Can you please post more pictures of the Protoss ships above? Are they skins for the Scout and the Carrier, or is it completely new units? They look gorgeous
Hello, I am trying to figure out how the new miss chance system works that Blizzard added to the editor.
They write in the description of the patch notes: "Ground units attacking targets on higher cliff levels can also have a bonus miss chance, which can be modified in Game Data."
I check damage effects, weapons, behaviors, but I can not find any fields that enables me to modify the miss chance when shooting uphill.
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oh wow! Thank you so much for your help! I have never used Accumulators before, didn't know they existed. Thanks!
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Thanks for your suggestion,
I tried stacking behaviors on top of each other but it lags a lot :(
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I have a unit that lasts 5 seconds. If the unit dies after 1 second, it deals say 100 damage. If it explodes after 5 seconds, it deals 500 damage.
Any idea how to create this?
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In reply to Alleyvsc2:
Can you please post more pictures of the Protoss ships above? Are they skins for the Scout and the Carrier, or is it completely new units? They look gorgeous
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Any ideas how to make creep auto spread by itself?
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Hello,
any idea how to make each point of armor reduce all damage by 10%?
0.957910014513788
You are a treasure for this community
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The Protoss ships in the background look amazing!!! When will you release them?
0.957607624055209
Love that spore host!
0.956680497925311
Omg, when will these models be released? :O
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Thanks for the advice!
For future generations reading this:
I changed the value in the field Weapon High Ground Chance To Miss is the gameplay settings to 0.5.
Then I changed a weapon, for example "Stalker - Particle Disruptors", go into Options -> Uncheck "Never Miss".
Now Stalkers have 50% miss chance when attacking uphill.
Do this for every unit you want to have a miss chance :)
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Hello, I am trying to figure out how the new miss chance system works that Blizzard added to the editor.
They write in the description of the patch notes: "Ground units attacking targets on higher cliff levels can also have a bonus miss chance, which can be modified in Game Data."
I check damage effects, weapons, behaviors, but I can not find any fields that enables me to modify the miss chance when shooting uphill.
Anyone knows?
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Hooray! Many great changes! I am not sure I dare to open the editor now since my mod will crash, it has happened before :O
Has anyone experienced any issues?
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Create a new Actor with Model Addition and a new Model type CModel.
Go to Events of your new Actor and add Unit.Birth (Your unit) and Create.
Go to your new Model and add HitTestSphere.m3 in the Model field.
Your unit should now be selectable ingame. Let me know if you need pictures/screen shots.
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Hello,
I have a unit with 200 hp. I have another unit that deals 100 damage per attack.
I give the unit with 200 hp a buff with Modify Fraction set 0.9. The other unit attacks it and deals 90 damage. Perfect!
I change Modify Fraction set to 0.8. That other unit attacks it and now it deals 81 damage. What??
I change Modify Fraction set to 0.7. That other unit attacks it and now it deals 70 damage. Good!
I change Modify Fraction set to 0.6. That other unit attacks it and now it deals 61 damage. WHAAT??
Why is the damage dealt 81 and 61? It should be 80 and 60... It is so strange O_o