Excellent. Hell March playing in my head the second I clicked that link
- Registered User
Member for 6 years, 9 months, and 25 days
Last active Wed, Dec, 13 2017 13:04:28
- 2 Followers
- 328 Total Posts
- 0 Thanks
Sep 21, 2016Posted in: General Chat
Quote from GlornII: Go
I think the fact that they are working on support for something that no one has ever asked for, and then proceeded to not use, kinda puts into perspective their priorities.
Nothing any of you suggest will matter, if it did, they would have simply put the effort into looking at the literally thousands of suggestions made.
Chase that carrot though, its getting closer.
I would imagine their priorities are exactly what they should be, which is whatever their dev / DLC team might want. I'm sure they're looking at thousands of suggestions but mostly just for ideas instead of trying to do exactly what we want.
That doesn't mean people shouldn't go and voice their opinion even if it's just yelling at Blizzard for the hell of it. They're inviting you to do it!
Sep 7, 2016Posted in: Project Workplace
I'm a big fan of your old Carrier model and this new one looks promising to say the least. We're trying to release an update for Mass Recall in a couple of days and I'd love to take a closer look at the model before we do.
How would you feel about sharing this if/when it's ready enough?
Apr 9, 2015Posted in: General Chat
Just to echo a few comments - people create what they want to create, it's up to the players to decide whether they'd rather just play the original or not. I can't deny that doing a remake of something widely known is initially going to attract way more attention than doing something that's more of your own thing, but I very much doubt that people are doing remakes for popularity or "instant gratification". There's no instant gratification, people are just going to hate you for taking something they like and turning it into some kind of half-assed false idol.
At the end of the day, how original can you really get with the Galaxy Editor without dedicating your life to it? If we're talking about creating a, say, original campaign, what is that? Original story, original gameplay, original units, original models/textures, original races with original backstories. And of course you'd want all of these to be good. That's an insane amount of work and dedication one needs put in, so it's no wonder people aren't doing all of this, especially as their first project. I'd much rather have people take an already established concept / storyline / whatever, add their own thing to it and focus on improving other aspects of it rather than the typical route of start a massive project and hype it up as the best thing ever way too early, never to be heard from again.
Basically, play something, get inspired by it, take the good in it, add more good of your own to it, and with a decent amount of effort you just might have something awesome. Yeah, that'd be my message for aspiring mapmakers. I mean, that's what actual companies do, and none of us are getting paid.
Whether or not the Blizzard Arcade actually rewards recreating the same stuff over and over and discourages new and creative concepts no matter how good they are and is generally a bunch of bullshit, that's another thing entirely.
Mar 23, 2015Posted in: Data
Some models, generally for larger doodads, have an occlusion setting on by default causing them to go transparent so as not to have them obstruct the view too much.
To change this, check the model for the actor/doodad in the data editor, there's a field named "occlusion". Set it to none.
Mar 10, 2013Posted in: General Chat
Quote from QueenGambit: Go
You already win the thread.
Coincidentally I usually have my night playlist on while mapping, DJ Krush, DJ Cam, DJ Shadow, Tom Waits, The Velvet Underground and obviously Regina Spektor just to name a few. Terraining while listening to good music is pretty great. I like a lot of punk rock, but that doesn't always work as well with the galaxy editor.
May 12, 2012Posted in: Map Review
Ah yes, the "u mad? u butthurt?"-part of every thread. I really don't know what that's supposed to mean anymore.
Sure, I get that there's a somewhat reasonable point or "complaint" in there in the middle of all the obnoxious nonsense, but I'm not going to touch it in this thread. I tried to not come here, I really did, but couldn't do it.
And Snyder, well, that's too bad. You did directly address the authors in the OP, but that's cool, paying attention would require some effort from your part, and you're a busy man, after all. In fact, I should try to do the same and not pay attention to this thread, at least until it has some kind of a purpose.
EDIT: Look. I don't mean to sound like I can't take criticism, or that I dislike anyone who disagrees with me/doesn't like the remake or certain things in the remake. Just this idea that we'll do whatever people tell us to do because it's not about what we want and clearly we have the time to do it... is annoying. Obviously we're not getting paid to do any of this and we're doing this primarily for our own amusement. We're selfish like that. I'm all for feedback/criticism/suggestions, all of that's great when presented in a way that's, you know, less obnoxious. And even then, don't take it for granted that we'll always necessarily give a shit.
May 10, 2012Posted in: Map Review
Okay Chief, we'll get right on that... wait, never mind.
Are you really going to tell someone who you for some reason assume to be one of the authors (which he's not) that it's not about what he prefers? I don't particularly like the term "gamer entitlement" but if there ever was such a thing this is it right here. I mean, what the fuck, dude? Do you see a price tag on these maps? Are you hoping to achieve something with this "I refuse to play"-declaration thread? You could've posted a comment on the project page like everybody else.
And believe it or not, we actually also have other things to do, we don't spend every waking moment fulfilling everyone's wishes for the remake.
By the way, episode 5 has exactly the same amount of original Starcraft sounds as episode 1.
Mar 13, 2012Posted in: General Chat
Warcraft 3 had much more single-player content for sure. Blizzard gave us this thing called Campaign Editor, which was a simple but effective way of linking multiple maps into a proper campaign. I probably had (still have) about 20 of those things, fan-made campaigns, and I would totally geek out and play through all of them plus the Blizzard campaigns in chronological order. Good times.
Of course, that's when Blizzard allowed us to have local content/local hosting and everyone's mission in life wasn't making the front page of The System. As for the complexity of the editor, I think the editor is great and has a ton of potential, but with the whole custom game system thing I also feel it's kind of going to waste.
So basically, the same old story you've read a million times during the past year and a half.
Apr 17, 2011Posted in: General Chat
Thanks for the support, everyone. I'm still amazed by the overwhelming response to this project. We will try to learn from all this feedback and hopefully continue to improve the remake in the future. And yeah, we might add an RTS view to the installation maps as an option. =P
Yeah, I'm aware of most of those issues. Let me just address the medics. From the Starcraft wiki:
"During the Guild Wars the Confederate experimented with adding Colonial Fleet medics to front-line infantry units.
Marines suffered high casualties, but retained their strength through aggressive recruitment practices. By the Great War, Confederate medics remained at bases to care for wounded soldiers but were sometimes attached to squads/platoons. Confederate medics had a distinct appearance (white armor with a red cross). Raynor's Raiders medics operated on the front lines, at least on some occasions."
Just because the unit was added in Brood War doesn't mean medics are UED-only. Valkyries should probably be removed, though. =p Brood War is pretty much regarded as perfectly balanced, and I feel that without medics, the Terran infantry is kind of weak (and stimpacks pretty much kill your army). I'd say that the story/gameplay emphasis is about 50/50, so there's the whole gameplay aspect involved as well.
Apr 14, 2011Posted in: Map Suggestions/Requests
I actually did try Orcs & Humans, just out of curiosity. That was after Warcraft III was released, I believe; a little too late, and it didn't really hold my interest. I do remember that the controls were terrible. =P I did play a Orcs & Humans remake in WC3, "Fall of the Lion" by... Luthien I believe? That was pretty cool.
Edit: sorry, didn't mean to derail the thread like this <.< good luck with the project!
- To post a comment, please login or register a new account.