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    posted a message on KSNumedia's Models

    A little thing I put together.

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Holy shit, those are AMAZING!!!!!

    Posted in: Artist Tavern
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    posted a message on KSNumedia's Models

    Sneak peek at the Neosteel Talons model pack I will be releasing some time down the road. It is still WIP and I expect to be adding a few more infantry units to its array of silver-and-blue themed individuals.

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    THE

    REAP

    ER

    Posted in: Artist Tavern
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    posted a message on KSNumedia's Models

    I will be moving on from the Nod-themed units to start working on my skills in 3DSMax with a series of random little kitbashes until I can get enough time to work on a cohesive GDI-themed faction. Studying for school exams and preparing for military examinations has worn me out and I'm losing steam on the Lost Tribe faction.

     

    I do not plan to be very active with asset creation during the next week or so. I will be working lightly on a few kitbashes in my free time, however, and will post them here.

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    Awesomesauce. I feel like such a thoroughly designed faction with its own distinct, shadowy, and cultist persona will be a great thing to have in a campaign.

    Posted in: Artist Tavern
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    posted a message on KSNumedia's Models

    Not every model I make will be uploaded here. If I feel especially happy about something I've made, it'll go here. I'm still working on my skills and starting to migrate to 3DSMax so not everything I pump out of Blender is as elaborate or different from the original as I wish (even if they turn out fine).

     

    For starters, here is the recent Sanctifier Warmech - I just updated my Assets page with this model, its accompanying portrait, and another Adept model.

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Would love to see more Zhakul assets from you! :D

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    If you make death models and warpin models for these units, that would be an AMAZING way to put them all together. So far you have portraits, clean custom anims, and beautiful models. If you had the death and warpin models, this would be a 100% aesthetically functioning race, and maybe someone could make it into an extension mod or campaign because you have some nice lore accompanying this faction.

     

    What are your plans for the future of Talon?

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    These Talon models look really badass...the purple and black color scheme makes it about 10x as cool as normal colors with the same mesh. Keep up the good work!

    Posted in: Artist Tavern
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    posted a message on Left2Die - More than 2 player?

    In order to increase the Sensor Tower radar range, you need to change the actor's range value, not sight radius. I attached a screenshot to show where it is.

    Posted in: Melee Development
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    posted a message on [Data]SCV builds auto turret - Custom Structures

    This is great, thanks!

    Posted in: Tutorials
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    posted a message on How to make the collapsing rock tower in sc2 editor??

    Indeed; as Edhriano posted.

    Posted in: Terrain
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    posted a message on How to make the collapsing rock tower in sc2 editor??

    Could've sworn I replied to you. In any case, go to Destructible in the Terrain Module's Units Palette. Looking for "Tower" under the Destructible category will give you all collapsible terrain objects. Triggers are unnecessary unless you want to do something with the resulting debris, such as make a checkpoint for a campaign that blocks the player from going backwards. It's an effective way to push progress forward. A trigger for this is outlined below:

     

    Event: Unit Enters Checkpoint1

    Conditions: Trigger Execution Count == 0

    Variables: <none>

    Actions: Kill (Rock Tower)

                   (Send Transmission if you want a message to play afterwards)

     

    If you want the resulting debris from the Tower to be indestructible you could go into the Data Module and find the resulting debris "unit" attached to the Rock Tower that your trigger kills. Go to its Flags and fill the checkbox next to Invulnerable.

    Posted in: Terrain
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    posted a message on Help! Where is the Collapsing rock/rock tower in sc2 editor???

    In the Terrain Module, head to the Units Palette and filter your search results by Destructible. Then search for the term "Tower" and all collapsible destructible doodads will appear in the list.

    Posted in: General Chat
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