DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
After a long time, I have probably found a way of working with requests. Since every time I said that I will do requests, but only rarely, some people wrote me a message like this: "I know you don't do much requests, but maybe you could do an exception for me". And if three people do this at once, it's just not possible for me to do. So since I still really want to do some models based on people's requests, I WILL DO IT WITH SET OF RULES, WHICH NEED TO BE FOLLOWED AND CAN BE FOUND HERE, PLEASE READ BEFORE NEW MONTH AS THERE MIGHT BE CHANGED: Request rules.
Hopefully this way I will be able to make something for you without going crazy. We will see how this will work out. It may happen that I will change the rules if I see they don't work. Thank you for your amazing support and for using my models. I hope I will be able to make some nice models for you :)
Requests cancelled temporarily.
(I need a break again. I have literally zero motivation to do models. I will try to finish the two requests I have and then I want to take a break at least during the summer. I apologize to the people I told they will have chance next month. I thought they would, but the circumstances have changed)
Taken requests:
1. Female Reaper Hero
2. Solarite God Karax
You can find a list of already finished requests here: requests made
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
In reply to CerberusSC2:
Maybe
February 31? There is no such day.
In reply to chekagranati:
Thank you for letting me know. It is fixed now.
In reply to chekagranati:
Is a big brain move.
"I will take request the 31 february"
"but don't exist..."
"exactly"
In reply to zarxiel93:
xD Yeah, good move when I decide I don't want to do any requests anymore.
In reply to chekagranati:
MAN, THAT IS SICK! I LOVE THAT SPAWNING POOL (no placement model?)
In reply to zarxiel93:
Yeah, I've come a long way since the old tarpit spawning pool I did for you. Now it is improved and even has animations.
I tried doing a placement model, but for some reason when I tried importing the model into blender with opened placement model, it got misplaced and I don't think I can get it in correct place, so it would look bad in game. Maybe it could be solved by using the non-placement model and using some glaze, I think that might serve as a placement model.
In reply to DaveTheSpectre:
no prob, is still an amazing model :D
In reply to zarxiel93:
I'm glad you like it :)
That spawning pool is godly
In reply to AlexanderO6:
I'm glad you like it :)
In reply to CerberusSC2:
I do not recommend eating Spawning pools tho xD
Pfff Nice Azmo
In reply to Alleyvsc2:
Thank you :)
https://ibb.co/RD1n1RW
Is it normal that your Conduit Prism generates white strings that never disappear and spam the map until the model is killed? I have lag issues and I think this is not helping.
In reply to Wonder_Rem:
Well this bug is something caused by Blender, it tends to break the ribbons that are present for most flying units (those air trails or whatever). The weird thing is, that this sometimes happens on one launch of the map, but doesn't on another. Also I have no way of fixing it aside from removing the ribbons entirely. If someone is able to fix that and would be willing to teach me, I'd greatly appreciate it.
If you want, I can make version with removed trails for you.
In reply to DaveTheSpectre:
Yes, I'd like a version without, we'll call it the "Low Model" !!
Also, I've tried Destroying the ribbon from actor events, it only works temporary. So yea.. a model without might be the solution.
In reply to Wonder_Rem:
Here you go: https://drive.google.com/file/d/15vxUVR48tAZ3eR6qTsoN1Ds9giO8i23C/view?usp=sharing
I hope it works, didn't test it.