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    posted a message on Make a spell that can target the ground AND units?

    Sure, see the uploaded picture in this post :)

    Posted in: Data
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    posted a message on Make a spell that can target the ground AND units?

    I tried to solve the spell once again, but I just can not get it to work... :(

    The spell is supposed to create a unit when it targets the ground, and add a buff to an enemy unit when it targets a unit. No matter what validators or effects I use, the spell always create a unit, it never adds a buff.

    Any more ideas?

    Posted in: Data
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    posted a message on Does "inivisibleunit.m3" cause lag ingame?

    I have a structure that uses invisibleunit.m3 as a base model. Then it has other Actors attached to it with other models.

    Does the invisibleunit.m3 itself cause any lag ingame?

    As a comparison, the model mirahorner_telefrag.m3 lags a lot as soon as there are a couple in the game.. I assume that sooner or later, a lot of invisibleunit.m3 will also impact the game..?

    Posted in: Data
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    posted a message on How to make a ranged unit deal more damage the closer it is to its target?

    They are related yes, but are different concepts. That is why I am looking for ideas :)

    Regarding my other post - in it I am trying to make ONE type of unit receive less damage from all attacks. (I am exploring a damage reduction buff on that unit that checks for distance from enemy attacks via validators)

    Regarding this post - This is a weapon on ONE type of unit that reduces/increases its damage output, based on distance to the target.

    I am thinking of making 3-5 identical hidden weapons, each with different range and damage. I add them to the same unit and based on the distance, it will fire the appropriate weapon. The player won't notice that the unit has 5 weapons.

    But maybe there are better ways?

    Posted in: Data
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    posted a message on Remove smoke from this model?

    Thank you!

    Posted in: Art Assets
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    posted a message on Remove smoke from this model?

    There is a doodad model in the game called ExhaustPipes_04.m3, as shown in this picture: https://imgur.com/a/3iErLJi

    Would anyone want to give me a helping hand and remove the smoke from the pipes?

    I need the model without smoke so it looks like the pipes are turned off. Then when the pipe is turned on, the smoke appears again. (I will swap models in game via Actors)

    Thanks!

    Posted in: Art Assets
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    posted a message on How to make a ranged unit deal more damage the closer it is to its target?

    Let's use the Marine as an example.

    If the Marine is attacking an enemy from range 5, it deals normal damage.

     

    If the Marine is attacking an enemy from range 3-4, it deals more damage.

     

    If the Marine is attacking an enemy from range 1-2, it deals double damage.

     

    Any ideas how to make this work?

    Posted in: Data
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    posted a message on How to make a unit receive less damage from nearby units?

    Thanks for all suggestions!

    Posted in: Data
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    posted a message on How to make a unit receive less damage from nearby units?

    Let's use the Zealot as an example.

    If any enemy unit is standing close to the Zealot and attacking it, the Zealot receives only 50% of the damage.

     

    So if the Zealot is close to a group of Hydras, the Zealot receives less damage from the closest Hydras. The Zealot receives full damage from the Hydras further away.

     

    So as long as Zealots are close to enemy units, they receive less damage from the nearby enemies.

    Any ideas how to build this?

     

     

    Posted in: Data
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    posted a message on Make a spell that can target the ground AND units?

    Thanks, the problem is that no matter what type of validators I use for the Switch effect, it always spawns a unit... No matter if I target a unit or a location, a unit is always spawned there.. It never adds the buff :(

    Posted in: Data
  • 0.946702800361337

    posted a message on [Showcase] AV Reinforces

    Wow!

    Posted in: Artist Tavern
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    posted a message on Make a spell that can target the ground AND units?

    I am trying to make a spell with two modes:

     

    1) If you target the ground, the spell spawns a unit at that location.
    2) If you target an enemy unit, the spell adds a buff to that unit.

    Is that possible? I thought it would be simple but I can not find a way for it to properly target the ground AND units...

    Posted in: Data
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    posted a message on How to add a console to a custom race?

    Thanks, I will look into it!

    That will work for my mod when I upload it on B.net too, right?

    Posted in: Data
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    posted a message on How to add a console to a custom race?

    Hello,

    I have created six custom races. I want two of them to have the Protoss console, two have the Terran console and two have the Zerg console.

    I read old threads and old tutorials but they say the method is outdated.

    Any advice on where to start..?

    Posted in: Data
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    posted a message on Problems with duplicating the same missile mover too many times?

    I keep duplicating a Missile Mover. I have maybe 50 dublicated Missile Movers added to 50 different Missiles.

    Can duplicating the same mover too many times cause any types of issues for missiles?

    Posted in: Data
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