is removed and in its place it receives the Psionic Discharge ability. This ability lets the harbinger charge up for a few seconds during which it has also increased speed to posifion it tactically. After the charge it unleashes a devastating blast of psionic energy around itself.
While it doesn't spcecifically impact the second mission. Several other changes are also implemented in the mod. This already affects skirmish play. The Biocrafters Crusader is changed to the Proton Crusader, which loosely translates to being a very power flamelike tank, Protoss style. Also the Biocrafters Behemoth is changed to take over the role of fhe crusader. While retainings it siege range, the weapon now deals well with armored targets, used to be structures.
In reply to EDHRIANO:
Custom Campaign Initiative
In reply to WingedArchon:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
See the attachment,.. How can I make it so that the outline highlight doesn't appear? I only pops up in this camera shot and I seem unable to undo this. I'm sure there's a trigger, camera setting or what have you that I just can't seem to find.
Custom Campaign Initiative
Alright, cci page has been updated.
Adding you and your project.
Conratz!
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
Custom Campaign Initiative
Hi everyone!
Hereby I would like to announce mission 2, alpha version to be online for the Time Splitters Campaign.
This mission wraps up the prologue.
After approval, it can be found here: Mission 2.
Also make sure you get the latest version of the Talon Mod, as this provides some important improvements for both campaign as well as regular play.
For feedback: Please let me know what you think. This map will be my first macro-oriented map so any pointers to improve on the map will be helpful. Thank you.
Hope you enjoy.
[Edit]
Currently working on a mission launcher. When I have it done I shall provide an update for all missions to work with the launcher.
Custom Campaign Initiative
Cool, I can't wait to kick my feet up and macro as Talon.
KSNumedia's Assets: Custom Models for campaigns and mods!
In reply to ksnumedia:
Custom Campaign Initiative
Feedback 1
Feedback 2
Also Winged you have the "hide error during tes"t off again
In reply to Forge_User_24010345:
In reply to Forge_User_24010345:
In reply to VastanX:
Aah the warning screen... I myself hadn't seen it pop up last playthroughs myself, but I should've checked.
Once again, Thanks!
Custom Campaign Initiative
The Vaporizer model is so cool.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I played in normal and cursed a couple of times ... so the level is fine.
In reply to VastanX:
Custom Campaign Initiative
Hi fellow Mapsters.
I hope to bring out an update to the second map over the weekend. Asside from the fixes as pointed out by VastanX, I also changed the Harbinger. Feedback ability is removed and in its place it receives the Psionic Discharge ability. This ability lets the harbinger charge up for a few seconds during which it has also increased speed to posifion it tactically. After the charge it unleashes a devastating blast of psionic energy around itself.
While it doesn't spcecifically impact the second mission. Several other changes are also implemented in the mod. This already affects skirmish play. The Biocrafters Crusader is changed to the Proton Crusader, which loosely translates to being a very power flamelike tank, Protoss style. Also the Biocrafters Behemoth is changed to take over the role of fhe crusader. While retainings it siege range, the weapon now deals well with armored targets, used to be structures.
Custom Campaign Initiative
Hiya guys !
Proudly I present the first two maps together with a mission launcher fully released.
They can be found here
Main download folder
Currently awaiting approval
Custom Campaign Initiative