Hi. I need help finishing a map. I hit a wall in the back end of programing the array for my dialog. I feel like I am just stuck over all. I did reach out to discord and on the threads but feel this sort of thing is beyond my abilities me at this point. Can I get help from someone that's willing? I can't learn it if I cant see and understand what is going on in the back end. I am willing to compensate for your help. Please {PM}
This is going to be a fun learning project. So far this is what I came up with... I need to figure out how to get my Dialog buttons in line with the Array and players. I like New triggers and straight up action events variable system linking is new to me and functions and a question mark.
Long road ahead looks like. Thank you everyone for helping. Anyone interested in helping me speed this up? $ I tip. PM me.
Further development of this level of the game will be VERY difficult for me. I agree with you 100%
I have the mechanics of the game formulated in my mind and on paper. Most of the map is done visually but need to program the rest.
To transfer all that into the program is very difficult. I am not familiar on how to dictate the correct actions of steps and input the parameters in.
You guys in here have years of that experience and know that it takes years of development to gain the know how. I am a total noob.
I am in over my head lol and probably reached my limit right about now. With that being said I do require assistance.
A draft version of just a dry blank map but the rest of the components working so I could learn and combine the two processes into the main map? Or ask around for someone willing to help finish the map for free? Pay someone PayPal? Idk or this will take years for me lol What say you?
Dialogue for each player. Each hero will be in the singular. Dialog destroyed after player picks a unit. Players may pick same Unit (But Will have to be a cap for no more than 2 for some select unit types). Here is a sneak peek of the Dialog layout I created. I placed generic names for the units for the time being. I forgot to add the frigate and zerg units so will have to add probably 6 more. Making my choices this week. This is the first brick to the Building. Will review the file you sent me and update once I get the Array working and a bunch lot more. Thank you QMAX.
I tried that and failed. The camera shows the model feet or leg on different models, cant see the unit face. Will have to come back to this at another time as realizing creating a hero array is more important now.
2. Transmission Play On Death Without Stacking over Others
I think that could work once tested. First lets get the Array up. Array Players and Hero Unit Pick Array though the dialog buttons. This will be the critical foundation for starting the map.
5. Tug of War Spawn Waves
I see how the attack waves set up and points work in the downloaded map. Mine will have to be continuous. I'll map a test on that one and compare.
Priority deliverables on Create On Map Initialization:
Players Array
Player 0 Enemy All Units & Teams (Mines and Charges to Blow up on Battle Field Non controled units)
Players 1-6 / AI Base 14 = Team 1
Players 7-12 / AI Base13= Team 2
Player 15 (Enemy Spectator of ALL players) - No Unit Pick- (Idea is to give player Icon Cannon with CD to attack any players on battle file)
Dialog Buttons Array All Player Hero Pick Unit
I did read that Arrays start @ 0. Going to try and I can get this one together correctly. Hoping not to bump starting with Player0 as human and rejigger the list above if I don't have to. Please compare notes on the correct Array setup here. I will check vs mine.
Lets get these two line items working properly and pick it up from there. At this stage I will post Screen Pics Sneak Peak Pics of Map.
Tutorial map file works on the updated editor but I did receive an error line item message and unable to save message when following going through the tutorial. There are a few little things different on the subpanels after the years and updates. It should work fine but I did get the error. Wish I could of gotten it working the first time.
Forgot to add I think it should be AI as well running the waves. I could never get the waves to branch out when I tried it. They just go in a line from point to waypoint to target...so I reverted to the Group trigger. Possible to run the Tug of war with Units Branching out with AI?
5) I think micky mouse this one. It kind of works in a retarded way but very unbalanced at many points in the map. I tested 12 sets of spawn for one team all different points. Action, UnitCreate + Random Angle, Unit Group Issue Order issue order to Region in top middle of map, then the unit group heads to attack the base. I added a wait(randomFixed(1.0.5.0))c_timeGame for spawning units. I think the proper way to test is what you posted "attack points, saving units in an array" in the other thread.
