Custom Campaign Initiative

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Custom Campaign Initiative

Welcome to The Custom Campaign Initiative. The CCI is a centralization of authors and projects that are intended to mimic the Blizzard single-player campaign format.

All campaign mission designers are welcome to become a part of this group and contribute. The only request is that you must have completed a mission of your own that is at least at a beta level of completeness. (i.e. not polished and perfect, but playable with minimal or no show stoppers)

All projects are the creations of their respected authors. PM Terhonator if you'd like to be listed or included with a link to your current project.

Campaigns are grouped into 4 categories: SC and Broodwar Remakes, Independent Campaigns, Co-op Campaigns and Single-Mission Story Driven maps. Please visit the individual campaign page for download and install instructions and more information regarding each campaign.

We encourage you to create your own campaign and have provided some how-to info below as well as playthroughs. Leave comments if you have any questions or concerns


4.18.2015 Added "Wrath of Arius" by Hultmanable to the Independent Campaigns.
4.14.2015 Added play through of Mass Recall by pro-gamer Crank!
4.14.2015 Added "Antioch Chronicles Remastered" by Team Antioch. This is a remake of an independent campaign made in the Starcraft 1 engine. It has its own website!! The campaign can be found in the Independent Campaigns.
4.13.2015 Added "Enslavers Redux" by OmegaWeaponX85. It is located in the SC1 Remakes. It looks awesome!! I can't wait to play it!


Starcraft I and Brood War Remakes

Independent Campaigns

Co-op Campaigns

Single-Mission Maps

Campaign-making tips and Playthroughs

Progamer Crank plays through Mass Recall
Telenil gives tips and tricks on Editing
Jayborino plays SC2 Custom Campaigns
StarCraft 2 Fan Campaigns & Scenarios Listing on SCLegacy
How to create your own StarCraft 2 Campaign by Eivindl
Talking Portrait Animations by Gradius

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  • Avatar of Hultmanable Hultmanable Apr 19, 2015 at 09:59 UTC - 0 likes

    I too want to thank you for adding my Campaign here! I be sure to test many of your Campaigns! Many looks awsome!! If you feel up to it, please test my Campaign and leave any comment.

    Keep up the good work!

  • Avatar of LucidIguana LucidIguana Apr 15, 2015 at 16:26 UTC - 1 like

    Thanks for adding the Antioch Chronicles here. We'll be pushing frequent updates to the campaign, so keep your eyes peeled!

  • Avatar of Huntingg Huntingg Apr 14, 2015 at 22:13 UTC - 0 likes

    @Hockleberry: Go

    Thanks for the reply! Well, It's gonna be a long time until I try to make a campaign, so I'm sure that I might have enough experience by then to do something like that.

  • Avatar of Hockleberry Hockleberry Apr 14, 2015 at 02:05 UTC - 0 likes

    You can do that for sure, but that is some advanced level stuff.

  • Avatar of Huntingg Huntingg Apr 12, 2015 at 20:37 UTC - 0 likes

    I wanted to know, let's say that I'm making a campaign, and we play the first map. On the first map, there could be a few secrets which can lead to getting rewards on the next one. Is this possible to do? (I'm thinking something along the lines of being able to pick up different items that will let you change your hero's unit on the next map.)

  • Avatar of Hockleberry Hockleberry Mar 02, 2015 at 02:45 UTC - 0 likes

    Hey Neznansk,

    I noticed on the SC2 "story" forums that several people were trying to collaborate on making a custom campaign. Perhaps hit them up.

    The editor is not that complicated, but it indeed takes a lot of time even if you are a dedicated programmer. However, you can make decent missions with simple triggers and some data editing that can tell a decent story. My biggest advice is to take your favorite Wol or Hots mission or even a Mass Recall Mission and just steal their terrain and erase all triggers and unnecessary units. This will expose you to all the doodads, shading, special effects and a lot of the units. If you just disable the triggers then you might even be able to use some of them and look at the developers flow of the game and try to mimic it. As you make your story imagine it on that setting and make necessary changes as you need to the terrain. At the end, you will have a completely different map, but its way better than starting with a blank map.

