• 1.90853999607055

    posted a message on [Showcase] WingedArchon Talon Faction

    A little something new, as suggested by Edhriano as a potential model.

    Posted in: Artist Tavern
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    posted a message on The Hammer of Dawn [Revamped] - Feedback

    In reply to EDHRIANO:

     Aah those XD. 

    Posted in: Map Feedback
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    posted a message on The Hammer of Dawn [Revamped] - Feedback

    In reply to EDHRIANO:

     Hi there Edhriano, Maybe a bit of a strange question, but what model were you waiting for exactly?

    Posted in: Map Feedback
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    posted a message on Model of Dark Templar, Zeratul and Preserver broken in blender.

    In reply to DaveSpectre122:

     Aah, seems like it then did work. Hadn't seen it created the file in the map where the models was dragged from. 
    Ok I now have it too

    Posted in: Requests
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    posted a message on Model of Dark Templar, Zeratul and Preserver broken in blender.

    Hmm I'm still a bit puzzled by this. I drag a file onto the M3ToXml.py, it shows a black screen briefly similar as to how the hotfix thing works, but then nothing. I am missing something, just not sure what?

    Posted in: Requests
  • 0.940673705379588

    posted a message on [Showcase] WingedArchon Talon Faction

    Pretty proud of this one.

    I have been struggling a tiny bit with "How to make some with no face have a face"
    I think it turned out pretty cool.

    Posted in: Artist Tavern
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    posted a message on Model of Dark Templar, Zeratul and Preserver broken in blender.

    In reply to DaveSpectre122:

     Python I have. That is also needed for that hotfix programm I think.

     Thanks mate, gonna try that when I'm back home. It just might do the trick. XD

    Posted in: Requests
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    posted a message on Model of Dark Templar, Zeratul and Preserver broken in blender.

    In reply to DaveSpectre122:

     Alright, here I come with a dumb question.
    How does that conversion stuff work? 

    Posted in: Requests
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    posted a message on Model of Dark Templar, Zeratul and Preserver broken in blender.

    I'm encountering the above error (or similar) also with the Stone Zealot.

    Is that one fixable or not?

     

    Posted in: Requests
  • 0.94070351758794

    posted a message on [Showcase] WingedArchon Talon Faction

    Thanks mate,

    Here's another groovy one XD

    Posted in: Artist Tavern
  • 0.940733299849322

    posted a message on [Showcase] WingedArchon Talon Faction

    Hello Mapster,

     

    Last night the first new kitbash went live: Zealot.
    Just now the second is also available: Stalker

     

    Next up will be the Adept and Immortal that will be treated to some new styling.

    Currently still WIP but to appease the eyes, here's a small tidbit.

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    The color XD

     

    [Edit]: and if we want to be a bit more technical. I worked out a solution for the ribbon effects during attacks and the Charge ability. And the model is slightly different.

     

    Posted in: Artist Tavern
  • 0.940646130728775

    posted a message on [Showcase] WingedArchon Talon Faction

    The background lore I had in mind is as follows:

    The Crystalwings are a product of the infusion experiments first executed on Adept warrior that had gone missing/or were reported killed during conflicts internally or with other Protoss factions. They were stripped from their glaive cannons and their backwings are heavily modified to generate a local anti-gravitational field allowing for low-altitude flight. The crystalline structure that the Adept warriros were infused with have taken shape much representing a set of wings, allowing Adepts to more naturally redirect and adjust their manoeuvrability. Through the still available psionic abilities the Crystalwing can 'breakaway' tiny shards of the crystalline structure and use arm mounted tethers to 'throw' these shards much like a barrage onto its targets. The latent self-replication properties of the crystal will restore the broken structure in time.

     

    Admittingly, it may not be fleshed out entirely, but this was the general idea for the Crystalwing.

    As said, the model is still in WIP and several pieces and effects I still have to do.

     

    [Edit]: @ Davespectre, with reards to the Stalkers running laserlines: no, these are custom created.

     

    [Edit2]: Second kitbash in the works.

    Posted in: Artist Tavern
  • 0.940616386870458

    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to Veratai:

     Jup, I did want some of that in there :)

     

     

    Got some new stuff in the works.
    For the campaign I'm working on (And yes.. hefty slow) there's some new stuff there.
    first, the map highlights the 'Infusion mechanic' from the mod, providing a range of altered models for several units.

    There's even some map specific stuff there. (last image bottomright)

    Infusion Units

     

    Next I'm working on a new unit for the Talon Mod, also for the Biocrafters subfaction. For this faction I wanted to add in a new flyer, but unlike the Talon have up to know, I wanted this in the form of an infantry-type unit, and staying with the theme the sets the Biocrafters apart, its also a unit affected with infusion technology... I give you the Crystalwing [wip]

     

     

    And last but not least I'm also working on some models that I also plan to use in a map for the Campaign, probably next mission.

    They shall also be released as kitbashes, because I'm not planning on touching all units in the Protoss ranks.

     

    Hope you guys like whats coming.
    I'm not quite sure when I'mm go about and release the models. some of them are also still in WIP.

    But these will come.

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Hope to see you coming back,mate.
     I will see to if I can use some of my time to also continue on the races mod we had planned.

     Cheers

    Posted in: Artist Tavern
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