• Main Page Additions

    Posted by vjeux Jan 01, 2032 at 00:00 UTC
  • Warcraft: Armies of Azeroth Assets

    Posted by Sixen Nov 23, 2016 at 22:36 UTC

    Warcraft: Armies of Azeroth Assets


    Hello guys! We are WarCraft: Armies of Azeroth mod developers and our team is happy to announce that we decided to share our assets, which include hundreds of HD WarCraft III models fully remastered with you.

    Our mod is supported by Blizzard Entertainment. Moreover, recently it won in the category Best Upcoming according to Editor's Choice in ModDB 2015 Mod of the Year contest.

    1. 4 comments
  • Holiday Hours

    Posted by ZeldoKavira Nov 10, 2016 at 19:12 UTC

    Hey guys!

    The holidays are coming up quick and with that we have our family gatherings to attend to (or you know, sitting on the couch eating ham and watching TV)! Since we prefer to spend out holidays with our family instead of looking over files all day we will have limited availability to approval files/projects or answer questions during this time. Below you can find our full schedule, while most of these days are marked unavailable one of us might check in randomly during the day to clear the queue out. On Christmas Eve I will make sure the queue is clear before I head to bed to prevent any 24-hour delays. If you have an emergency or concern feel free to reach out to me on twitter (@ZeldoKavira) and if I see it I will be glad to help :)

    • Thanksgiving (11/24)
      • No availability. Expect 6-18 hour delays.
    • Black Friday (11/25)
      • Limited Availability. Expect 1-2 hour delays.
    • Christmas Eve (12/24)
      • No availability. Expect 6-18 hour delays.
    • Christmas Day (12/25)
      • No availability. Expect 6-18 hour delays.
    • New Years Eve (12/31)
      • Limited Availability after 4PM PST. Expect 4-6 hour delays.
      • Click here and add your city to see what time this is where you live!
    • New Years Day (1/1)
      • Limited Availability before 12AM PST. Expect 4-6 hour delays.
      • Click here and add your city to see what time this is where you live!


    Separate from our Holiday hours we recently hired a new moderator to help with our work load. We have all been working 7 days a week for quite a few months to keep up with you guys and your awesome mods/addons but we are looking forward to time off again! That said we are still a little understaffed and so there will be two 8 hour periods in which the queue will not be covered every week. These will be the same every week and easily predictable in case anything comes up! We went through our stats and these two shifts are the least impactful for you guys, but we understand this can be frustrating apologize for the inconvenience. This will kick in starting next week.

    • Tuesdays from 12AM to 8AM PST
    • Wednesdays from 12AM to 8AM PST 

    Here are these times converted to a few time zones:

    • EST: 3AM-12AM
    • AEST: 7PM-3AM
    • CET: 9AM-5PM


    1. 8 comments
  • Unsung Rebels

    Posted by Sixen Sep 28, 2016 at 06:47 UTC

    Unsung Rebels by aZergBaneling


    The Unsung Rebels campaign is a custom campaign where you will play as the leader of an anti-Dominion rebel group called the 7th Squad during the early days of the Second Great War.

    It features a storymode similar to that of the Wings of Liberty campaign in addition to its own upgrade panel with improvements for each of the Terran units usable in the campaign, purchasable with credits in the storymode.

    The campaign is non-linear; though there is a main story, missions can be played in various orders, up to the choosing of the player.

    1. 8 comments
  • Starcraft Origins

    Posted by Sixen Aug 22, 2016 at 04:03 UTC

    Starcraft Origins by Gradius

    Origins is a Zerg campaign and prequel to StarCraft 1 played from the perspective of Senior Cerebrate Daggoth, the Overmind's right hand and greatest Cerebrate. It features a focus on accurate voice acting replicating the feel of StarCraft 1, high quality terrain, a new early Zerg tech tree, and expanding the other underdeveloped characters in the swarm. Fourteen missions are currently planned.

    1. 4 comments
  • The Cutscene Editor

    Posted by Mozared Aug 11, 2016 at 23:14 UTC

    The cutscene editor is old hat: it was released ages ago, and everyone's heard of it. Case closed, right?

    Well, maybe not. Mapper CybrosX figured that outside of a few bigger projects, it seems underused. Especially a number of custom campaign creators have not seem to find ways to make their cinematics as kick-ass as they can possibly be, and that seems like a shame. As such, it's high time for another look at what the tool can do. Cybros made us a beautiful brief in-game cinematic to remind us all of the power of the Cutscene Editor.

