• Main Page Additions

    Posted by vjeux Jan 01, 2032 at 00:00 UTC
  • Unsung Rebels

    Posted by Sixen Sep 28, 2016 at 06:47 UTC

    Unsung Rebels by aZergBaneling


    The Unsung Rebels campaign is a custom campaign where you will play as the leader of an anti-Dominion rebel group called the 7th Squad during the early days of the Second Great War.

    It features a storymode similar to that of the Wings of Liberty campaign in addition to its own upgrade panel with improvements for each of the Terran units usable in the campaign, purchasable with credits in the storymode.

    The campaign is non-linear; though there is a main story, missions can be played in various orders, up to the choosing of the player.

    1. 4 comments
  • Starcraft Origins

    Posted by Sixen Aug 22, 2016 at 04:03 UTC

    Starcraft Origins by Gradius

    Origins is a Zerg campaign and prequel to StarCraft 1 played from the perspective of Senior Cerebrate Daggoth, the Overmind's right hand and greatest Cerebrate. It features a focus on accurate voice acting replicating the feel of StarCraft 1, high quality terrain, a new early Zerg tech tree, and expanding the other underdeveloped characters in the swarm. Fourteen missions are currently planned.

    1. 4 comments
  • The Cutscene Editor

    Posted by Mozared Aug 11, 2016 at 23:14 UTC

    The cutscene editor is old hat: it was released ages ago, and everyone's heard of it. Case closed, right?

    Well, maybe not. Mapper CybrosX figured that outside of a few bigger projects, it seems underused. Especially a number of custom campaign creators have not seem to find ways to make their cinematics as kick-ass as they can possibly be, and that seems like a shame. As such, it's high time for another look at what the tool can do. Cybros made us a beautiful brief in-game cinematic to remind us all of the power of the Cutscene Editor.

    Is your interest piqued? Discuss the editor in our Cinematic board here.

    1. 6 comments
  • SCU: Open Beta

    Posted by Sixen Jul 29, 2016 at 20:09 UTC

    Starcraft Universe by Upheaval Arts


    StarCraft Universe: Beyond Koprulu - OPEN BETA

    Over five years ago, myself, a creative developer, and Philipp Meyer, a brilliant programmer, began developing a ‘World of StarCraft’ prototype using the StarCraft II Engine. Neither of us knew of each other’s projects until one day, we discovered one another and joined forces to build a small team, beginning work on what we wanted to be the biggest mod ever made… Not just a mod. A game. A complete transformation of the way StarCraft was played; Something the entire Blizzard community dreamed of for years.

    We wanted to combine the third person action RPG elements of World of WarCraft, the combat mechanics of Diablo, and the starship mechanics of FTL with the StarCraft setting… But that wasn’t enough. We wanted the game to be completely voice acted with a unique story, custom art assets, and a fresh musical score. We wanted the game to open with a breathtaking CG cinematic, inspired by Blizzard Entertainment’s dedication to high production values, and end with an obscure and convoluted conclusion… also inspired by Blizzard.

    And so our small group set out to do what many said we were crazy to do, what others said we would never finish, and what some said we would completely fail at… But there were those throughout the globe who believed in us, backed us, and bought us the time we needed to deliver on our promises. Today we announce the Open Beta of StarCraft Universe: Beyond Koprulu, and the full launch slated to release one month from now! We don’t own the intellectual property on StarCraft, so we cannot sell SCU, but we ask those who are able and enjoy what we’ve done, to back us on Indiegogo, a platform endorsed by Blizzard for community developers to receive donations.

    To all those who believed in us and helped us along the way, we say thank you. SCU would not have been possible without you. We look forward to seeing you all… in the worlds… of StarCraft.


    1. 7 comments
  • LifeForce campaign by Bilxor

    Posted by Mozared Jul 16, 2016 at 01:38 UTC

    LifeForce Campaign by Bilxor

    Oh boy. Resident mapper Bilxor has been working on something in relative secrecy for quite a while, and his project is about to hit the figurative streets. The LifeForce campaign aptly follows the story of the LifeForce Mercenary Corporation in an 8 map arc, complete with it's own in-game cinematics, unique portions of gameplay, and personally upgradable units. The campaign is set to go live today, so stay tuned in, as in a couple of hours, you will be able to give it a go. Find the map on the website in the link above.

    Still not convinced? Check out the mission teaser Bilxor has released. And be on the look-out for a playthrough by Jayborino that will also be with us soon.

    1. 8 comments
  • Co-op Campaign Shadow of the Xel'Naga

    Posted by Mozared Jun 30, 2016 at 16:40 UTC

    Shadow of the Xel'Naga by OutsiderXE

    Are you one of those people who can't get enough of some good co-op action? OutsiderXE's got you covered. This excellent mapper has recently updated his Shadow of the Xel'Naga campaign, a 7-map story for you and a buddy to play through. If - like me - you don't have any StarCraft-playing friends, you can also play through the campaign by yourself. Find the game on the arcade under 'sotx', or visit the project's page on Mapster through the link above. Still not sure? Here's a video by our resident reviewer JayBorino to tide you over.

    1. 8 comments
  • The Curse of Tristram: Back to the Den of Evil

    Posted by Sixen May 21, 2016 at 18:49 UTC

    The Curse of Tristram: Back to the Den of Evil by egodbout

    egodbout is back with an updated demo of the Curse of Tristram, this time, showcasing the Den of Evil!

    1. 7 comments
  • Bi-Weekly Testing Thread #3 - Chronicles of Azeroth

    Posted by Mozared May 17, 2016 at 12:23 UTC

    Bi-Weekly Testing Thread #3

    Any WarCraft fans out there?

    Since the Bi-Weekly Testing Thread project has been going strong this past month, we've once again put up a new thread. User Domper and his team have been working on 'Chronicles of Azeroth' for some time now: a mod for StarCraft II that remakes it into not just WarCraft: Orcs and Humans, not just WarCraft II: Tides of Darkness, but also WarCraft III: Reign of Chaos! He has recently released two multiplayer maps for his mods and is now looking for feedback on both the maps as well as his mod.

    Are you in need of having that old RTS-style WarCraft fancy tickled again? Then head on over to the thread linked above to learn more and save up some feedback for Chronicles of Azeroth.

    Chronicles of Azeroth - Orcs and Humans

    1. 13 comments
  • HeptaCraft

    Posted by Sixen May 09, 2016 at 16:50 UTC

    HeptaCraft by summerloud


    HeptaCraft is an extension mod for SC2:LotV, featuring a whopping seven playable factions, ranging from old-school BW-like factions to completely new ones with fresh ideas. The gameplay is more like BW than StarCraft 2, with longer, more positional battles.

    1. 7 comments
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About SC2Mapster

SC2Mapster is a community for map makers and enthusiasts.

We want to provide the best solution for those who want to create and host maps.

We operate strictly within Blizzard's Terms of Service.

StarCraft II API documentation


  • User-driven wiki.
  • Map versioning, so if you have a series of versions of the same map, it stays the same project at the same URL.
  • Per-project wiki (opt-in).
  • Per-project forum (opt-in).
  • Site forum as well for general discussion.
  • Per-project ticketing system (opt-in). This is mostly for very serious projects.
  • Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
  • Team system, to allow you to form your own groups and work on multiple projects together.

IRC Information:
#sc2mapster on

For end users we recommend visiting to download your maps.

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