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    posted a message on So the editor seems broken now? Anyone know workaround

    After the patch I reinstalled Starcraft to see if it would help. It seems like the new installation does not allow users to access the C:/Program/Starcraft/Mods directory anymore? See attached picture below

     

    When I create a test map and try to add a dependencie into it, I can not change the directory /Mods to any other folder in order to add a .sc2mod file into the map from anywhere else on my computer. It is as if everything must be done via battle.net now?

     

    Has anyone experienced a similar problem?

    Posted in: General Chat
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    posted a message on How to change the names of races shown in the lobby?

    What part are you having issues with?

     Below is a picture of how my trigger looks so far, with some red arrows and questions mark added to it.

     

    As you can see on the picture, I don´´'t understand how to insert a race in: Attribute Player-Value = (insert your race here)

     

    And I don't understand this: "You also need to use the Picked Player function for all parameters defining the player."

     

    Posted in: Data
  • 0.943532818532819

    posted a message on How to change the names of races shown in the lobby?

    You just need to make a trigger with a Map Initialization event that uses a For Each Player In Player Group action. Under this loop use several If Then Else actions that use a Comparison condition with the logic of Attribute Player-Value = (insert your race here) and a Set Player Race action. At the end have a Set Starting Units For Player action. You also need to use the Picked Player function for all parameters defining the player.

     Bumping this thread.

    I have managed to create the lobby selection for races, as described in post #8 in this thread. This is how it looks in the lobby: https://imgur.com/a/t9qBWUm

     

    I am now trying to create the trigger in the quote above but I don't understand. I suck at triggers. :(

     

    If anyone has time to explain in more details or upload a picture of it or something, that would be highly appreciated.

     

    I really want this to work properly : /

    Posted in: Data
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    posted a message on Can anyone finish this model?

    Hello,

     

    the user ksnumedia has released a great model called the Knifehand that I would like to use in my mod. He is however unable to finish it so he said it was ok if I ask for assistance here instead.

     

    Here is a picture of it: https://www.sc2mapster.com/projects/ksnumedias-assets/images

     

    Here is the file: https://www.sc2mapster.com/projects/ksnumedias-assets/files/2619912

     

    The model lacks attachment points (head, center, origin and at the blade) and it can not be selected in game.

     

    I would be so grateful if someone could complete the model!

    Posted in: Artist Tavern
  • 0

    posted a message on How to export a .m3 model from Blender? [Error message]

    Thanks for your help

    Posted in: Artist Tavern
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    posted a message on Where in the editor is Stetmann's power source?

    Hello,

    the new commander Stetmann has a new power source, as seen here at 1.10:


    I am trying to find the power source produced by Stetolites in the editor, but I can not find it. Any idea where to look?

    Posted in: Data
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    posted a message on How to export a .m3 model from Blender? [Error message]

    In reply to Alleyviper85:

     

    Thanks for the tutorial!


    Haha I was not expecting this to be so complicated, I was naive and thought it was easy to import a model, rotate it and export it again.

    Posted in: Artist Tavern
  • 0

    posted a message on How to export a .m3 model from Blender? [Error message]

    Hello,

    I have downloaded Blender, installed the add-on for .m3 models. I open a model, I rotate it and then I try to export the rotated model as a new .m3 file.

     

    But I get this error message, as shown on the picture.

    Any idea what I am doing wrong? :(

    Posted in: Artist Tavern
  • 0

    posted a message on Move Karax Servitors from one structure to an other?

    I have a structure that uses the Karax - Servitors ability, which allows it to produce 4 hovering small units called Servitors, attached to the structure. The Servitors can move around a little bit around the structure but not far away.

    Is it possible to make the Servitors attach themselves to other nearby structures? Any ideas how to make this work?

    For example, my structure produces 4 Servitors. I order them to be attached to a nearby structure. They move there and get attached. (It is not far.) My structure can now produce 4 new Servitors because it "gave away" its Servitors.

    Posted in: Data
  • 0

    posted a message on [Showcase] AV Reinforces

    Amazing, do you plan to release them soon? :D

    Posted in: Artist Tavern
  • 0.941709111488399

    posted a message on [Showcase] AV Reinforces

    Love it!

    Posted in: Artist Tavern
  • 0

    posted a message on How to make the Nydus Worm always play the same birth animation?

    Yep, I want to eliminate all other birth animations except one in the Actor. So the Nydus Worm always spawn with the same animation when it pops out of the ground.

    In the Cutscene editor, I found three animations for the nyduscanal.m3 model: Birth, Birth01 and Birth02. I assume those are the names I need to reference in the Actor Event field? But how can I get the Actor to always play the same birth animation?


    I upload a print screen of it

    Posted in: Data
  • 0

    posted a message on How to make the Nydus Worm always play the same birth animation?

    Hello,

    I see in the Cutscenes editor that the model Nyduscanal.m3 has three birth animations: Birth, Birth01, Birth02.

    I want the Nydus Worm to always play the same birth animation when the structure is completed.


    It should be simple, but I can not get it to work in the Event fields in the Actor... >.<

    Any ideas how to set it up in the Event field?

     

    Posted in: Data
  • 0

    posted a message on Make a spell that can target the ground AND units?

    Thanks for giving it a try! I really appreciate your effort!

    I will try to come up with a workaround or simply heavily adjust what I have in mind for the ability. Haha I thought this would be easy, but sometimes the seemingly easy abilities turn out to be hard to build in the editor :D

    Posted in: Data
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    posted a message on Make a spell that can target the ground AND units?

    Here comes the sixth picture that didn't fit in the post above

    Posted in: Data
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