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    posted a message on Glitches on many maps, anyone help?

    The first camera glich is around 1:09. The camera just stop abruptly. 

     

    Haha,  it's cool.  Antioch is a team effort,  it is to be expected to have good quality. 

     

    Well,  it all come to which bug / glich is torelable and which is not. 

    Posted in: General Chat
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    posted a message on Glitches on many maps, anyone help?

    Yeah, sometimes that happened with Blizzard's patch.

     

    I remember not long ago, the custom music / voice need to be in *.ogg format (before it was fine).

    There are also camera glich issues with the custom cinematic cameras when the camera just stop moving.

     

    In case of my custom campaign Noir : Automata, you can see the glitch here :

     

     

    However, if you watch Jayborino's video, you will see no such glitch [jump to 36:10]

     

    Posted in: General Chat
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    Mods update is finish, new map is finish.

     

    Re-arrange the order of the mission, to prevent possible confusion like in Automata campaign.

     

    Will be doing a re-run of the whole campaign before re-release.

    Posted in: Map Feedback
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    posted a message on [Showcase] WingedArchon Talon Faction

     

    Quote from Veratai >>

    I like this lightsaber adept :3

     Very cool right?
     
    Posted in: Artist Tavern
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    posted a message on Custom Campaigns in Russian

    Thanks for the heads up.

    Posted in: Map Feedback
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    posted a message on [Solved][Dialog] Display Black Screen During Dialog

    How about like this.

     

    Condition :

    - Dialogue Item Selected

     

    Action :

    - Picked all units

    - Hide all picked units.

    Posted in: Triggers
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    posted a message on making abilities researchable

    Well. First thing first.

     

    Hello, and welcome to sc2mapster.

    Things hasn't been what it used to be around here.

    But I will try to answer your question.

     

    Here is relatively easy way for you to do that.

     

    1. Make a new custom ability [icon, cost, description, etc], call it whatever you want [I recommend "research corrosive blast"].

    2. At stukov ability [the one you want to make must be researched first], make a condition to 'hide' the ability unless the one above is purchased.

    3. Link "research corrosive blast" to any building or unit you want it to be purchased from.

     

    Goodluck.

    Posted in: Data
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    Small update, the terrain is 60% complete.

    The triggering, around 20% ish.

    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to WingedArchon:

    Ehhh? Why would you say that ? Bay Ar is awesome !
    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    Small update on the project. 

    Currently updating the mods file with new custom models. 

    Thanks to WingedArchon and deadlytrips.

     

    Also made some adjustment to the missions. 

    Currently maping the terrain of mission 4 and 5.

     

    Posted in: Map Feedback
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    posted a message on Custom Campaigns?

    Noir: Ascension currently in the making. 

    Major models update,  thanks to WingedArchon. 

     

    Posted in: Project Workplace
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    posted a message on Noir : Evolution - Custom Campaign feedback

    Small update on the epilogue based on feedbacks and further testing.

     

    Currently waiting for approval.

    Posted in: Map Feedback
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    posted a message on Custom Campaigns in Russian

    Hello there runman8, how are you.

     

    Good to see you again, and good to know you still work on your project.

     

     

    Posted in: Map Feedback
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    posted a message on Noir : Evolution - Custom Campaign feedback

    Hello there VastanX, how are you.

     

    - Ah, grammar, I'll look into it.

    - You are right, it really does messed the cinematics, let me try your fix.

    - Well, you are right, Imo it is kind of easy, I will see what can be done to make it slightly harder.

    - If you are refering to maya and marie scene ending B, it is meant to be a depiction of what had happened. But perhaps a subtle transition would be in order, I will see about that.

     

    Thank you for playing VastanX and for the feedback.

    Posted in: Map Feedback
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    posted a message on Noir : Evolution - Custom Campaign feedback

    The Final map of Noir : Ascension is finally finish.

     

    What a journey it has been.

     

    I hope many will enjoy the campaign as much as I enjoy making it.

     

    No screenshots this time, don;t want to spoil anything.

     

    Currently waiting for approval.

    Posted in: Map Feedback
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