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    posted a message on How to script a boss battle

    Thank you, I'll try it right now.

    How about if a certain unit cause the change? let's say 3 heroes attack the boss together.

    How can I make the boss attack the hero which cause it's health reach bellow 1251?

    Posted in: AI Development
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    posted a message on How to script a boss battle

    @Mille25

    Something like this perhaps?

    Posted in: AI Development
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    posted a message on How to script a boss battle

    I have been trying to scrip boss battle for my map, here is the script that I think should work but didn't.

    Basically I am trying to make the Goliath boss to use psi shield when it's health reach bellow 1251 (it's max health is 1500).

    Later when it's reach other certain point it will use other abilities.

    Can anyone help?

    Posted in: AI Development
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    posted a message on [Feedback] The Mercenaries

    Really? Well here are the things I did on the map.

    I add 4 new cutscene, about a dozen trigger base dialogue, 4 new patrolling enemy spawn points, alter secondary objective, add a hero with custom abilities.

    Oh , and I also add ghostnova91 ghost model for ghost boss on the map.

    I suppose it is still possible to do a minor adjustment here and there, I don't know... a slight terrain change maybe?

    The manga girl? don't really know, just someone I stumble upon while visiting meme center.

    Posted in: Map Feedback
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    posted a message on [Feedback] The Mercenaries

    The Mercenaries

    With the Terran and the Protoss military force greatly demise from previous conflicts many of their colony have to rely on a more private company for protection. The Mercenary. Among many mercenary company there is one that is considered to be the black sheep of the family, the Mercenary Company number 452, also know as Knight Wings. This is their story.

    So have you play the mercenaries? do you like it? please leave comment bellow let me know.

    The Mercenaries

    Posted in: Map Feedback
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    posted a message on [Contest Idea] Campaign Story Interpretation

    Actually I think Bio Tech is just fine they way they are, from what I've learn conflicts is stories, ideally without to much story to get in the way of a good old fashion head bashin' MONSTER KILL!! (Am I making any sense here?).

    Anyway, really like map 3 and 4, and the new one.

    Posted in: General Chat
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    posted a message on [Ask] About modding a campaign map and release them, is it ok?

    @SoulFilcher: Go

    Thank you for the reply.

    Posted in: General Chat
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    posted a message on [Ask] About modding a campaign map and release them, is it ok?

    So... errmm ... is that a green light or red light?

    Posted in: General Chat
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    posted a message on [Ask] About modding a campaign map and release them, is it ok?

    Hello, I am new here.

    Don't mean to get anyone into trouble or anything, I notice someone mods campaign maps and release them as Legacy of the Voids, already up to it's 4th map, is that ok?. I mean isn't there some legal mater about moding campaign maps or something.

    The reason I am asking is because I am also working on my own custom campaign, and thinking to mods WoL and HotS final maps and include them on the final cut.

    It would be bad if turn out the project and my id gets a banned hammer 'cause of legality.

    Thank you.

    Posted in: General Chat
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    posted a message on Amber Sun (Single-player campaign)

    Mission one,

    Personal strategy

    1. Create a bunker send 4 marine and an scv to fend of the coming marine wave, a siege tank would be nice
    2. build missile turret 5 - 6 near the medic commentator from tycus previous stage, add 4-5 scv to guard them.
    3. Build 5-6 goliath and 2-3 medics send them to the turrets
    4. Have tycus and 2 medics guard the base near command center, build a turret or two and a bunker.
    5. Timing and managing you resource is key here and if plan carefully you would only lost 4-5 colonies.

    After my 5th retry finally beat it.

    Mission two

    There is a way to 'cheat' your way out, here is how.

    1. On start command all unit to stop attacking the rock, instead use them to defend the base.
    2. Harvest mineral and gas until at least 1000 each.
    3. Create 4-5 missile turret to fend of the zerg fliers from left base near the bunker, send 4-5 scv and 2-3 medics to help guard.
    4. Build 2 siege tank to help fend of the banelings wave from the right base, send 3-4 scv and a medic to help guard.
    5. Build a factory have it fly and land here :

    6. Create 3-4 siege tank and 3-4 goliath.

    7. Go to the second rock, don't destroy any zerg building.

    8. Wait until finish,

    Beat it on my second retry.

    Posted in: Map Feedback
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