Reminder , that today is last day to participate and to submit MAPORINO entry.
1. Order Medivac to move to unit2. Wait 10 Seconds3. Hide (target unit)4. Wait 1 Second5. Order Medivac to Move (to point)6. Wait 10 Seconds7. Move (target unit)(to point)
8. Wait 1 Second
9. Unhide (target unit)
Nice railgun there.
If I remember correctly someone here already did a classic Kerrigan model.
That even included classic portrait.
But can't remember who.
You should be able to find it if you do the search.
Assuming the author haven't delete the model.
That happened sometimes.
Hello and welcome to sc2mapster.
Here is how I would do it.
1. Add a Neutral Raynor to where you want him to spawn / drop and hide him.
2. Add a point where you want him to spawn.
3. Make a region where you want him to spawn.
4. Command medivac to go to that point.
5. Make a trigger to command the medivac to stop when the unit enter the region.
6. Unhide Raynor.
7. Command raynor to go to ( attack targeting move point)
8. Change owner of neutral raynor to player.
No copyright infringement intended.
This is a reminder on the missing water ripple topic.
Should anyone experience missing water ripple on mission 5, please let me know.
If many people also experience it , I will change the water ripple and put grass / water plant.
Q : What is up with the water ripple
A : It shows where a lurker is burrowing. Allowing people to avoid / hit it with EMP.
Q : Why can't I see it / why is it missing ?
A : Graphics setting on low ? Editor Bug ? I dunno.
Q : How to fix this ?
A : Let me know and I will update the mission. Or , if people would rather change it them self that is also fine.
Q : How many people experience the missing water ripple ?
A : 5 people reported playing the mission, one reported the missing water ripple. Other 4 can see the ripple just fine.
No report other than those 5.
Conratz on the Prologue !
Good to see people still making custom campaign.
Thanks for the model update.
If I may, you could try sc2 discord and ask your question there.
Hellow, and welcome to SC2mapster,
Well, a burrowed units can not be detected unless using a detector units such as observers / science vessels.
So ... perhaps you could be more specific ?
Sorry for the late reply.
Here is how [see attach screenshots].
I might, but now really not a good time.
I am currently maping my entry for MAPORINO ! 2019.
Only about a month left and I am not even finish with terrain and doodads.
Perhaps you could try contacting the Recall project manager ?
Rank system ?
You mean like score board from starcraft classic ?
If that is the case, you could try to open mass recalled and see how the triggers work.
In reply to jegc86:
That would be :
Unit A (shield generator 1) = Alive
Unit B (shield generator 2) = Alive
Headquarter shield = On
Or something similar would work just fine I think.