• 0

    posted a message on [Map Editor UI] Closing one window while not exiting the program?

    Go to "Window" and select your map (it shows all currently-opened files at the bottom, below all the other options). Then Go to "File -> Close". This will only close your mapfile and switch back to your dependency file which is still open.

    Posted in: Miscellaneous Development
  • 0

    posted a message on So the editor seems broken now? Anyone know workaround
    Quote from robinicus >>

    In reply to bilxor and Alleyviper85:

     It may be because you do not have the blizzard authenticator, the website found here, there is also a phone app. I can not confirm that this is the solution to the issue, but it worked for me. When I opened the editor and went to open a file to log in and entered my details, it immediately gave me a code (sadly I can not show you the code page, it is just logging in without it now because it remembers 'safe' locations) and I went onto the app on my phone and allowed the login. Not sure why it is like this, as the authenticator is only optional. I hope this helps.

    I've never used the authenticator, and after logging-in once it worked just fine for me. I start the editor and can open any map normally.

     

    Do NOT try to log-in when trying to open a map after just opening the editor.

    After starting the editor, try to log-in at either the "File -> Open -> Blizzard" tab, or the "Manage Published" tab.

     

    If that still doesn't work, the one thing that comes to mind is that you might have different usernames in different regions. I remember this was a thing when Blizzard got rid of a region (SEA I think) and I had to tell the game which of the usernames is my main account.

    You have to open the game normally and go to each region, and check if the game asks you to confirm this. Either there, or when logging-in via the editor.

     

    If that doesn't help, then I'm out of ideas.

    Posted in: General Chat
  • 0.944203944203944

    posted a message on So the editor seems broken now? Anyone know workaround
    Quote from Alleyviper85 >>

    How to solve the problem

     

    1º Open Editor > File > Publish... > And you now log in .

    2º Close window Publish and open u map.

     Alternatively, just click on "File" -> "Open", select the "Blizzard" category and log-in here instead.

    As long as you log-in with your account somewhere in the editor, it should work.

    Posted in: General Chat
  • 0

    posted a message on So the editor seems broken now? Anyone know workaround

    Everything looks fine on my end, however I also still have an old installation of the game.

    Maybe you have to log-in first for the editor to show these options.

    Posted in: General Chat
  • 1.5464613088162

    posted a message on SC2 Mapster Upgrade Discussion Thread
    Quote from DefilerRulez >>

    How do i change my avatar?

     Ever since yesterday, the forum uses your Twitch username and avatar picture. Go to your Twitch account settings and change the avatar there. (You need to be logged-in on Twitch for this obviously).

    Posted in: General Chat
  • 0

    posted a message on [Ask] What happened to the Avatar ?

    What you're seeing are default avatars for new Twitch users. Curseforge required you to merge your old curse account and a Twitch account some time ago.

    Even after you've merged your account, you used to be able to log-in to the forums with your old account and just ignoring the message about using your Twitch account instead (after logging-in, just open a new tab). Or in my case, never logout and don't delete cookies, thus remaining logged-in forever.

     

    But as of yesterday, it seems like the system now uses your Twitch username and avatar regardless. All these users whose new avatars you're seeing probably have created a Twitch account in the past for the merger and never used it.

    Posted in: General Chat
  • 0

    posted a message on SCMR v7.0 Episodes 4-6 (Brood War) - Release Date?????

    If there is no news on their project page, then I guess the release date is still "when it's done".

    Posted in: General Chat
  • 0

    posted a message on Almost tutorial posts damaged?

    Use google, type "site:Sc2mapster.com" and then your search terms. Works like a charm!

    Posted in: General Chat
  • 0

    posted a message on button data reference issue

    Actually no, the correct reference should be "Behavior,FaithLVL1,Modification.VitalMaxArray[Shields]".

    Posted in: Data
  • 0

    posted a message on [Solved-Not Possible] Button show data about unit

    I don't think so. Buttons always refer to a fixed type of information.

    Posted in: Data
  • 0

    posted a message on Campaign units in SC2 Editor

    Bottom line, you need to own the campaigns in order to use their dependencies. Wings of Liberty was being made free some time ago, but both Heart of the Swarm and Legacy of the Void dependencies are still locked behind the purchase.

    Posted in: General Chat
  • 0

    posted a message on [Showcase] AV Reinforces

    You're doing a lot of great work despite only using Blender, though!

    Posted in: Artist Tavern
  • 0

    posted a message on How to make a unit receive less damage from nearby units?

    You need to give each unit you want to use two weapons. One weapon only works at melee range, and the other one only works at a certain range.

     

    The hydralisk has this already. The damage is the same, but depending on the range, the unit will either fire projectiles, or use its arms to attack melee enemies.

     

    The big problem, of course, is that it requires a lot of work. You need to duplicate each weapon  and need to change the actor events of the unit's actor to use animations for the new weapon as well. But otherwise it's doable.

     

    PS: You can hide weapons, so the game only shows the weapon with the ranged attack, but not the melee range weapon. There should be an option for this in the weapon flag.

    Posted in: Data
  • 0.946985761890336

    posted a message on [Showcase] AV Reinforces

    I like it!

    Posted in: Artist Tavern
  • 0

    posted a message on Starcraft: Time Splitters - Campaign Feedback

     

    Quote from VastanX >>

    Feedback 2

     

     Actually, "en route" is a perfectly-fine English expression. Heck, it even has a Wiktionary entry.
    Posted in: Map Feedback
  • To post a comment, please or register a new account.