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Aug 17, 2018kabel_gossen posted a message on How to create a model at a structure while it is being constructed?Posted in: Data
Sorry to bother you again with this, Doctor
but I gave this a new shot in the editor and I just keep hitting the wall..... T_T
Not sure I completely understand your last post
I am trying to make a model appear above a structure when a SCV is actively constructing that structure. As long as the SCV is not constructing it, that model is removed. I have made the same thing for repair - when a unit is being repaired, a model appear above it. When it stops repairing, the model is removed.
Would you mind to clarify?
(One of those things I thought would be simple to solve, but turned out to be super tricky ........ >.<)
Aug 17, 2018Posted in: Data
Go to the behavior: "Minerals Field (Mineral Field)"
There is a field called "Harvest Time" that determines how long it takes for workers to mine.
Can you specify what you mean with "RNG factor to mining"?
Sometimes workers gain minerals? Or workers get a random amount of minerals?
Aug 16, 2018Posted in: Triggers
Is it possible via triggers to change the map lightning as long as the spell is activated? (It will probably last 30-60 seconds)
I want the lightning to change for all players and all spectators. It also needs to work on all types of different maps that my mod can be played on
Aug 15, 2018Posted in: Triggers
I have a spell that during 30 seconds periodically adds a buff at every enemy unit on the map, reducing their sight vision to 0. Essentially the spell blinds all enemy units.
Is it possible to make the entire map darker during this period? (Not completely black, but just a bit darker)
It would add a nice theme to the spell and make it clearer for all players and observers that the darkness has come to the land... And after 30 seconds, the darkness disappear again :)
Aug 12, 2018Posted in: Data
In reply to DrSuperEvil:Good point! Do you think it is possible to freeze/stop the animations in some way? Or are they an integral part of the model?
I am trying to slow down animations via the Event field (for example via, set time scale global) but I notice no difference in the lag
Aug 11, 2018kabel_gossen posted a message on How to create a model at a structure while it is being constructed?Posted in: Data
In reply to DrSuperEvil:In the Rain actor, none of the Host fields have any values, except a field that increases its height. See the picture below
(The Rain actor is a Model addition that is currenly created in the Event field of the Barrack when it is under construction)
Aug 11, 2018Posted in: Data
I attach a Site Operation (Rotator) in the Event field of the telefrag, which makes it spin slowly. The telefrag is attached as a Model addition to the Supply Depot.
Even without te spin, it lags a lot when the telefrag is attached to the Supply Depot. If I remove the telefrag, the lag goes away. So I guess there is something with the model itself that makes it lag? : /
Aug 8, 2018Posted in: Data
Is there any way to reduce the lag of a model`?
I have created a meat grinder that looks dope. It is a spinning telefrag.m3 attached to a supply depot, as on the picture below.
As soon as there are three or more meat grinders on the screen, it lags like crazy due to the telefrag...
Aug 8, 2018kabel_gossen posted a message on *solved* Trying to find a model of a sun/star in the game assetsPosted in: Data
Can recommend this asset as well: https://www.sc2mapster.com/projects/planet-package
Nice stars and planets there!
Aug 8, 2018kabel_gossen posted a message on How to create a model at a structure while it is being constructed?Posted in: Data
The rain model itself has the standard alias "_Snapshot" . Nothing else. The model is a Model Addition
The Barracks, for example, has:
I use no Alias in that Event. I choose "Actor" and then "Rain" in Create.
Do you have something in mind?
Aug 7, 2018kabel_gossen posted a message on How to create a model at a structure while it is being constructed?Posted in: Data
In reply to aZergBaneling:Thanks for the suggestion. That was what I thought too, but there is no such option in the term at the Event:
Strangely enough :O
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