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    posted a message on [Showcase] AV Reinforces

    Wow! Keep the infested models coming! :D

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    I love the Zombie model!!!

    Posted in: Artist Tavern
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    posted a message on How to select a worker constructing a structure? (Peon in Warcraft 3)

    Thanks Doctor,

    I will try it out when I am at the editor again. I thought the Worker Hidden flag hides the unit inside the structure? And the Worker Maintained makes the worker survive once the construction is completed?

    Posted in: Data
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    posted a message on How to select a worker constructing a structure? (Peon in Warcraft 3)

    I have tried to mimic how it works for SCVs, but it does not seem to work when the worker is "inside" the building. This is for a new Zerg race, yes.

    Posted in: Data
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    posted a message on How to select a worker constructing a structure? (Peon in Warcraft 3)

    In WC3, you could select the Peon while it was constructing a structure. The Peon was "hidden" inside the structure so other units could not attack it or target it, but by clicking on a button on the structure the Peon became selected.  I am trying to create a similar Build ability in the SC2 editor, but I can not get it to work.

    Any advice?

    Posted in: Data
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    posted a message on How to add the black model on the ground under a burrowed unit? [Image]

    Thanks! I found it

    Posted in: Data
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    posted a message on How to add the black model on the ground under a burrowed unit? [Image]

    When a unit burrows, a black flat model appears under it. (See the picture below)

    I can not find the Actor / Event settings that create that model.

    Any ideas where to look?

    Posted in: Data
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    posted a message on [Showcase] AV Reinforces

    Looks awesome!

    Hope your arm gets better!

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    I think it is useful to see which player the units or heroes belong to.

    I understand that it does not matter in a campaign, but it matters in multiplayer

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    In reply to Zarxiel93:

     He already has team color on the shoulders, if you look closely. I just wonder if it can be become more visible
    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Great work!!! Two creative Infested models! That is much needed for my map :D

    Ethan Stewart looks very dark ingame tho, would it be possible to make it brighter and perhaps enhance the team colors more?

    Picture for comparison: https://imgur.com/a/jffQgai

    Posted in: Artist Tavern
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    posted a message on How to create a model at a structure while it is being constructed?

    In reply to DrSuperEvil:

     
    I have now managed to get the Barrack to host the Rain Actor via the Hosting: Host - Subject field. The Rain appears above the Barrack when construction starts.

    But I think I now what the major problem is....
    The Event fields never checks if a SCV resumses the construction. It only creates the model when you start building. When you stop, the model is destroyed and never created again if you resume the building. As you see below, only Start / Cancel / Stop in the Event field

    Ability.Build.WorkerStart
    Create Rain

    Ability.Build.WorkerCancel
    Destroy Rain

    Ability.Build.WorkerStop
    Destroy Rain


    Same problem with the Persistent effect with the Unit Order Queue - the effect starts when you start building but is destroyed when you stop. It is never created again when you resume the construction.

    Any idea how to check when a construction resumes?
    Posted in: Data
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    posted a message on How to create a model at a structure while it is being constructed?

    Thanks for the suggestions,

    good idea with the Create persistent suggestion, but it does not work unfortunately. It only checks for Start, Cancel and Finish. It does not check for Stop. So the Rain model will still be visible, even if my SCV is taking a break. I want the model to appear ONLY when the SCV is actively constructing the structure. (It might sound like a silly thing, but there is an important reason behind it, I promise!)



    The Alias solution sounds better. Here is how it currently looks, but it is obviously wrong:

    I give my Rain Actor (which is a Model Addition) a unique alias in the Host - subject field. I give it _XanthosCore, just for testing.

    I go to Aliases in the Actor of my Barrack. I give it _XanthosCore.

    I go to my SCV Actor Event field and add:

    Ability.Build.WorkerStart
    Create Rain

    Ability.Build.WorkerCancel
    Destroy Rain

    Ability.Build.WorkerStop
    Destroy Rain

    So.. When the SCV starts a Barrack, it should host the Rain model above itself since they share Aliases? I have tried different setups with the Aliases but the Rain model never appears above the Barrack, only above the SCV.. T_T


    The good thing with this setup is that if the SCV stops constructing, the Rain model is removed! And when the SCV returns to constructing, the Rain model appears again! I just need the model to appear above the construction site. It is so close to working.... >.<

    I suspect I am missing something very obvious or doing a stupid mistake.. ... any last advice?

    Posted in: Data
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    posted a message on Flying Infested Terran [Picture]

    sdsdsd

    Posted in: Requests
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    posted a message on Flying Infested Terran [Picture]

    test 3

    Posted in: Requests
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