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    posted a message on [Unit/Behavior] How can I reposition the Larvae?

    The problem could be that larvae are not spawned as starting units, they are spawned from hatchery via behavior. Drones for example are starting units and they are set to automatically harvest nearby minerals by default, so maybe that is the reason why they are spawned close to the minerals.

    There should be a workaround, like behavior with search area effect that spawns larvae closer to the minerals.

    Posted in: Triggers
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    posted a message on change a unit's biological attribute to mechanical

    You can make an upgrade that is applied with trigger.

     

    Posted in: Triggers
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    posted a message on How to teleport a unit to its home base?

    1. You can use either "Effect used" event or "Unit behavior changes" event

    2. Instead of "Position of unit" use "Point with offset" or "Point with polar offset" and then set the point to "Position of unit"

    Posted in: Triggers
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    posted a message on How to teleport a unit to its home base?

    I believe it can be done through data editor, but easier solution would be triggers of course.

     

    Posted in: Triggers
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    posted a message on How to teleport a unit to its home base?

    You can try using the behavior  with effect and set unit to source, not caster, maybe this will work. If not then use triggers

    Posted in: Triggers
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    posted a message on How to teleport a unit to its home base?

    Search area effect and set target filters to match the player or make an effect that applies a buff to unit with search area effect which teleports it to the HQ

    Posted in: Triggers
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    posted a message on Moving Command card ability with Trigger

    Hello, I would like to ask if there is a way to directly move abilities in command card to a specific slot with triggers or any other way.

    I am making a map where you choose sets of abilities for a hero from a menu and then the hero gets those abilities. But I am having issues with overlaping abilities in command card.

    The only way to solve this should be moving them to another free slot and changing the hotkey too. And I am not sure if this is possible with the calatog action. 

    Please help

    Posted in: Triggers
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    posted a message on Permanent Sentry Guardian Shield

    How can i make sentry's guardian shield permanent?

    Posted in: Data
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    posted a message on Unit not spawning

    I have made a fairly simple trigger to spawn units at random position in a region. But for an unknown reason some of them will not spawn. It adds negative circle in the region to make them not spawn close, but the region is still big enough to spawn more. Any ideas?

    Posted in: Triggers
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    posted a message on Behavior and Persistent Effect Help

    Hello everybody.

    I have a question - Is there any way to increase effect period count with behaviors or by trigger?

     

    I am doing a unit which has projectile weapon. The weapon shots 1 projectile and I want to make it shoot more projectiles by adding behavior or using trigger. I don't want to use upgrade because it changes projectile count for every unit of that type and I want to upgrade single unit.

     

    Is there any way to do it?

    Posted in: Data
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    posted a message on Trigger that knows if a player selects Random Race?

    Try making custom race called random

    Posted in: Triggers
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    posted a message on Names of units
    Quote from VastanX >>

     

    It is noteworthy that these terran, are a very serious faction. Like Warhammer serious.

     

    Unit 1

    • Range support unit. His attack can be improved but his armor does not.

    Unit 2

    • Master swordsman. He can use shadow fury but he is not invisible.

    Unit 3

    • Terran Version of the Immortal. 

    Unit 4

    • Detection unit. Can be used in combat or to explore.

    Unit 5

    • First line of defense. Two are created at the same time.

    Unit 6

    • Heavy support unit. He can jump risks.

    Unit 7

    • Biochemical unit. It can heal and also poison.

    General information

    • None of these units are heroes.
    • They will be used throughout the campaign.
    • They are on a planet far from the Koprulu sector.
    1- Dark Preserber/Hunter
    2- Knight/Dark Knight
    3- Mantis/Titan
     4- Timberwolf
    5- Paladin
    6- Storm Spider
    7- Biomedic
    Posted in: Map Suggestions/Requests
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    posted a message on [Request] Mech models with turrets (like Goliath and Immortal)
    Quote from nolanstar: Go

    Any specific vehicles?

    I just want models similiar to goliath or immortal (or model, which has legs and turret).

    Posted in: Requests
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    posted a message on [Request] Mech models with turrets (like Goliath and Immortal)

    Hi everybody i am gonna make a map, so i need many mech models (only .m3 files).
    Models must have turret (like goliath, immortal).
    If you found some then post me a link please.

    Posted in: Requests
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    posted a message on Tutorial Request

    And... Anyone know how to make unit NOT attack enemies automatically?

    Posted in: Tutorials
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