• 0.963615472998851

    posted a message on Is it starting Sc2 in 2021 Good?

    In reply to maniqwils:

    Depends on what you're looking for. For cybersport - yes, it is tough. For custom/original campaigns - just relax and dive into the story =) Click on a worker to build doesn't require a lot to get into =)

    Posted in: General Chat
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    posted a message on SC2 art tool - download

    In reply to TKDeMoNiK:

    In reply to hannemaster:

     You have to place the contents of "Sc2ArtTools_3dsmax2016" to your root 3ds max directory.

    I.E. "plugins", "UI_ln", "msvcr80.dll", etc to "C:\Program Files\Autodesk\3ds Max 2016"

    Posted in: Artist Tavern
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    posted a message on Converting Wacraft 3 Mdx models?

    In reply to MouseTaylor:

     Hey TailorMouse!

     

    I can't recreate this error now =( But i did a fresh install of 3Ds Max 2016 and tried to install this --> https://github.com/TaylorMouse/MaxScripts script, but here's the error i get (in the attach)

    Also, i want to convert new hd reforged wc3 model to sc2 - am i trying to use the right tool? =)

    Posted in: Artist Tavern
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    posted a message on Converting Wacraft 3 Mdx models?

    In reply to MouseTaylor:

     Hey TaylorMouse!

     

    Tried your script (GriffonStudios_Startup) in Max 2016 and 2020 - for the last one i got this (any ideas what it could be? =) ):

    Posted in: Artist Tavern
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    posted a message on Convert Reforged models to SC2

    Hello everyone!

     

    Does anyone knows any easy or little-to-no interaction way to convert reforged wc3 mdx to sc2's m3? Thank you in advance! =)

    Posted in: Artist Tavern
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    posted a message on Is Re-forged worth it yet? (modding)

    Ok,i bought it. Played prologue 1-4 on hard. Well, the model are kinda cool, but for some reason it doesn't feel that detailed work-trough as the original - you don't fall in love with it. That's why i've started to think of a SC2 conversion - would be cool with units moving each other and >12 selection. Also because since 5.0 the conversion is much easier... The only thing one has to do is remake triggers and little terrain fixing.

    Posted in: Warcraft Modding
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    posted a message on Is Re-forged worth it yet? (modding)

    In reply to pacobelan:

     

    I also did want to get the game, but the price was set too high, waiting for the sale =) I also bought RoC just a month before release (i used my own key for TFT, but friend's key for Roc) in an attempt to make some discount since it's the same trademark. I was wrong, and both that circumstances now make me feel quite DP'ed =(

     

    So, same question xD

    Posted in: Warcraft Modding
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    posted a message on War 3 in 5.0?

    Hello everyone! =)

     

    I've seen recent sc2 update - 5.0 - they made possible multiple cliff layers - which makes importing w3x maps quite solid now - the only thing that's not converted are triggers and there are still some terrains mistakes here and there (from what i've noticed - it can't resolve Ramps correctly).

     

    Does someone have any experince with wc3 campaign conversion? And also, does someone have an idea of how to convert reforged -> starcraft II models? =)

    Posted in: Warcraft Modding
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    posted a message on WarCraft Origins

    In reply to OmegaWeaponX:

     

    Models: https://www.hiveworkshop.com/threads/warcraft-iii-reforged-mdx-format.319542/page-5 guy called "boskee", i found he writes there.

     

    Renee's got a full subforum here, on sc2mapster: https://www.sc2mapster.com/forums/player-zone/warcraft-modding

    Note that her account might have another nickname now - consequencies of moving to twitch =)

    Posted in: Team Recruitment
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    posted a message on WarCraft Origins

    In reply to OmegaWeaponX:

     

    Only SD models available (with exception to some random "HD" objects Blizzard added in, but aren't the reforged 4K ones.  Unsure if Blizzard would ever port them over)

    There's a guy on hiveworkshop who is making an export/import addon for Blender for WC3:R new HD models - ehn he finishes it, the conversion will be available =)

    Would have to recreate every...single...mechanic for every...single...unit and hero.  It's all there in terms of models and animations, but Blizzard doesn't have anything ready to go.  So I'd have to build out every single death event animation, spell event animations, item mechanics (bonus feature for heroes), etc.  Basically recreate Warcraft 3 in SC2...which might be more than I'm willing to do

    Renee's mod have it all if she allows to use it as base =)

     

    Posted in: Team Recruitment
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    posted a message on WarCraft Origins

    Hey Omega! It's my new account. Are you still up to this? Wanted to create a thread in this forum but then seen yours.

     

    I mean looks like noone likes the Reforged, but SC2 engine offers what everyone wants to add to it.

     

    Again, are you still up to it? =)

    Posted in: Team Recruitment
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