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    posted a message on Change game speed in a MOD file?

    I'll just leave it here.
    For memory.

    mod Change Game Speed in Lobby

    Posted in: Data
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    posted a message on Player Comparison Condition?

    In reply to youngral_999:

    Well, how can you not see it anywhere?
    Here's an example:
    Created a local variable _player as an integer. There is a listing of players from 1 to 12 and a comparison with the player's race.

    You can also use a switch.

    Posted in: Triggers
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    posted a message on Worker count trigger?

    In reply to kabel_gossen:
    I'm sorry! - no use "length", use please "widht"

    Create Dialog Item (Label)
    Widht: 150 - try using 180/200

    Height: 18 - try using 40/80/100 [Text is too tall...] - I think, it's problem

    , so it turns out in the size of the last dialog. Otherwise, I have no idea what the problem is...

    Posted in: Triggers
  • 0

    posted a message on how to change behavior buff via trigger action catalog-set-value?

    For example, I created my behavior. It is necessary to be careful about what to enter into the field path.

    Posted in: Triggers
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    posted a message on Worker count trigger?

    For some reason I get this error message whenever a worker enters the game: TextError: Text [Workers:12] is too tall for a single line. Exceeds by [3]

    You created dialog. Next you created item in dialog, where you show your text: "Workers + Convert Integer to Text".

    My guess is that this message does not fit in length in the item. Try increasing the length of item.

    Posted in: Triggers
  • 0

    posted a message on How to set a maximum amount of resources players can have?

    In reply to kabel_gossen:

     easy https://drive.google.com/open?id=12cKh2i9vERO3izQKvP2GtgCSSqasFJpq
     only I have attributes and comments in Russian - you will understand, I hope ))

    Posted in: Data
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    posted a message on How do I change the loading screen of an extension mod?

    In reply to sc2ggamer:

     Hello
    I do not know if you solved this problem
    but here is my solution - it's works on the second start of any maps with a mod

    (if relevant)

    mod

    Posted in: Triggers
  • 0

    posted a message on ScreenLoading Image in Mod

    Hello!

    Please tell me if you know how to do it:

    I want to replace the boot screen (ScreenLoading) in Mod.

    My search in this site didn't return any results.

     

    How is it done in the Map:

    Map - Map LoadingScreen - Custom - Image

    But, in Mod I can't find such this menu

    And I'm trying to use GameUI

     

    For example

    <?xml version="1.0" encoding="utf-8" standalone="yes"?>
    <Desc>
        <!--this creates a full-screenloading image-->
        <Frame type="GameUI" name="GameUI" file="GameUI">
            <Frame type="Frame" name="UIContainer">
                <Frame type="Frame" name="ScreenLoading">
                    <Frame type="ScreenLoading" name="ScreenLoading">
                        
                        <Frame type="Image" name="BackgroundImage">
                            <Anchor side="Top" relative="$parent" pos="Min" offset="0"/>
                            <Anchor side="Bottom" relative="$parent" pos="Max" offset="0"/>
                            <Anchor side="Left" relative="$parent" pos="Min" offset="0"/>
                            <Anchor side="Right" relative="$parent" pos="Max" offset="0"/>
    
                            <Texture val="Assets/Textures/ScreenLoading3.dds"/>
                            <Width val="1920"/>
                            <Height val="1080"/>
                        </Frame>
    
                        <Frame type="Image" name="LoadingImage">
                            <Anchor side="Top" relative="$parent" pos="Min" offset="0"/>
                            <Anchor side="Bottom" relative="$parent" pos="Max" offset="0"/>
                            <Anchor side="Left" relative="$parent" pos="Min" offset="0"/>
                            <Anchor side="Right" relative="$parent" pos="Max" offset="0"/>
    
                            <Texture val="Assets/Textures/ScreenLoading3.dds"/>
                            <Width val="1920"/>
                            <Height val="1080"/>
                        </Frame>
    
                    </Frame>
                </Frame>
            </Frame>
    	</Frame>
    </Desc>

    You can see I tried to use several options, but, it doesn't gives results.

    I use file "GameUIOverride.SC2Layout" in the Import (F7) and this file is attached in Data - Game UI Data - Default SC2 UI Settings - (BASIC) UI: Custom Layout Files.

    File "Loadingscreen.tga" is also in Import (F7).

    https://ibb.co/zJN3g4z

    Posted in: UI Development
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