Go into the Data Editor, select your spellcaster. Click on the field "Energy Leeched By Damage Dealt" and select a value. Each time your unit does damage, it gains that much energy.
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Apr 18, 2022kabel_gossen posted a message on Where is the best place to learn the Starcraft 2 editor? Any friendly mapmakers/modders out there?Posted in: General Chat
Hello, are you looking to create maps with terrain, tilesets etc that are played with as a ladder game?
Or are you looking to create custom maps with your own unique units, abilities, etc?
Apr 18, 2022Posted in: General Chat
welcome to the game!
Your first question - do you play ladder, Arcade or COOP? What league are you in? As far as I know, the player base in EU and US should be quite healthy. You can also visit tl.net if you are looking to find specific players to play with.
Second question - If you play ranked ladder, there are no Firebats or Medics. You must have played campaign, COOP. or some custom map. Here are the active units used in ladder and competitive play: https://liquipedia.net/starcraft2/Units_(Legacy_of_the_Void)
Third question - Terran have a structure called the Reactor that allows them to produce two units at the same time. But I do not know of any such structure for Protoss. Not sure what map you have played.
Dec 3, 2021Posted in: Data
I finally found a solution!
The unit has a buff that lasts 60 seconds. In the "Effect - periodic" I set a Switch effect that checks via the validator "Location has Power" if the unit is in the power field. If the unit is in the Power Field, the buff is reapplied again and again and again... So the buff becomes "permanent" until the unit leaves the Power field
Dec 2, 2021Posted in: Data
a unit has a behavior that lasts 60 seconds and the duration bar is displayed above its head, counting down.
When the unit is near a Pylon, I want the behavior to be paused, as if time stands still. When the unit moves away from the Pylon, the duration starts ticking again.
Any ideas how to make this?
Oct 3, 2021Posted in: Triggers
For some reason I get this error message whenever a worker enters the game: TextError: Text [Workers:12] is too tall for a single line. Exceeds by 
You created dialog. Next you created item in dialog, where you show your text: "Workers + Convert Integer to Text".
My guess is that this message does not fit in length in the item. Try increasing the length of item.
Thank you for your reply, that is very kind of you. The strange thing is - I can't find any lenght of the item.. maybe I am blind?? O_o I upload images of the trigger here
Oct 1, 2021kabel_gossen posted a message on How to share cooldown on two abilities between two units?Posted in: Data
unit A has an ability, unit B has another ability. When one of the units use their ability, I want the cooldown to be activated on the other ability.
So as soon as one unit uses its ability, the cooldown is activated on the other one.
Any idea how to make this?
Sep 10, 2021kabel_gossen posted a message on How to teleport cargo inside a transport to target location?Posted in: Triggers
Is it possible to make a transport, say a Medivac, teleport all its loaded units to target location?
I can't find a way to solve this in the data editor or in the trigger editor T_T
Aug 15, 2021Posted in: Triggers
I have a lot of dummy upgrades that I use in triggers. In-game, when observers look at the upgrade tab they see all the dummy upgrades.
Is it possible to hide them? I cannot figure out how >.<
Aug 8, 2021kabel_gossen posted a message on How to display charges on the status bar above units?Posted in: Data
in any unit actor, there is a field called "Status Bar Flags" and there you can click on "Charges". This enables the unit to display charges from an ability. (For example if you have 3 spider mines in your ability, then 3 blocks would show above the unit.) But the charges never appear in game at the status bar. Any idea how to activate it?
Jul 22, 2021Posted in: Triggers
Tip for anyone finding this thread in the future - if your teleported unit gets stuck "inside" a building that it is teleported to, you can make your ability give it the unit a Wander behaviour and then remove if after 1 second. This makes your teleported unit go into a random direction, thus moving away from your building and not being stuck anymore.
Jul 7, 2021kabel_gossen posted a message on How to display a bond between two units if you select one of them?Posted in: Data
I have a unit in my map that can summon a pet. If I have ten of these units and each of them summon a pet, it is hard to know which pet is summoned by which unit.
I am trying to make so if you select a pet, some kind of marker or indicator appears on the unit that summoned it. But I find no way of doing this with actors. >.<
Any ideas how this can be done? Or any other ideas how to visually display a bond between two units?
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