• 0.953562699755593

    posted a message on [Showcase] WingedArchon Talon Faction

    Going through an old map sometimes yields some cool models.
    And this time I really wanted to recreate them with some variations.
    So without further ado, welcome the Minibots. (Credits for the original: AlleyViper85)
    And now also adding the Sentry Bots.

    Posted in: Artist Tavern
  • 0.953712450406197

    posted a message on [Showcase] AV Reinforces

    In reply to AlexanderO6:

     Not sure if its the same team, but I also know of Karass

    https://www.bilibili.com/video/BV1fE411974T?from=search&seid=6546197945635988232

     

    I can't however read a single thing as its asian, so I can't embed the video, don't know whats the link

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    Shifting gears back again to provide some attention for the New Confederates.
    I found myself making static defenses, whereby the preliminary result is this:

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    Posted in: Artist Tavern
  • 0.951777137367915

    posted a message on [Showcase] WingedArchon Talon Faction

    Hey there guys 'n Gals.
    New iteration of Katarina is here.

    It was brough to my attention that some issues arose when trying to filter on weapon options for the models. Not sure exactly if this was something that goes a bit deeper than just the model, but as it turned out the editor/game didn't recognize proper filtering for the 'weapon' attachment in relation to auxilary weapon attachments. To fix this, all main weapons are now slotted to 'weapon 01' (and 1 through 3 for the chaingun).

    Next to that I've received some questions for several model variants with added weaponry being carried. as such I've included 6 new models to be used and as a bonus an alternate texture-pack variation (shown below)

    Be advised however, the textures are equal in name, and as such are mutually exclusive without added work via the editor.

    Posted in: Artist Tavern
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    posted a message on Tutorial Request

    In reply to RanchBurner:

     A while ago I guided someone through this very process. It was structured a bit more like a conversation but I will copy paste (and edit if needed) what I explained then also.

     

    Tutorial on making moving tank tracks with blender

    For the intend of this tutorial I will refer to a typical model that uses tracks and as such will have the main editing in the 'Walk' animation, however the principle can be used for many more applications.

    Open the model which you want to do the work in. For reference in this tutorial, I will use the NC Cyclone as my example model.
    1) first make sure you've got walk animation selected.

    2) When done, go to the material that are the tracks. and find all used slots [diffuse, specular, normal] and navigate to "UV offset"

    3) Next we'll define the animation shift for the "Walk Animation". The first image below is from the start frame, the second image shows the end frame.

    Last words
    if you would like to have it be less quick, you can adjust the number to a smaller one. from 0 to 1 (or -1) is basically 1 revolution of the texture, if you were to stack each texture in a sequence. and next, if you want to reverse to direction, just use a minus sign if you haven't. Speed is regulated between the length of the animation and frequency, 40 frames in case of the cyclone walk animation. and that in combination with the start and end offset cycle, from 0 --> 5 in case of the cyclone. Ff you were to change the '5' to 2 for instance, the speed of the texture moving during the animation would be 40% of that (as in slower)
    Image of the movement cycle

     
    Posted in: Tutorials
  • 0.950851393188854

    posted a message on [Showcase] WingedArchon Talon Faction

    Posted in: Artist Tavern
  • 0.95111976630964

    posted a message on [Showcase] WingedArchon Talon Faction

     Supernova Joins the Fray

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Could use a touch up but in general I actually like it. That thing really looks messed up good, fitting with what infestation could do.

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to k3llym0:

     You wanna be something else for a change I take it, lol ^^

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    Aah, maybe I should clarify from my perspective.
    Edhriano has asked me for multiple models in the past 2 years or so that saw lots of collaboration and discussing during the process. So for me, it wasn't just him being able to use the models. They were taylored extensively, Ideas were discussed on what would be cool to have, what could be done. Then there's me making them, he then testing them for his use, gave feedback, tune the model or offer alternative solutions. It made the situation more in-depth than would usually be the case I think?

     

    Needless to say any mapmaker who finds use for any of our models could be thanked for it, and as Knall says, they in return thank us for making them. 

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to Edhriano:

     Thank you Edhriano!!

     

    Also a token of appreciation for you amongst the Mapster Legion.

    FYI: for those who wish to use the models without the decals, just replace the texture for an empty in its stead.

    Posted in: Artist Tavern
  • 0.950197628458498

    posted a message on [Showcase] WingedArchon Talon Faction

    Thank you all mates!!

    Also, I am glad I can finally say that she's out.
    Phase 1, supporting a set of 22 model variations and 10 portrait variations.
    Now on to get to work to the Phase 2 stage, where I like to built in a true RPG style adaption that works with model addition actors and such.
    The Phase 2 will (I hope) also have pickup effects with it to accompany th RPG goal.

     

    But for now:

    Katarina the Spectral Warrior - Phase I

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to MouseTaylor:

     Thanks mate, no its build from mainly the ghost itself and I have this model from attack on titan which is where the upper torso, face and hair are from. 

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to Edhriano:

     That is quite odd actually. oh well. Maybe I'll revisit it again if I want to expand on the model.

     

    In the meantime, Katarina is coming soon in a pack featuring her with several different equipment.
    As it so happens, this is the actual model that started the entire chain with the ghost versions and Moira I made in the past.

    Posted in: Artist Tavern
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