Done, download from my assets, note this is a NPC, just like Griswold in Diablo I he just... stands there, with a few talk and stand animations.
Software used: 3D Studio Max for blocking out, unwrapping, animating, exporting, ZBrush for sculting, Substance Painter for backing and base texturing and photoshop for turning the PBR textures into SC2 textures.
@Everyone, yeah so , there will be art tools from Blizzard. They will be created for Maya, not Max, as Maya supports Tangent Vectors and Max does not.
So I'm kinda learning to code in Maya so I can still convert my importer. The tools will surely support the export functionality better than anything I would be able to write.
Why not a standalone tool, do you even know how much time this would take ? While Max and Maya can be used freely as a student.
I have created my script for Max 2016 and above, so I'm not sure why that happens, did you get the latest models from the game and the latest script? Because there were some changes.
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Last one of the year
Starcraft 1 Marine & Raynor
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Lara "Star" Croft
Downloadable from my assets
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What model are you trying to import, and in what version of max and with which script ?
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yes, download my mdx import script for max and import it into max 2016, then use the official export tools from Blizz to export to SC2
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@OmegaWeaponX well that will be a lot of work if you want every model to be converted to m3 models... but I'm glad you found my script :Dµ
Currently updating it cuz there are/were a few bugs
T.
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supporting now Starcraft Ghost models
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Updated my maxscripts, check it out, it can now be accessed from the main menu in max
https://github.com/TaylorMouse/MaxScripts
Supported types
HotS, SC2, SCGhost, WoW, Diablo 3
Enjoy
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I finally committed this to my repo:
Starcraft 2 & HotS script and explanation
Cheers
T.
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Done, download from my assets, note this is a NPC, just like Griswold in Diablo I he just... stands there, with a few talk and stand animations.
Software used: 3D Studio Max for blocking out, unwrapping, animating, exporting, ZBrush for sculting, Substance Painter for backing and base texturing and photoshop for turning the PBR textures into SC2 textures.
Enjoy!
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Griswold WiP from Diablo 1
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What do you mean what is your discord? I'm on the SC2Mapster discord
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Ode to the Chadwick Boseman, may he rest in peace !
Download from my assets
T.
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Hey all sorry, not really around much these days ( lots of work, especially with he COVID issues)
Please ping me via Discord, I'm there a lot more
T.
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@Everyone, yeah so , there will be art tools from Blizzard. They will be created for Maya, not Max, as Maya supports Tangent Vectors and Max does not.
So I'm kinda learning to code in Maya so I can still convert my importer. The tools will surely support the export functionality better than anything I would be able to write.
Why not a standalone tool, do you even know how much time this would take ? While Max and Maya can be used freely as a student.
I have created my script for Max 2016 and above, so I'm not sure why that happens, did you get the latest models from the game and the latest script? Because there were some changes.
@ElDraculo : Why, did they change the format?
T.