• 0

    posted a message on [Complete Campaign] Noir : Automata / Rise of the Machines

    Thank you,  ohh Replicant almost finish? Awesome !

    Posted in: Project Workplace
  • 0

    posted a message on [Complete Campaign] Noir : Automata / Rise of the Machines

    9 Months since the Project started, what a journey it has been.  

    Many change with the story board that I feel is for the better.

     

    Thanks to the support of sc2 community.

    To whom without the project would be even more difficult to complete.

     

     

    Posted in: Project Workplace
  • 0

    posted a message on Noir : Automata - Custom Campaign Feedback

    In reply to VastanX:

    - Hold on, let me have a look.

    - Upon activating Eradicator mode the default weapon deal 100 damage / 2 seconds.

    The tempest skill is 250 damage / 5 seconds but cost 50 energy with 40 seconds cool down.

    Seems the cannon is a better choice, so I deactivate tempest skill in Eradicator mode.

     

    -  I leave that open to each player interpretation.

    - If you play back previous mission, wrath of the Taldarim (or just rewatch Deltron's video) .

    Order 666 is arming nuclear bomb with  several km radius.

    Did they survive ? I leave them open for [possible] future campaign.

     

    - There are several days in between, of which it is possible that Samus / medic hero went her own separate ways of which why I was going to PM you about the Terra Zerg.
    Thank you very much for playing, and the feedback.
    Posted in: Map Feedback
  • 0

    posted a message on Noir : Automata - Custom Campaign Feedback

    In reply to VastanX:

     What ? No of course not.
    I was going to PM you asking for permit ion to add Terra-class reference to Ending A or maybe Ending B.
    Something like :
    ??? : I was told to report to Praetor/Commander VastanX, something about taking down a planet size Zerg.
    ??? : Terra-class ? Man I am in. When do we leave.
    Posted in: Map Feedback
  • 0

    posted a message on Noir : Automata - Custom Campaign Feedback

     

    9 Months since the Project started, what a journey it has been.  

     

    Thanks to the support of sc2 community.

    To whom without the project would be even more difficult to complete.

     

    Uploaded the 7th map of Noir : Automata.

     

     

    Posted in: Map Feedback
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    The testing went well , aside from the persistent music bug that keep turning off each time load a save file and boss skill that won't do as the trigger intented that is lol. Perhaps will end up scraping the custom music and redo the boss A.I.

     

    Here is a screenshot of the model in game.

    Posted in: Artist Tavern
  • 0

    posted a message on Noir : Automata - Custom Campaign Feedback

    Small Update.

     

    Trying and finalizing the 07 Last Stand.

    Making sure there are no bugs.

     

    SPOILER ALERT !

    Posted in: Map Feedback
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    It works fine.  Thank you. 

    Test play the final map with your model right now. 

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    Hello there WingedArchon, how are you?

     

    I am planning to use your adept for my map, but I'd like to know which is which.

    Reason is because I am trying to make the file size of the map to be as little as possible [your talon packet is 45mb + if not mistaken].

     

     

    Posted in: Artist Tavern
  • 0

    posted a message on Goodbye guys

    Goodbyes always makes me sad, so instead of goodbye I will say goodluck with whatever you are passionate about and hope to see you @discord.

    Posted in: General Chat
  • 0

    posted a message on [Showcase] Taylor Mouse's Models

    Man, those are awesome looking models.

    If only I got like half your talent, so much models idea in my head but no experience in using 3d program. 

    Posted in: Artist Tavern
  • 0

    posted a message on [Ask] No longer curse premium ?

    Ahh, I think it's 50-50.

     

    Posted in: General Chat
  • 0

    posted a message on [Ask] No longer curse premium ?

    Ohhh right ... well ... since my pc broke down nearly two months ago I haven't updated my project.

    It seems that means I am lo longer qualify as awesome lol.

    Posted in: General Chat
  • 0

    posted a message on [Ask] No longer curse premium ?

    How right you are.  

    But it might be just the tip of the iceburg.

    Anyway,  just though it was necessary to brought it to see the light of day is all. 

    Posted in: General Chat
  • 0

    posted a message on [Ask] No longer curse premium ?

    What happen to my account?

    No longer curse premium?

    Did all map author automatically become premium?

    Or perhaps It has expiration date or something ?

    Posted in: General Chat
  • To post a comment, please or register a new account.