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    posted a message on How to properly copy burrowing units?

    In reply to Gumba_54:

     Yay it works, finally!

    Pro tip: If you use NCO (Nova Covert Ops) Dependency, copy ravager and defiler if you are lazy and don't properly know how to edit actors.

    Posted in: Data
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    posted a message on How to properly copy burrowing units?

    In reply to Gumba_54:

     Problem 1 Solved: Unit can change between combat/move and burrowed mode

      Fixed by making both units seperately, then burrow/unburrow abilities, then actors

     Problem 2 Solved: Unit and burrowed version can now be selected with clicking twice

      Fixed by setting alias in the editor

     New Problem: Unit has no burrow animation nor sound, unit only takes burrowed pose in editor, not in map

    Posted in: Data
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    posted a message on How to properly copy burrowing units?

    Hello out there,

    I have a question: What do I need to change when I copy a unit with burrow ability?

    I know I need to copy the following things

    -The unit

    -The actor

    -The burrowed unit

    -The splat actor of the burrowed unit

    -Burrow and unburrow ability

    -The death actor

    But when I copy all of this linked and then copy the missing things and then replace unitx with unitx2/unitxburrowed with unitxburrowed2 in burrowing abilities and all actors, somehow the units merge and I can't use the burrowed units. Their names are liked to each other even though they aren't supposed to(unitx, unitxburrowed, unitxburrowed2). Can someone please help me?

    Posted in: Data
  • 2.91711252362563

    posted a message on Two upgrades at the same time

    Replace the ability Queue 5 with the ability Queue 8 in the unit where these upgrades are researched. If it still does not work, create a copy of Queue 8 and remove the requirements.

    Posted in: Data
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    posted a message on How to switch hero health bars on/off

    In reply to Edhriano:

     thank you

    Posted in: Data
  • 0

    posted a message on How to switch hero health bars on/off

    Hello there,

    I want to modify the "Naktul" unit to make it a regular queen. However, in the game it has a different health var than usual units. How do I turn it on/off?

    Posted in: Data
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    posted a message on Help needed in development

    Well I solved the problem by replacing all "triggering player" functions with the player number

    Posted in: Triggers
  • 0

    posted a message on Help needed in development

    Hi dear SC2 mapsters,

    I have a question about how to write the triggers for a class-based rpg where you can choose the class in the lobby (creates a structure where all heroes of a classs can be trained and upgraded). So far, I have this(Image). Btw don't mind the coding being in german, triggers are always written in english edpite the selected language in the editor. The current system does not work. Any suggestions on how to solve it?

    Roach

    Posted in: Triggers
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