    Is your interest piqued? Discuss the editor in our Cinematic board here.

    1. 5 comments
  • SCU: Open Beta

    Posted by Sixen Jul 29, 2016 at 20:09 UTC

    Starcraft Universe by Upheaval Arts


    StarCraft Universe: Beyond Koprulu - OPEN BETA

    Over five years ago, myself, a creative developer, and Philipp Meyer, a brilliant programmer, began developing a ‘World of StarCraft’ prototype using the StarCraft II Engine. Neither of us knew of each other’s projects until one day, we discovered one another and joined forces to build a small team, beginning work on what we wanted to be the biggest mod ever made… Not just a mod. A game. A complete transformation of the way StarCraft was played; Something the entire Blizzard community dreamed of for years.

    We wanted to combine the third person action RPG elements of World of WarCraft, the combat mechanics of Diablo, and the starship mechanics of FTL with the StarCraft setting… But that wasn’t enough. We wanted the game to be completely voice acted with a unique story, custom art assets, and a fresh musical score. We wanted the game to open with a breathtaking CG cinematic, inspired by Blizzard Entertainment’s dedication to high production values, and end with an obscure and convoluted conclusion… also inspired by Blizzard.

    And so our small group set out to do what many said we were crazy to do, what others said we would never finish, and what some said we would completely fail at… But there were those throughout the globe who believed in us, backed us, and bought us the time we needed to deliver on our promises. Today we announce the Open Beta of StarCraft Universe: Beyond Koprulu, and the full launch slated to release one month from now! We don’t own the intellectual property on StarCraft, so we cannot sell SCU, but we ask those who are able and enjoy what we’ve done, to back us on Indiegogo, a platform endorsed by Blizzard for community developers to receive donations.

    To all those who believed in us and helped us along the way, we say thank you. SCU would not have been possible without you. We look forward to seeing you all… in the worlds… of StarCraft.


    1. 6 comments
  • LifeForce campaign by Bilxor

    Posted by Mozared Jul 16, 2016 at 01:38 UTC

    LifeForce Campaign by Bilxor

    Oh boy. Resident mapper Bilxor has been working on something in relative secrecy for quite a while, and his project is about to hit the figurative streets. The LifeForce campaign aptly follows the story of the LifeForce Mercenary Corporation in an 8 map arc, complete with it's own in-game cinematics, unique portions of gameplay, and personally upgradable units. The campaign is set to go live today, so stay tuned in, as in a couple of hours, you will be able to give it a go. Find the map on the website in the link above.

    Still not convinced? Check out the mission teaser Bilxor has released. And be on the look-out for a playthrough by Jayborino that will also be with us soon.

    1. 9 comments
  • Co-op Campaign Shadow of the Xel'Naga

    Posted by Mozared Jun 30, 2016 at 16:40 UTC

    Shadow of the Xel'Naga by OutsiderXE

    Are you one of those people who can't get enough of some good co-op action? OutsiderXE's got you covered. This excellent mapper has recently updated his Shadow of the Xel'Naga campaign, a 7-map story for you and a buddy to play through. If - like me - you don't have any StarCraft-playing friends, you can also play through the campaign by yourself. Find the game on the arcade under 'sotx', or visit the project's page on Mapster through the link above. Still not sure? Here's a video by our resident reviewer JayBorino to tide you over.

    1. 11 comments
  • The Curse of Tristram: Back to the Den of Evil

    Posted by Sixen May 21, 2016 at 18:49 UTC

    The Curse of Tristram: Back to the Den of Evil by egodbout

    egodbout is back with an updated demo of the Curse of Tristram, this time, showcasing the Den of Evil!

    1. 9 comments
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About SC2Mapster

SC2Mapster is a community for map makers and enthusiasts.

We want to provide the best solution for those who want to create and host maps.

We operate strictly within Blizzard's Terms of Service.

StarCraft II API documentation


  • User-driven wiki.
  • Map versioning, so if you have a series of versions of the same map, it stays the same project at the same URL.
  • Per-project wiki (opt-in).
  • Per-project forum (opt-in).
  • Site forum as well for general discussion.
  • Per-project ticketing system (opt-in). This is mostly for very serious projects.
  • Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
  • Team system, to allow you to form your own groups and work on multiple projects together.

IRC Information:
#sc2mapster on

For end users we recommend visiting to download your maps.

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