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    posted a message on [Showcase] Edhriano's Retexture Collection

    Update.

    Portraits and shieldframes finished.

    Shieldframes are very raw compared to blizzard's, but it will have to do for now.

    Will run few test in game before upload later tonight.

     

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] Edhriano's Retexture Collection

    Noir Series : Cad-Ar retextured.

     

     

    Credits to WingedArchon for the original model. 

    https://www.sc2mapster.com/projects/wingedarchon-assets/files/2537466

     

     

    The result is not bad if I say so myself.

     

     

    Portraits and shieldframes not yet.

    I wish there are easier way to make Protoss shieldframes.

    Perhaps will upload tomorrow.

     

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] Edhriano's Retexture Collection

    A collection of retextured models from other blizzard's game and by other author.

    Nothing fancy, since I don't do Blender.

     

    PROJECT PAGE.

     

     

    Mecha Kerrigan - Adjutant Head.

     

     

     

    Shielded Aiur Zealot - Retex

     

     

     

    Omega Corps Heavy Marine - Retex

     

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to DaveTheSpectre:

    I see what you did there. lol.

    Posted in: Artist Tavern
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    Well, after speaking with WingedArchon.

    I will be pulling down the epilogue.

    Will be making A.I adjustment, etc.

    But the most important, the Volcron / Ru'waka connection and interpretation with the TimeSplitters campaign.

    And possibly, adding ending [B] lind Loyalty that was scraped 2 years ago.

    Current ending is [A] ffirm Resolve.

    Posted in: Map Feedback
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to WingedArchon:

    Really cool medivac.

    Nice touch with the medic shield on the burner.

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction
    Quote from DaveTheSpectre >>

    In reply to WingedArchon:

     

    Hey, I've seen that one ...

    Banshee Girl

    Really cool models :)

    I want this.

    Download page please ?

     

    Posted in: Artist Tavern
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    posted a message on How to make a Unit into a Doodad?

    Well, you could try to replace existing doodad with said model .

     

    Perhaps light yellow or red ?

    Posted in: Data
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    posted a message on Buttons on unit changing

    Could be dependencies conflict.

    It happened before.

    I was using WoL, edited the buttons.

    But for some reason I ended up adding LotV dependency.

    Some buttons overlapped, some missing.

    I had to manually fix it.

    Posted in: Data
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    posted a message on Noir : Ascension - Custom Campaign Feedback

     

    This is ending cinematic for Mission 02 : Path of Ascension.

     

    It seems there are bugs in the triggers for ending cinematic.

    I've received report that it took 10 minutes of utter darkness before the cinematic finally play.

    But, I've also received report that stopping unit and research production just before the cinematic will allow the
    cinematic to play without delay.

    But, there are also report that killing the ascendants in particular order will fix the bug.

     

    At any case.
    I will hit the editor to try to fix the bug, alternatively I will try to separate the ending cinematic
    from the mission.

     

    For now, for those the experienced the bug, here is a video of the Ending.

    Posted in: Map Feedback
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    posted a message on Campaign Launcher

    Ohh, looks very cool and very promising.

    The possibilities.

     

    Thank you for sharing it.

    Posted in: Map Feedback
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    posted a message on [Feedback] Alter FateS - Amon's World

    Epilogue is Finish.

    Final map of Alter FateS : Amon's world.

     

    Add experimental custom minimalist UI, to give player better view of the battle field.

     

    Currently waiting for upload approval.

     

    Special Thanks to WingedArchon for Grammar Check and Difficulty test.

    To Alevice for input on custom UI.

     

    Posted in: Map Feedback
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    posted a message on [Feedback] Alter FateS - Amon's World

    I've experienced significance FPS drop during gameplay.

    Most noticeable is when the army count is over 100.

    I've tried reducing it by removing almost 1/3 of the doodads.

    Reducing enemy preplaced units almost by 1/2.

     

    But suddenly it hit me "what if the fps drop only happened on my pc?"

    Posted in: Map Feedback
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    posted a message on [Feedback] Alter FateS - Amon's World

    Currently testing the Epilogue.

    I feel the hard difficulty  is a bit difficult even for a final mission.

    Will run more testing.

     

    Also add triggers to allow players to switch between classic ui or minimalist ui. 

     

    Since cofid and social distancing, things has not been easy to make map and mods.

    Time will tell.

     

    Posted in: Map Feedback
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    posted a message on KSNumedia's Models
    Quote from ksnumedia >>

    Unfortunately, no she cannot swap :( she uses normal Ghost animations. I could probably do a version with sword using Nova coop animations but it would be only katana.

     

    Player might be able to modelswap in game but I can't make them one single model :/

    That is great, sword nova animation would work just fine.

    But if I may. Perhaps an alternate model with just one sword on the back ?

    I did a combination of Data and triggering to model swap WingedArchon Katarina from rifle, sniper and sword on Automaton Dreadnout map.

    Model swap two or even three models in game should not be a problem imo.

     

    Posted in: Artist Tavern
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