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    posted a message on Noir : Ascension - Custom Campaign Feedback

    Hi Edhriano,

     

    I also found some time to start playing through the missions and, first off. I´´'m liking it. Enjoying the story so far and dialogue was funny! XD

    In the spirit of helping to improve, I have a few things I've noticed.

    Mission 00 pilot map, in the training yard.

    - The Extended Charged Blast upgrade in the robotics bay still uses 'Colossus' in the description, eventhough the unit train button shows 'Wrathwalker'

    - Observer seems to function as a ground unit. As in, it can't move across cliffs, and blocks building placement (enemy observers too)

    I'm not sure if these are intentional...

     

     

    Posted in: Map Feedback
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    posted a message on SC2 Editor crashes upon viewing models

    Hello guys,

    I wanted to quickly adress this issue as it has become a major problem since several days. Now, whenever I view a model (import screen, model tab from data editor or what have you) the editor just straight up crashes on me.

    This even happens when the editor first starts u with that blank map. If I then proceed to just view any model it also crashes.

     

    Anyone else having issues of similar nature? Or ever had this before?

    Posted in: General Chat
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    In reply to MaskedImposter:

     That was a funny thing yes. I wonder if it is even online still?
     Well, seems like we have to step up our game/output to get Jayborino with new content then. No pressure XD
    Posted in: Map Review
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    posted a message on Veratai's Model WIPs

    Nice looking model that one XD

    Posted in: Artist Tavern
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    posted a message on Talon Faction Mod >> Unleash the Talon Might

    Below screenshots are taken from an observer game.
    2v2 Match with {Teal:Biocrafters / Purple:First-Assault Armada vs. Red:Cyber Initiative / Yellow:Terran}

     

     Screenshot Album

    Posted in: Project Workplace
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    posted a message on Talon Faction Mod >> Unleash the Talon Might

    In order to further showcase the project on the Talon Faction, which originated as a full cosmetic conversion of the Protoss Race.

    I hereby bring you the ability to play with 1 of 4 Talon Factions, experience their new units and abilities.

     

    Click here to navigate to the project page located in my assets

     

    Additional info and new in-game screenshots will be uploaded soon.

    Posted in: Project Workplace
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    posted a message on [Showcase] WingedArchon Talon Faction
    Quote from EDHRIANO>>

    Hey there WingedArchon, it's me Edhriano [not Edhrianho, lol]. 

    How are you ?

    One thing I would like to suggest that imo would make the hero Kahlani to be even more cool [ok, three things actually].

    If you could add hover and attack animation while hover like High Templar / Reaper and give her twin blade.

    Awesomeness overload !

    Hi Man,

    Yeah I'm good. Busy, never really enough time but trying to get some advancement on all my working projects.
    As answer: First, I was like: Gundam Wing! Then I though.. I could see if I create some added animations to make that happen.
    Although it wouldn't be happening anything soon though, but I'll keep that in mind.
    Quote from Veratai >>

    my, my.. that model is looking cool :3

     Thanks XD
     
    And as a little update on my arsenal of tanks.
    This new model is elongated and heavily inspired by World of Tanks (Tiger II).
    Here's the big bad Devilmaker,  having received an alternate texture set compared to those on my assets-page (however fully compatable to swap textures). Created a small fitting scenery to match with its exterior XD. 
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon - Eradicators

    Small Update on this project

     

    Posted in: Artist Tavern
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    Looking good there Edhriano!

     

    Posted in: Map Feedback
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    I really wish I had more time to do actual mapmaking also. Its cool that these custom campaigns are showcased this way.

    Alas however, except for terrain and mediocre data editing it takes way too much time for me... That and I'm alwaays finding myself at war with triggers XD.

     

     

    Posted in: Map Review
  • 1.88785816149117

    posted a message on [Showcase] WingedArchon Talon Faction

     

    Kahlani and her Adept fans are now available from my assets. --> Download links: Kahlani / Angelwing

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon - Eradicators

    With the pilot map of Noir: Ascension now waiting for approval.

    Please hereby find the foremost hero of the campaign: Bay-Ar.

     

    Download Pilot Map

    Map Feedback Page

    Download Bay-Ar

    Posted in: Artist Tavern
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    posted a message on model wont export material problem. Please Help

    In reply to jenssonjgjs117:

     Hi man,
    I've downloaded the file and taken a look at the issue. The reason why you couldn't export is because you had the materials set in the wrong place. I've taken several screenshots to walk you through what I've done step by step.
    Step 1: Investigation in "Scene" 
    In the Scene menu I have checked the existence of the various materials and they are just OK.
    See red boxes for both indication I'm in Scene menu and the Materials highlighted.
    Step 2: Investigate the assigning of the materials
    In this step I check if the mesh has the correct material set. Note, a Mesh can only have 1 material assigned. (Materials can be combined through another material but I'm not bothering with that right now).   Select the mesh and navigate to the material menu (see red boxes)
    Step 2b: Isolate and fix
    The "materials" selected in the upper red box are causing the problem. In my experience that area doesn't have any real functional use (I never enter anything here). The lower red box however IS of great importance because this is where the material is selected that should be used for the mesh I have selected previously. Note that the selected material in that box was set correctly. By completing this step, your model is already fixed and ready for exporting. However since you had 3 materials each for a specific part of the mesh, I assume that just only one material doesn't cover the remaining parts. See step 3 for the continuation.
    Step 3: Completing the model
    In order to have all the parts of the unit properly textured we've need to either
    a) recreate the textures so they become one.
    b) Expand the number of meshes and assign the individual materials (I've chosen for this route in this case)
    I've isolated the head and backpack and separated them so each part is now its own unique mesh.
    Once again I go into the material menu and assign the 2 remaining materials for each mesh. --> Completed!
    FINAL Note: Because I didn't have the actual image files of the different textures I had to assume that the textures are correctly wrapped onto the model.
     
    Posted in: Artist Tavern
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    posted a message on model wont export material problem. Please Help

    In reply to jenssonjgjs117:

     Hi, thanks. I'll download the file as soon as I'm home again. And take a look at it. Textures I don't need specifically. But I'll check if they paths are ok.
    Posted in: Artist Tavern
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