  • Avatar of Neznansk Neznansk Feb 25, 2015 at 23:18 UTC - 0 likes

    Creating a custom sc campaign is a sort of old dream of mine, and it comes and goes occupying my mind. Like all of us, I suppose, I am too busy with other things to dedicate myself to both learn all the aspects of map creation (especially as the starcraft II map editor got further more complicated than those of previous Blizzard games) and to actually create the campaign myself. However, the aspect I am most interested in, really, is that of the story writing -- a task which, if I might say so, I believe I can adequately perform, though you should not take my word for it until you see an example -- and I was thinking of writing a "campaign script", something that for a starcraft campaign is equivalent to what a screenplay is for a movie. I might do that regardless, but if anyone is interested in collaboration from the get go -- could be nicer and also more motivating. We could actually do a complete "distributed production", with anyone whose good at or likes a particular aspect of map making, only doing that; so I'd write the plot and dialogues, another or others make terrain, other works on custom units or triggers or AI or what not, and even if each individually has only limited time, together we could create something great. I began such a collaboration with njordis (of Bio-Tech Company and Ignos) in the past though it had fallen though due to time constrains on his part back at that time -- but I know he loves and is great at making terrain, so perhaps he'd hop-on this time? ;) Also, I'm interested in making the campaign fully voiced, and I think I have the resources to do so -- if that's further enticement.
    As for what I have in mind in general terms: I have a rough draft in my head for a new campaign, and it's not a mono-race one; every map, yes, but not the campaign as a whole. While in the Blizzard games they have the story broken down to "Terran Episode", "Zerg Episode" and so on, I have in mind a campaign where the player plays different sides on different missions, e.g, missions 1-2 can be terran, mission 3 is protoss, 4 is zerg, 5 is protoss again and so on, so the player experiences the same conflict from different points of view.
    Also-- I think Blizzard screwed up with the SC2 campaign in several ways, but one of the things I didn't like about it -- a trend that began in WC III, I believe, though it was more fitting there, in my opinion -- is that it was too "grand scale"/ dramatic/ absolute-good-versus-evil. The way I think about it is that while, for example, in the middle ages everyone was concerned about their souls and doomsday and the apocalypse and such things, the "interesting stuff" and what most people were occupied with (or at least on the political/military level) were petty conflicts between neighboring baronies or counties or kingdoms and such. So I'd like to write such more "personal" story, probably concentrating on a single planet (that is not necessarily, or, rather, necessarily not, politically united) and the events on it. Also, I'd like it to "follow"/shadow the canon story, running parallel to it, so things that happen on the canon sc campaign can "effect" the custom campaign (such as the take over of Aiur by the Zerg, for example, or the fall of the confederacy). Particularly, the campaign I have in mind begins roughly at the same time as the SC I campaign or slightly before, so the mass recall mod would be useful :)
    Anyone thinks their interested?

    Just wanted to mention; probably due to the fact that stories are really about people, individuals, often custom campaigns tend to be consisted of--or that's my impression at least --rpg/diablo-like explore-the-map-with-your-hero typo of maps, which I personally usually don't find to be as fun as the more "regular" maps such as those consisting most of the SC I campaigns. Therefore, my personal aim is to write the campaign such that it involves maps with some amount of macro.

    Last edited Feb 25, 2015 by Neznansk: P.S.
  • Avatar of EDHRIANO EDHRIANO Dec 24, 2014 at 07:54 UTC - 0 likes

    Thanks for adding a link to my channel. Bro fist.

  • Avatar of Hockleberry Hockleberry Dec 22, 2014 at 23:37 UTC - 0 likes

    Did some sprucing up. Let me know what you think! Leave feedback if you play someone's campaign or mission!! We love it!

  • Avatar of Terhonator Terhonator Dec 14, 2014 at 08:20 UTC - 0 likes

    Hi. Custom Campaign Initiative was marked as "inactive" for 2 or 3 days. No need to worry this happens only because CCI page has no files on "Files" section and project with no files are marked as "inactive" after some perioid. This project works only as link page and changes on linked projects are not updated as "updates" for this project.

    Last edited Dec 14, 2014 by Terhonator
    Custom Campaign Initiative is project that gathers best single player campaigns and their makers together.


Date created
Jul 19, 2011
Last update
Jul 19, 2011
Development stage
  • enUS
Public Domain