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    posted a message on [Announcement] MAPORINO ! 2019

    Reminder , that today is last day to participate and to submit MAPORINO entry.

     

    Posted in: General Chat
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    posted a message on Medivac Load/Unload

    1. Order Medivac to move to unit
    2. Wait 10 Seconds
    3. Hide (target unit)
    4. Wait 1 Second
    5. Order Medivac to Move (to point)
    6. Wait 10 Seconds
    7. Move (target unit)(to point)

    8. Wait 1 Second

    9. Unhide (target unit)

    Posted in: Triggers
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    posted a message on [Showcase] WingedArchon Talon Faction

    Nice railgun there.

    Posted in: Artist Tavern
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    posted a message on [Request] Team color Kerrigan model

    If I remember correctly someone here already did a classic Kerrigan model.

    That even included classic portrait.

    But can't remember who.

    You should be able to find it if you do the search.

    Assuming the author haven't delete the model.

    That happened sometimes.

    Posted in: Map Suggestions/Requests
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    posted a message on Help with Triggers

    Hello  and welcome to sc2mapster.

     

    Here is how I would do it.

     

    1. Add a Neutral Raynor to where you want him to spawn / drop and hide him.

    2. Add a point where you want him to spawn.

    3. Make a region where you want him to spawn.

    4. Command medivac to go to that point.

    5. Make a trigger to command the medivac to stop when the unit enter the region.

    6. Unhide Raynor.

    7. Command raynor to go to ( attack targeting move point)

    8. Change owner of neutral raynor to player.

    Posted in: Triggers
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    posted a message on [Campaign] Hammer of FateS : Amon's World

    Fair Use.

    No copyright infringement intended.

     

     

     

     

    Posted in: Project Workplace
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    posted a message on The Hammer of Dawn [Revamped] - Feedback

    This is a reminder on the missing water ripple topic.

     

    Should anyone experience missing water ripple on mission 5, please let me know.

    If many people also experience it , I will change the water ripple and put grass / water plant.

     

    Q : What is up with the water ripple

    A : It shows where a lurker is burrowing. Allowing people to avoid / hit it with EMP.

     

    Q : Why can't I see it / why is it missing ?

    A : Graphics setting on low ? Editor Bug ?  I dunno.

     

    Q : How to fix this ?

    A : Let me know and I will update the mission. Or , if people would rather change it them self that is also fine.

     

    Q : How many people experience the missing water ripple ?

    A : 5 people reported playing the mission, one reported the missing water ripple. Other 4 can see the ripple just fine.

    No report other than those 5.

    Posted in: Map Feedback
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    posted a message on STARCRAFT: Darkness Rises Prolog. Map Feedback

    Conratz on the Prologue !

    Good to see people still making custom campaign.

    Posted in: Map Feedback
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    posted a message on [Showcase] WingedArchon Talon Faction

    Nice !.

    Thanks for the model update.

    Posted in: Artist Tavern
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    posted a message on Impact model not working

    If I may, you could try sc2 discord and ask your question there.

     

    Posted in: Data
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    posted a message on Un/burrow costum units

    Hellow, and welcome to SC2mapster,

     

    Well, a burrowed units can not be detected unless using a detector units such as observers / science vessels.

     

    So ... perhaps you could be more specific ?

     

    Posted in: Data
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    posted a message on How to switch hero health bars on/off

    Hellow,

     

    Sorry for the late reply.

    Here is how [see attach screenshots].

     

    Good luck.

    Posted in: Data
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    posted a message on I need some help fixing/setting up triggers.

    I might, but now really not a good time.

     

    I am currently maping my entry for MAPORINO ! 2019.

    Only about a month left and I am not even finish with terrain and doodads.

     

    Perhaps you could  try contacting the Recall project manager ? 

    Posted in: General Chat
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    posted a message on I need some help fixing/setting up triggers.

    Rank system ?

    You mean like score board from starcraft classic ?

    If that is the case, you could try to open mass recalled and see how the triggers work.

    Posted in: General Chat
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    posted a message on I need some help fixing/setting up triggers.

    In reply to jegc86:

     

    That would be :

     

    If

          Unit A (shield generator 1) = Alive

          and

          Unit B (shield generator 2) = Alive

    Than

         Headquarter shield = On

     

    Or something similar would work just fine I think.

    Posted in: General Chat
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