Those pics looks awesome.
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Member for 5 years, 5 months, and 24 days
Last active Sat, Oct, 20 2018 09:03:14
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Aug 5, 2018Posted in: Map Feedback
Hello there WingedArchon, how are you.
Sorry for the very late feedback for the new version.
It's been one crazy week here.
With asian games coming up, the government trying to reduce traffic jam by implement 'even' and 'odd' license plate that can and may enter certain streets.
- I've take a look at the new version, great addition with the difficulty selection screen.
- I notice there are slightly change with the terrain, but still retain the doodads from earlier map. Nice touch with adding rain emiter btw! Loving the feel of the campaign even more.
- I also notice you remove the "" on the conversation, good call imo.
Overall, I feel that this is a definite improvement from the previous version.
Aug 2, 2018Posted in: Map Feedback
In reply to VastanX:
I've figured it out, I added trigger to destroy the timer and stop the lava triggering.
But I did not turn off the lava damage and make the lava back to normal height.
For the boss fight, I think it might be the same case like in Jayborino's video - Final map Noir Automata - Twin Boss Popola Devola.
The triggering works fine, but then he load a save game and the boss A.I bugged out.
I think I had both problem fixed. But I will try it few times before upload the new version.
Aug 1, 2018Posted in: Map Feedback
In reply to WingedArchon:Hello there WingedArchon, Good to see you again.Cool, good luck with your project.
In reply to VastanX:Hello there VastanX, how are you.
Oh, that is strange. I will have a look later tonight.
Thank you for the report.
Jul 26, 2018Posted in: Map Feedback
Small Update on Mission 04 : Highway to Hell
It is complete, currently testing the mission for bugs and perhaps to polish it up some more.
Special Thanks to WingedArchon for Bay Ar new model.
Jul 25, 2018Posted in: Map Feedback
Well, I've play your 1st map.
Considering that this is your 1st map, I dare say that you actually did very well.
As for feedbacks,
1. Loading Screen
Nice touch with the custom loading screen, give the player some idea of what to be expected from the map.
For 1st time map maker, those are actually good terraining.
But perhaps you might want to consider adding more trees or rocks. Feel very barren in some areas.
And also, perhaps add weather FX such as rain or fog in certain area to give more immerse feeling for the environment.
Custom units ! I've seen most of them in your project page, but seems you add more for this campaign.
The Vindicator got to be my favorite of them.
Also nice touch with adding custom portraits for the units. Give unique feel to the Faction.
Specially like the custom adept portrait.
Hmmm ..., I dare not say, since what considered easy for some could be consider difficult for others.
But FYI, I only need to load once during Disruptor boss fight.
5. Story and Cinematic
Nice work on the cameras ! Good angle, and nice pacing.
But .. perhaps you want to consider smother transition between gameplay and cinematic?
Also perhaps remove the "" from the conversation / dialogue ?
The story of with a good start, I am certainly intrique to find out more about what
"Oblivion have in store for The Cybers ."
Hope to see more Time Splitters in the Future.
Jul 24, 2018Posted in: Data
Ok, upon further testing i regratefully have to inform you that it is indeed easier to just use triggers.
Jul 23, 2018Posted in: Data
Ok, i've tested the carrier and the reaver, and even the zerg hive's larvas.
It might be doable using pure data editing, new skills and behaviors etc.
Yes, it is possible via triggers, it might even be easier and faster to just use triggers.
But let me run few more test.
Perhaps there is a way to make this work using 'simple' data editing.
Jul 23, 2018Posted in: Data
I will take a look when i get back from work tonight.
Jul 22, 2018Posted in: Data
You mean like, Reaver's scarab and Carrier's interceptor ? But can be load / unload manually ?
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