Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
In reply to Jones313:
Yeah, I was talking about the double kerrigan bug and the D-Matrix chiefly. Glad to hear they've been fixed.
For Enslavers, I did see the new version, but I'm mostly wondering whether it'll be accessible through the SCMR menu like the current extras suggest or if it'll remain its own side thing. For Stukov it's mostly whether Resurrection IV will remain accessible as it is in 6.x.
Finally, not the OP, but there are some good skins from this guy here:
https://www.sc2mapster.com/projects/davespectres-assets/images
Looking at the Covert Ops Wraith if you've kept the Covert Ops look for UED and a bunch of Leviathan Brood SC1 units which would mesh with the Overmind zerg faction.
In reply to Jones313:
Ok, so here are my suggestions:
Command Center(model): https://www.sc2mapster.com/projects/herdal8/files/899791
Science Vessel(model): https://www.sc2mapster.com/projects/herdal8/files/901228
Infested Terran(portrait): https://www.sc2mapster.com/projects/davespectres-assets/files/2675247
Queen(portrait): https://www.sc2mapster.com/projects/davespectres-assets/files/2658492
Drone(portrait): https://www.sc2mapster.com/projects/davespectres-assets/files/2634713
Probe(portrait): https://www.sc2mapster.com/projects/davespectres-assets/files/2632727
Duran(model, this might be included in the Retro Version, not sure): https://www.sc2mapster.com/projects/hammers-assets/files/2639178
Factory(model): https://www.sc2mapster.com/projects/hammers-assets/files/2524744
Zergling and Hydralisk(model): https://www.sc2mapster.com/projects/ghostnovas-mods/files/612845
Archon(model, portrait): https://www.sc2mapster.com/projects/ghostnovas-mods/files/695828
Queen's Nest(model): https://www.sc2mapster.com/projects/ghostnovas-mods/files/602647
Valkyrie(portait): https://www.sc2mapster.com/projects/thrikodias-assets/files/943278
Adjutant(portrait): https://www.sc2mapster.com/projects/thrikodias-assets/files/603091
Defiler Mound(model): https://www.sc2mapster.com/projects/thrikodias-assets/files/602515
Evolution Chamber(model): https://www.sc2mapster.com/projects/thrikodias-assets/files/602607
https://www.sc2mapster.com/projects/cachos-kitbashes/files/821050
Zeratul(portrait): https://www.sc2mapster.com/projects/thrikodias-assets/files/771594
SCV(portrait): https://www.sc2mapster.com/projects/cachos-kitbashes/files/903189
Several Icons: https://www.sc2mapster.com/projects/new-unit-icons-and-wireframes/images
Also, there were a couple of models form the previous MR version, like the Ultralisk one, but it seems that I can't find it. These are all the suggestions, I hope that they could somehow be implemented in the new version. Thank you in advance, and waiting for the update! :)
A MESSAGE FROM SCMR HEADQUARTERS
Reports of our demise have been greatly exaggerated. It's taken too long for sure, but we're getting close to releasing the rest of the campaigns for the latest 7.X overhaul of the mod. We are now looking for testers for the brutal difficulty setting of the upcoming Brood War episodes 4-6, as well as the extra campaign "Loomings" aka "Precursor".
Be advised: this difficulty is meant to be unforgiving and won't be for everyone. You should expect to have a hard time. We would hope you have previous experience in Starcraft 2 at the very least, preferably also in Mass Recall or Brood War. Having completed or even played some of MR on hard or brutal difficulty is certainly a plus. The latest available versions of episodes 1-3 include a brutal difficulty setting, in case you want to try a map or two to get a better idea of what this is.
We're looking to have you test one of the four campaigns mentioned above. We won't expect you to grind through every map from start to finish, so don't fret. Naturally, we would appreciate some level of feedback afterwards to answer these questions:
Again, we're evaluating the brutal difficulty here specifically. If you're interested, send me a PM and state your preferred race/campaign, if any. I'll get back to you with more details sometime this week. That is to say I might not respond right away but if we're already full, I'll try to notify you ASAP.
And yes, I copy-pasted most of this from the previous beta test announcement.
In reply to Jones313:
Hello!
I would like to bring the balance of SCRM to the original starcraft.
Help to help with this, if such changes are required.
I've been playing the Rebel Yell campaign for a few days now.
For some weird reason, when I use Science Vessels, they use to set Defensive Matrix automatically on enemy units.
It seems like a bug, of course. ;)
In reply to ErnstHdezB:
Yeah, this bug has been reported multiple times, fixed and is pending next version... whenever that is.
In reply to ErnstHdezB:
it may be a bug but it s a good bug it makes more hard to kill them
but finally i win lol
i found that in the option if i click the box playing without broodwar tech, then i couldn't play the game in brutal level.
so should i use the broodwar tech to play brutal level ?
Looking to hopefully get the rest of the episodes and the "extra" campaigns (Loomings, Stukov Series, Enslavers Redux) sometime soon-ish. I don't have an exact date, but I would expect it to be more like weeks instead of months at this point.
When its released, I'll also have a 2nd trailer ready to go also marketing that announcement.
The latest installment is looking gorgeous. Now I just need a powerful enough machine to run this in its full glory!
I've got a question though, is anyone willing to create the remaining tutorial missions from 64? Boot Camp is set on Mar Sara instead and is followed by an Officer Training mission. Nothing major but could be there as an extra, possibly on the Stukov Series. Along with Deception if anyone ever makes it.
In reply to Forge_User_07734196:
Hey that's a interesting idea. Maybe instead of playing all the tutorial missions in the beginning of each episodes, we can just create it's own section and put all 3 (looming, rebell yell, and N64 tutorials) in it's own section. Most people usually just skip these anyways, so this would be a better idea.
I think I will open a issue ticket for this and see how the developers feel.
EDIT: Done https://www.sc2mapster.com/projects/starcraft-mass-recall/issues/70
just finished the first episode Rebel yell on brutal level
2-nd episode on brutal was within the closed beta
playlist: https://www.youtube.com/playlist?list=PL9JlVZc9rDkBBAU6T4xMNP0eM6PgyI8UL[russian]
Just finished the new Brutal campaign, thank you for making it. I haven't been challenged like this in a long time. Its a clear step up in difficulty from the hard mode and even in mission 3 felt much harder than before. I had to reconsider my old strategies on some of the maps and a lot of the later missions required multiple attempts, but most of them felt doable if you used the correct units and strats. Notable missions that were insanely difficult were New Gettysburg, The Culling, The Invasion of Aiur and Shadow Hunters. The Trial of Tassadar and Eye of the storm felt borderline impossible but I got through them eventually.
Replays: https://www.dropbox.com/sh/silb6evjpkkby16/AADMmMt8RNUN6Ci0HucW495Sa?dl=0
In reply to steph8:
please share your guide how did u clear it
In reply to civcivcivcivciv:
I've uploaded my replays, hope it helps
https://www.dropbox.com/sh/silb6evjpkkby16/AADMmMt8RNUN6Ci0HucW495Sa?dl=0
Ey, the dev team's been pretty silent for a while. Any news?
BUG REPORT
1. In "The Insurgent" mission of "The Stand" Campain Aldaris unit is called Karass.
2. In the "Countdown" mission of "The Stand" Campain there is no Artanis unit.
In reply to Forge_User_85640558:
Can confirm. Additionally, Artanis is not in The Battle of Braxis mission either.
In reply to Forge_User_85640558:
Please be aware we only have released Episodes 1-3. Older maps for Episodes 4+ should not be used with the latest mod :)