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0
You mean like, from regular marine to shielded marine ?
It was done by upgrade and behavior if i remember correctly.
Well, you could try setting conditions.
Such as :
if idle then
Or you could set a timer to restart AI after X minutes game time passed.
Hello @thesaiyan12
Welcome to sc2mapsters.
Sorry for the late reply, things hasn't been what it used to be around here since the great migration and twitch merger.
But we will try to help as much as we can.
For your question, have you try launching the mission you wanted to play directly from the editor, not from the game mission launcher ?
If the mission launch fine by using the editor directly and not from launcher, than it could be bug in the launcher.
Sometimes if a trigger in the launcher refer to a map that have different name it will return to "unable to open map".
For example, the trigger call to open mission01XX, but the map in question is actually named mission_01XX.
Or something like that.
Feel free to reply to the topic if you still have problems, alternatively you could try to seek help at sc2 discord here :
https://www.sc2mapster.com/forums/general/off-topic/244805-discord#c2
Good luck.
Received several feedbacks that the Prologue boss is too difficult for an intro / training boss.
Also that Epilogue Ending B boss fight is too difficult even for a final boss of the campaign.
I will be making adjustment to those two mission, but the original one will still be available at project page.
Its has been brought to my attention that some of the mission links at mission launcher are broken.
I will update them as soon as possible.
0.951538603279897
This was asked at Discord server.
How to make missile turret to fire 4 missiles.
Hope will be useful.
Campaign Update.
Testing is finish.
Waiting for upload approval.
Mission 03 - Anubis is finish.
Testing and finalizing.
That video looks hot !
Good work, love how you cleverly add spoken dialogue there.
In reply to dvedova:
Hello, and welcome to sc2mapster.
I hope you will enjoy your stay here with us.
Things hasn't been the same here since the migration, but some of us are still around in the forum and try to help as best as we can.
Alternatively, you could try to join sc2 discord and ask your question there.
Cinematic Update. V02
- Add a new "Dessert" scene.- Terrain polishing.- camera re positioning.- Add new banters.- Add "A tribute to John Wick" at loading screen.
Cinematic - Parabellum.
This is a tribute to Jhon Wick 2, gun shopping scene featuring Sommelier.
Currently waiting for upload approval.
You will also need the mods, without the mods will not play properly.
Credits and Special thanks to WingedArchon for many awesome models for the cinematic.
Automaton mission launcher update.
Fourth release
- Update the credits and special thanks.- Major terrain change.- Add link to Cinematic to the Launcher.- Add link to M03 Anubis to the Launcher.- Add link to Epilogue to the Launcher.
Automaton Mods Updated.
Version 02
- Add Dreadnought new model [updated by the author deadlytrips].- Add air units.
Thank you for the update.
0
You mean like, from regular marine to shielded marine ?
It was done by upgrade and behavior if i remember correctly.
0
Well, you could try setting conditions.
Such as :
if idle then
Or you could set a timer to restart AI after X minutes game time passed.
0
Hello @thesaiyan12
Welcome to sc2mapsters.
Sorry for the late reply, things hasn't been what it used to be around here since the great migration and twitch merger.
But we will try to help as much as we can.
For your question, have you try launching the mission you wanted to play directly from the editor, not from the game mission launcher ?
If the mission launch fine by using the editor directly and not from launcher, than it could be bug in the launcher.
Sometimes if a trigger in the launcher refer to a map that have different name it will return to "unable to open map".
For example, the trigger call to open mission01XX, but the map in question is actually named mission_01XX.
Or something like that.
Feel free to reply to the topic if you still have problems, alternatively you could try to seek help at sc2 discord here :
https://www.sc2mapster.com/forums/general/off-topic/244805-discord#c2
Good luck.
0
Received several feedbacks that the Prologue boss is too difficult for an intro / training boss.
Also that Epilogue Ending B boss fight is too difficult even for a final boss of the campaign.
I will be making adjustment to those two mission, but the original one will still be available at project page.
0
Its has been brought to my attention that some of the mission links at mission launcher are broken.
I will update them as soon as possible.
0.951538603279897
This was asked at Discord server.
How to make missile turret to fire 4 missiles.
Hope will be useful.
0
Campaign Update.
Testing is finish.
Waiting for upload approval.
0
Campaign Update.
Mission 03 - Anubis is finish.
Testing and finalizing.
0
That video looks hot !
Good work, love how you cleverly add spoken dialogue there.
0
In reply to dvedova:
Hello, and welcome to sc2mapster.
I hope you will enjoy your stay here with us.
Things hasn't been the same here since the migration, but some of us are still around in the forum and try to help as best as we can.
Alternatively, you could try to join sc2 discord and ask your question there.
Good luck.
0
Cinematic Update. V02
- Add a new "Dessert" scene.
- Terrain polishing.
- camera re positioning.
- Add new banters.
- Add "A tribute to John Wick" at loading screen.
0
Campaign Update.
Cinematic - Parabellum.
This is a tribute to Jhon Wick 2, gun shopping scene featuring Sommelier.
Currently waiting for upload approval.
You will also need the mods, without the mods will not play properly.
Credits and Special thanks to WingedArchon for many awesome models for the cinematic.
0
Automaton mission launcher update.
Fourth release
- Update the credits and special thanks.
- Major terrain change.
- Add link to Cinematic to the Launcher.
- Add link to M03 Anubis to the Launcher.
- Add link to Epilogue to the Launcher.
0
Automaton Mods Updated.
Version 02
- Add Dreadnought new model [updated by the author deadlytrips].
- Add air units.
0
Thank you for the update.