I'm thinking its about that time to show I'm still alive huh, haha. Currently trying to really get the 3rd map on the rails. I've made a short videoclip with a modified game cinematic to show off some of it. Cheers!
I thought I'd bring you an update with regards to this project. In order to make mission 3 even cooler, I'm implementing several major changes to the mod so that each of the subfactions becomes more unique. Currently I'm in testing phase for the mod. When the mod is to satisfactory level I will continue developing mission 3.
Also, because of the changes to the mod, and update will be done to missions 1 and 2. My intention is that the play experience for the missions as they are will not change (or just veeery slightly) So the updates for the first two mission is more a compatibility-update.
Hi Edhriano, well. For starters a few new units will be added. A bunch of units receive new abilities and upgrades and all the tooltip icons are updated with new and improved text display for the various factions. It will not necesarily be all new abilities, mostly just abilities that were were already in the editor but unused.
As stated its all mainly to create ddiversity amongst the faction and provide them with "unique" playstyles.
[Edit]: As some of you may have seen already, Missions 1 and 2 as well as the launcher and mod have been released with latest version.
As I mentioned not so long ago, I'm completely reworking a new angle for Time Splitters mission 3. The former placeholder for the mission didn't feel like a good fit for the placement in the campaign and the direction of the mission. Hereby I would like to take a moment to show off the work in progress of new mission 3 I've dubbed: Bionical.
It will further develop the Talon subfactions (planned along with the next one: The Autonomous Sword)