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    posted a message on Issue with downloaded foreign map in SC2 Editor

    I want to preface this with a few things:

    • New here, hello!
    • I obtained this map file by contacting its original author in the Korean region, solely for private play with friends/experimenting with changing numbers.

    • I reside in and play on the U.S server. I'm aware localizing maps in SC2 editor brings its own set of issues, but so far, I've been able to fix most of those issues.

    • The map is called Doraemon Survivor and is available translated in the U.S region. The map file I was sent is its original Korean form, however.

    • I am relatively new to SC2 editor and map editing in general, only having dabbled in basic ideas for maps at most. I'm actually more familiar with the inner workings of Heroes of the Storm, ironically. If this behavior is normal in some way, shape or form, please understand, I have seen nothing online suggesting the former.

    All triggers appear in the editor with names composed of a letter E followed by what appears to be either hexidecimal gibberish or the result of some sort of obfuscation/compression (this is purely a guess from what I've read about SC2 maps so far) I have included an image depicting what I'm looking at through most of, if not all of the triggers available to me. 

     

    Unfortunately, it's been difficult to search for even a clue or hint as to what this could indicate. Is anyone able to shed light on what's happening with the map file here? At least to where I could begin to try and navigate this map's inner workings. I don't mind learning new tech/coding stuff, especially for more fun with friends, but this hurdle has made it difficult to know where to get started. Any help is appreciated :)

     

     

    Posted in: Triggers
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