I need to learn how to create that setup with an Array to test. I just wanted to expand and include my intent. I want the units to spawn, spread out moving to the other side of the map in attack mode attacking the opposing wave and other player hero's and unto the base. Tug of War Wave.
Thank you for your reply. Let me clarify my intentions. The Core idea of the MAP is Tug of War with Hero Units one for each player. Please help me learn this sequence I would be very much appreciated. PayPal ready. I was adding portraits in game playing with sound when the game begins after a few seconds:
MapInit, wait couple seconds and then: In coming transmission of a marine plays with audio file. A couple of transmissions come in from the same character, at lest 4. He is just talking his ass off.
(Mouth not moving so I use a character with full cover helmet) Side note: if you know how to side step get mouth moving while audio file plays that be nice as other threads are outdated and I was unable to get it going). Would like the mouth moving to add to the character real life immersion.
I would like to learn how to create:
Random Order Incoming Transmission
1) A couple transmissions play for for ALL players, but instead of playing one right after another in order... I want a function to pick orders randomly and then play them all one after another. My intent here is that every new game it doesn't get old hearing the same order.
Transmission Play On Death Without Stacking over Others
2) A Trigger where as all players receive a transmission with Portrait playing audio when the unit under attack is destroyed. Keeping in mind if more than one player dies within the same timeframe don't want the portraits to play one on top of each other, need to have them play on different sides of screen with possible time delay so they don't stack on each other. Something to that effect. Have to use Script Identifiers with Transmission Source?
Hero Selection Via ARRAY
3) I have Dialog Screen with buttons and pictures of Units for section. I have it setup currently as me Player 1 selecting the unit spawning. I believe an Array is required to make this work for All players. It is for two teams. 1-6 Team 1. 7-12 Team 2. Player 13 & 14 setup as AI for apposing side Bases.
Mouth Lips Movement
4) A new work around this as the one from like ten years ago is no good after googling it. Simply making portrait Unit lips move while audio is playing so its more realistic to all players
Tug of War Spawn Waves
5) I think micky mouse this one. It kind of works in a retarded way but very unbalanced at many points in the map. I tested 12 sets of spawn for one team all different points. Action, UnitCreate + Random Angle, Unit Group Issue Order issue order to Region in top middle of map, then the unit group heads to attack the base. I added a wait(randomFixed(1.0.5.0))c_timeGame for spawning units. I think the proper way to test is what you posted "attack points, saving units in an array" in the other thread.
I need to learn how to create that setup with an Array to test. I just wanted to expand and include my intent. I want the units to spawn, spread out moving to the other side of the map in attack mode attacking the opposing wave and other player hero's and unto the base. Tug of War Wave.
0
How do you setup a Structure to enable purchasable upgrades for unit hero on players team?
Please provide the correct steps for this newest version of map editor.
0
In reply to qmax2250:
Working on it right now
0
Hi. I need help finishing a map. I hit a wall in the back end of programing the array for my dialog. I feel like I am just stuck over all. I did reach out to discord and on the threads but feel this sort of thing is beyond my abilities me at this point. Can I get help from someone that's willing? I can't learn it if I cant see and understand what is going on in the back end. I am willing to compensate for your help. Please {PM}
0
Yeah... I don't get it. I think this is beyond my abilities. My IQ is not high enough. I will create a new thread asking for help.
0
In reply to qmax2250:
I don't know how to do what you are telling me to do quite honestly. First time for everything here. This is as far as I have gotten. I am stuck.
0
Thank you for the Discord QMax.
This is going to be a fun learning project. So far this is what I came up with... I need to figure out how to get my Dialog buttons in line with the Array and players. I like New triggers and straight up action events variable system linking is new to me and functions and a question mark.
Long road ahead looks like. Thank you everyone for helping. Anyone interested in helping me speed this up? $ I tip. PM me.
0
I found some open Development maps in Discord. I would like to open one and learn study the internal workings of how it works.
When I try to open it it says I need the dependencies. I downloaded the dependencies and the map version. How do I get it working?
