Not in this case it seems. I've downloaded them and there's no button icons I've seen
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Mar 26, 2014Posted in: Artist Tavern
Quote from Supernova134: Go
Tempest as in Heart of the Swarm Tempest or the old Carrier Tempest?
Hi Supernova, I meant the Tempest as from HotS.
Quote from JacktheArcher: Go
Those all already exist. Check soulfilcher icon assets and thrikodias'
I have checked, I couldn't find Soulfilchers, and those from Thrikodas are textures from what I gather, I was looking for button icons I have attached some samples for reference.
Thanks in advance.
Mar 24, 2014Posted in: Artist Tavern
I would like to request if you can make some icons for the Dark Protoss units: Sentry, Observer, Colossus, Scout, Phoenix and Tempest, similar to the ones already existing. And if it's not too much trouble, the buildings also.
But the units are my primary concern because I'm currently working on a mod using the Dark Protoss models.
Many thanks in advance!
Jan 22, 2014Posted in: Data
I also have a related question to this now.
Recently Blizz made Extension Mods able to be played with any map. This extension mod is perceived as a stand alone file.
However my problem is, because such thing was not previously available I made a custom map, added all WOL and HOTS depensies to enable all story mode tech and such and created many new units abilities and stuff. Can I, and if yes, how do I extract all this data and save it as a mod after all?
What I would like to do is the following: A) Use my custom data to play in random melee maps with friends if I'd like. B) use them in a campaign I'm building. but since I first began I've done quite some changes, and I hoped to extract the data from the latest mission, and import them in previous missions.
Can anyone help please?
Jan 17, 2012Posted in: Data
Yeah well, I don't know my way around the editor as close as that to pinpoint where to find all that stuff. I understand the highlighted things as what they represent.. but what type of data they were I didn't know.. that pretty much the biggest issue for me with the editor in general though: identifying what what is and where to find them.
But seeing as they're effects I can dig more into that. Also the wiki will help a lot I bet.
As to answer the question: I could yes. Question back would be why it's assumed I couldn't? Sure I'll keep on digging into it myself and try out stuff... But when I'm stuck.. yeah sure I'd wait for someone who'd be more knowledgable.
Jan 15, 2012Posted in: Data
I got as far as follows:
Create an Ability (name): Set Zerg Rally, with ability type: Effect - Target This will be the ability for the building then...
Then I also created an Effect with the effect type: Create Persistent And I get some values that are editable....
After that it get a confusing for me. What is that Search area, where do I find this? same for the Issue Order. Where do I look for this?
Is it possible to have this in some more detailed description of what steps I undertake one at a time? Or when available.. something of a tutorial?
Jan 14, 2012Posted in: Data
I've searched the forums just yet and I didn't really find anything that I am having difficulty with so therefore this topic. Although many come close.. but aren't exactly the same...
Here's the thing:I've got this Zerg structure created that has as "weapon" to spawn a few unts every 60 seconds. I've created this by duplicating the Spawn Larva ability and edited that behavior to make it spawn the desired new unit. all of this works fine, the units spawns with exactly the right amount at the right intervals and such. But then when I once activated the rally point on the build (which spawns the units) to make the units move somewhere, they just don't to this. They are still recreated after 60 seconds over and over, but they don´t move to where ever I set the rally point.
And I wish them to do this by simply setting the buildings rally point targetting some location (just like a barracks or something)
Question is then simple, but 2 fold.
1) How do I make the spawned units obey the rally point?
2) How come that spawned units by a behavior setting don't obey the "set Rally Point" ability anyway?
Thanks in advance
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