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    posted a message on [closed] How to change a model's animation duration time?

    Hello there sspeed. 

    Well,  you will need to know the name of the animation. 

    For example, could be attack01 or spell01 etc. 

    You could check it using the cutscene editor tab. 

    After that you need to open the immortal actor and modify the event. 

    Look for the event that trigger that skill and animation. 

    Once you find it,  you just need to modify the time. 

     

    I am currently out and can't open the editor,  so i can't include screenshots. 

     

    Hope that helps. 

    Goodluck. 

    Posted in: Data
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    posted a message on [Showcase] AV Reinforces

    I think most of my custom campaign used them.

     

    Let me check. 

    Posted in: Artist Tavern
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to WingedArchon:

    Welcome back. 
    Been a while since last saw you here.  
    Will you be joining Maporino? 
    Posted in: Map Feedback
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    posted a message on Alarak's Conquest custom campaign Feedback

    Been in your shoes ... real life always catch up with you no matter what.

    Well, I wish you good luck with your next project.

    Posted in: Map Feedback
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    posted a message on [Announcement!] MAPORINO 2018 !

    Ready ? Set ? GO !

    Posted in: General Chat
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    posted a message on [Announcement!] MAPORINO 2018 !

    Welcome to Maporino! 2018

    presented by Jayborino and DeltronLive

     

    Maporino! is organized through the Jayborino Discord.  Please refer to the server rules when joining.

     

    CONTEST RULES:

    -Your entry must be playable in one of the following: StarCraft II, Warcraft III, StarCraft Remastered, or StarCraft Brood War (1.16.1 or 1.20)

    -Your entry must be PvE, meaning Player/s versus Environment: the computer, AI, etc.

    -Entries with PvP, meaning Player versus Player, will not be eligible if it is forced, but can be included only if it is optional and the main focus of the map is PvE

    -Entries can be single player or cooperative with up to 3 players total (1-3) and as many AI allies or opponents as you want

    -You may only begin work on your entry after the contest is officially announced; if you're reading this, then it has been officially announced and you're good to go

    -You must submit your entry on or before October 5th, 2018 11:59 PM EST

    -Only one submission per person/team

    -Do not use others’ content without permission and credit

    -Jayborino and DeltronLive may omit submissions they deem unfit

     

    After the deadline has passed, we will review and play all entries then declare the winner(s). You can submit and update your map any time prior to then. Submit early to allow your map to get feedback from your peers, as submissions will be posted on Discord for other folks to play.  Only your final update/submission will be judged.

     

    SUBMISSION STEPS: 

    -Send submissions to jayborinoplays@gmail.com, which will then be posted to the maporino-submissions channel on the Jayborino Discord

    -Submissions, whether meant to be played online or offline, must be sent to jayborinoplays@gmail.com with the subject line “Maporino! 2018: [Map Name]”;  the body should contain the number of players required, who the submitter is (and who they are on the Jayborino Discord if applicable), your map itself (or a link to the online version of your map), and instructions for how to initiate your map.

     

    JUDGING

    -Judges are Jayborino and DeltronLive

    -Eligible submissions will be showcased by Jayborino and DeltronLive once the deadline passes

    -Being fun to play is the most important factor to our judging; other major factors to consider when creating your map include accessibility, creativity, an interesting story/theme, and challenge/reward parity

    -Excessively long submissions will be judged on approximately the first 70 minutes of play time

     

    CONTEST PRIZING

    -1st Place wins a $50 value Battle.net code as well as a special role on the Jayborino Discord

    -1st Place and honorable mentions will be announced/praised in a video reveal after all entries have been played

    -There will be a runner-up chosen for each game that receives at least 3 entries.  Runner-ups will receive a $20 value Battle.net code as well as a special role on the Jayborino Discord

    -Winner/s will receive one million Jaybucks, a currency accepted absolutely nowhere

     

    Maporino! is not sponsored by, or affiliated with, Blizzard Entertainment .

     

    [Edited] Add youtube video.

     

    Posted in: General Chat
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    posted a message on How do i create a map from start to finish and edit it?

    Hello there, and welcome to sc2mapster.

     

    Things hasn't been quiet the same here since they make the new sc2mapster, but I will try to help anyway I can.

     

    Here are several tutorial videos for you to start.

     

    https://www.youtube.com/channel/UCu5kRp46oLzWek-SRGljTRA/playlists?sort=dd&shelf_id=9&view=50

     

     

     

     

     

    Good luck, and have fun.

    Posted in: General Chat
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    posted a message on Make ground and screen shake

    You could do that using trigger [attachment].

     

    Good luck.

    Posted in: Data
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    posted a message on StarCraft II: Annihilation Campaign

    Only 1 more map to complete this awesome campaign. 

    Seems only yesterday I was introduced to Barry Baldwin and the CPG. 

    Fight side by side with Haris Arrow. 

     

    Now...  Feels sad man... 

    I need to know how it will end,  but...  I also don't want it to end. 

     

    Am I making any sense? 

    Posted in: Map Feedback
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    posted a message on Noir : Evolution - Custom Campaign feedback

    Major update and change on the epilogue

     

    - Find out that it is possible to 'cheat' the boss fight by spamming certain corner and certain A.I that was set on ally [my bad, it is fixed now].

    - Minor change on the size of boss area [perhaps I should say major change? I dunno].
    - Minor terrain polishing.
    - Major change to ending B banter and cinematic.
    - The ending [A] and [B] will no longer display in the background when 'return to launcher' is on.

     

    Currently waiting for approval.

    Posted in: Map Feedback
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    posted a message on [Showcase] WingedArchon Talon Faction

    Those pics looks awesome. 

    Posted in: Artist Tavern
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    Hello there WingedArchon, how are you.

     

    Sorry for the very late feedback for the new version.

    It's been one crazy week here. 

    With asian games coming up,  the government trying to reduce traffic jam by implement 'even' and 'odd' license plate that can and may enter certain streets. 

     

    - I've take a look at the new version, great addition with the difficulty selection screen.

     

    - I notice there are slightly change with the terrain, but still retain the doodads from earlier map. Nice touch with adding rain emiter btw! Loving the feel of the campaign even more.

     

    - I also notice you remove the "" on the conversation, good call imo.

     

    Overall, I feel that this is a definite improvement from the previous version.

     

    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    I've finish testing the new version, it is fixed now.

    Uploaded the new map and waiting for approval.

    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to VastanX:

    I've figured it out, I added trigger to destroy the timer and stop the lava triggering.

    But I did not turn off the lava damage and make the lava back to normal height. 

     

    For the boss fight, I think it might be the same case like in Jayborino's video - Final map Noir Automata - Twin Boss Popola Devola.

    The triggering works fine, but then he load a save game and the boss A.I bugged out.

     

    I think I had both problem fixed. But I will try it few times before upload the new version.

    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to WingedArchon:

    Hello there WingedArchon, Good to see you again. 
    Cool,  good luck with your project. 

     

    In reply to VastanX:

    Hello there VastanX,  how are you. 

    Oh,  that is strange. I will have a look later tonight.

    Thank you for the report. 

    Posted in: Map Feedback
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