0
In reply to qmax2250:
Further development of this level of the game will be VERY difficult for me. I agree with you 100%
I have the mechanics of the game formulated in my mind and on paper. Most of the map is done visually but need to program the rest.
To transfer all that into the program is very difficult. I am not familiar on how to dictate the correct actions of steps and input the parameters in.
You guys in here have years of that experience and know that it takes years of development to gain the know how. I am a total noob.
I am in over my head lol and probably reached my limit right about now. With that being said I do require assistance.
A draft version of just a dry blank map but the rest of the components working so I could learn and combine the two processes into the main map? Or ask around for someone willing to help finish the map for free? Pay someone PayPal? Idk or this will take years for me lol What say you?
0
In reply to qmax2250:
Thank you for your reply.
Dialogue for each player. Each hero will be in the singular. Dialog destroyed after player picks a unit. Players may pick same Unit (But Will have to be a cap for no more than 2 for some select unit types). Here is a sneak peek of the Dialog layout I created. I placed generic names for the units for the time being. I forgot to add the frigate and zerg units so will have to add probably 6 more. Making my choices this week. This is the first brick to the Building. Will review the file you sent me and update once I get the Array working and a bunch lot more. Thank you QMAX.
0
In reply to qmax2250:
Thank You.
4. Mouth Lips Movement
I tried that and failed. The camera shows the model feet or leg on different models, cant see the unit face. Will have to come back to this at another time as realizing creating a hero array is more important now.
2. Transmission Play On Death Without Stacking over Others
I think that could work once tested. First lets get the Array up. Array Players and Hero Unit Pick Array though the dialog buttons. This will be the critical foundation for starting the map.
5. Tug of War Spawn Waves
I see how the attack waves set up and points work in the downloaded map. Mine will have to be continuous. I'll map a test on that one and compare.
Priority deliverables on Create On Map Initialization:
I did read that Arrays start @ 0. Going to try and I can get this one together correctly. Hoping not to bump starting with Player0 as human and rejigger the list above if I don't have to. Please compare notes on the correct Array setup here. I will check vs mine.
Lets get these two line items working properly and pick it up from there. At this stage I will post Screen Pics Sneak Peak Pics of Map.
0
Tutorial map file works on the updated editor but I did receive an error line item message and unable to save message when following going through the tutorial. There are a few little things different on the subpanels after the years and updates. It should work fine but I did get the error. Wish I could of gotten it working the first time.
0
In reply to qmax2250:
Forgot to add I think it should be AI as well running the waves. I could never get the waves to branch out when I tried it. They just go in a line from point to waypoint to target...so I reverted to the Group trigger. Possible to run the Tug of war with Units Branching out with AI?
0
In reply to qmax2250:
COPY PASTA from the other thread:
Tug of War Spawn Waves
I need to learn how to create that setup with an Array to test. I just wanted to expand and include my intent. I want the units to spawn, spread out moving to the other side of the map in attack mode attacking the opposing wave and other player hero's and unto the base. Tug of War Wave.
0
In reply to qmax2250:
Hi QMAX.
Thank you for your reply. Let me clarify my intentions. The Core idea of the MAP is Tug of War with Hero Units one for each player. Please help me learn this sequence I would be very much appreciated. PayPal ready. I was adding portraits in game playing with sound when the game begins after a few seconds:
MapInit, wait couple seconds and then: In coming transmission of a marine plays with audio file. A couple of transmissions come in from the same character, at lest 4. He is just talking his ass off.
(Mouth not moving so I use a character with full cover helmet) Side note: if you know how to side step get mouth moving while audio file plays that be nice as other threads are outdated and I was unable to get it going). Would like the mouth moving to add to the character real life immersion.
I would like to learn how to create:
Random Order Incoming Transmission
Transmission Play On Death Without Stacking over Others
Hero Selection Via ARRAY
Mouth Lips Movement
Tug of War Spawn Waves
I need to learn how to create that setup with an Array to test. I just wanted to expand and include my intent. I want the units to spawn, spread out moving to the other side of the map in attack mode attacking the opposing wave and other player hero's and unto the base. Tug of War Wave.
0
Cant get it to work in the new map version