DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I used to do requests, but sadly I no longer have the time to do it. With the fact that I'm able to make around 1 or 2 models per week, every request would delay my own list of ideas by a week or more. I'd like to do all requests, but I'm only human and with job, friends and my other hobbies it's just not possible to have time for everything.
Bellow you can find a list of models I want to make and if you count all the models and count a week for each, you know how much time it will take ... (Note that there is no order to this list)
Models I want to make:
- Female Phase Smith, Other Female Protoss
- UED Shadow (Ghost/Spectre like UED unit, I want to do both Male and Female variant)
- More Spectres (Sniper, Shotgunner, Assault, Twin SMG, Protoss)
- Boros tribe Nerazim units (Warrior, Diskobolus and Soul hunter + maybe more)
- Valkyrie hero Freya
- Assailant - fast melee light Protoss unit (With helmet inspired by a Zealot from LOTV trailer)
- Covert Ops / Ghost suit Adept
- Umojan Valkyrie - Not a Ship
- Remaining purifier personalities from malwarfare map (Garudion, Cipion, Aldrion) + Aurana in non-Megalith version.
- Female Eidolon Ghost
- Delta Embrock
- Higher quality Umojan Shadowguard (Male & Female)
- Admiral Urun unit as Phoenix Pilot.
- Hellrider (Tosh's goons hellion variant - two-wheeled)
- Ghost Rider (Ghost Speeder with ghost - covert ops)
- Tremmor (Lurker variant - Izsha's brood)
- Aberration Evolution Green update + Aberration evolution purple
- Corruptor evolution strains
- Queen evolution strains (One of the will be Assault Queen)
- Infestor strains
- Ihan-rii observer + portrait
- Ihan-rii Tempest and Archon portrait
- Ihan-rii Obelisk Ray (Void Ray) portrait, voice lines, effects ...
- Female infested terrans (Colonist, Trooper, Bomber, Aberration)
- Female troopers
- Male medic portrait
- Light medic / Scout medic (Medic equivalent of trooper)
- Marauder / Firebat based Hazard manipulator suit
- Kel-morian ghost
- Terran melee stealth assassin (Black Panther / Cat Woman inspired)
- Rest of the Royal guard units from Swarm campaign remade in Co-op version.
- Possibly more units from Izha's brood, Abathur's Brood, Kaldir brood and Char brood.
- Centaur (non-heroic version of Talandar's praetor suit, inspired by Orisa's Immortal skin from OW)
- Hellion equivalent of other races (Picture reference)
- Female Signifier (Female high Dark Templar, picture reference - amazing art)
- Tosh's goons structure pack 2
- Nerazim Structures
- Base Reaper with fly animations
- Guardian strain Mutalisk
- Some models I may use in potential maps I could make (Don't want to spoil those)
- And most likely many more to come (My imagination is almost limitless)
As I already mentioned I would also like to continue making story maps that would include my own models.
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. For now I have these commanders in mind:
- Izsha
- Artanis rework + Kaldalis (Kaldalis taking Artanis' current gameplay)
- Rohana
- Niadra
- Lasarra
- Ji'nara
- Selendis
- General Warfield
- General Davis
- Valerian Mengsk
- Reigel
- More to eventually come !!!
I found out the blizzard's purifier dragoon has a morph mode, but unfortunately team color gets disabled as I found out when replacing the diff morph texture with the regular diff texture.
In reply to FreezingAcidRain:
Hmm, interesting
Hello mate, i really need help of ''how to download the texture'' i am really new to this and don't know how to do this. i hope u can help me or anything :D
Really love of ur work!
In reply to csdavk:
Hi,
I'm glad you like my work :)
Sure I'll try to help, but you'll have to be more specific. What kind of texture do you need to download ?
In reply to DaveTheSpectre:
I was trying to download Nydus worm (Cerberus)
In reply to csdavk:
Ok and what is the problem ? Do you have problem downloading the file, or importing it into editor, or something else ?
In reply to DaveTheSpectre:
I can't download the files which was the problem lol
In reply to DaveTheSpectre:
In reply to csdavk:
Nvm, i just found the comment below me that shows how to download/tutorial of it!
In reply to csdavk:
Good
Big fan of your work!
If you have the time, could you explain how to get your Brood Queen portrait working? I'm a bit confused as to what goes where
In reply to Mestrophis:
Hi,
Thank you :)
It's actually quite easy really. In the editor "Import" window you just Import is as it is, with the .m3 files going into the root folder and the rest in "Assets/Textures/" and then save your custom map / mod. Eventually you might need to reopen the map to get all textures shown properly.
Here is a tutorial from AlleyViper: .
The important thing is for the textures (.dds files) to be in "Assets/Textures/" subfolder. The .m3 files can be pretty much anywhere.
If you need any other help, please let me know.
In reply to DaveTheSpectre:
Yeah, I ended up figuring out the issue w/ the textures needing to be in the source folder. Once I fixed the way I imported things, all the textures worked just fine.
In reply to Mestrophis:
Perfect :)
In reply to DaveTheSpectre:
Actually there is one thing i'd like to figure out. I'm using your reaver upgrade pack and, try as i might, i can't swap the scarab impact model when the upgrade is researched. Any help?
In reply to Mestrophis:
Well, I was trying it and I also don't know how to swap an Impact model. It surely works with Adept and Phoenix attack upgrades in multiplayer, but I can't figure out how to do that. It's been some time since I last worked with the editor and it seems I'm already forgetting things :(
Please try to ask some experienced mapmakers, because I'm more on the side of making models. I'm not nearly as experienced in using the editor.
In reply to DaveTheSpectre:
Can use some validators and model swapping through actor events.
In reply to CerberusSC2:
Sure, I can make it work for unit model and attack model, but somehow I can't figure out how to make it work for impact model / death model as those have no actor on their own.
In reply to DaveTheSpectre:
OH, I know what you mean now, yeah.
It's still the validators and model swapping, but you have to add a few extra steps to that for the impact model that I don't remember off the top of my head.
For a death model (if you're talking about units), it's handled in the combat tab of the unit actor.
In reply to CerberusSC2:
Hmm, you mean the swapping is done in the combat tab ?
In reply to DaveTheSpectre:
Yeah, it's weird I know, but it's true.