Custom Campaign Initiative

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Custom Campaign Initiative

Welcome to The Custom Campaign Initiative. The CCI is a centralization of authors and projects that are intended to mimic the Blizzard single-player campaign format.

All campaign mission designers are welcome to become a part of this group and contribute. The only request is that you must have completed a mission of your own that is at least at a beta level of completeness. (i.e. not polished and perfect, but playable with minimal or no show stoppers)

All projects are the creations of their respected authors. PM Terhonator if you'd like to be listed or included with a link to your current project.

Campaigns are grouped into 4 categories: SC and Broodwar Remakes, Independent Campaigns, Co-op Campaigns and Single-Mission Story Driven maps. Please visit the individual campaign page for download and install instructions and more information regarding each campaign.

We encourage you to create your own campaign and have provided some how-to info below as well as playthroughs. Leave comments if you have any questions or concerns


  • 5.13.2015

Added "Odyssey" to the Independent Campaigns. You can only play it on the Arcade. Trying to recruit the author to make a Mapster page!!

  • 4.18.2015

Added "Wrath of Arius" by Hultmanable to the Independent Campaigns.


Starcraft I and Brood War Remakes

Independent Campaigns

Co-op Campaigns

Single-Mission Maps

Campaign-making tips and Playthroughs

Progamer Crank plays through Mass Recall
Telenil gives tips and tricks on Editing
Jayborino plays SC2 Custom Campaigns
StarCraft 2 Fan Campaigns & Scenarios Listing on SCLegacy
How to create your own StarCraft 2 Campaign by Eivindl
Talking Portrait Animations by Gradius

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  • Avatar of 3yks 3yks May 24, 2015 at 01:50 UTC - 0 likes

    Can you update the info block for Antioch please? We just released episode 2 last night.

  • Avatar of Hockleberry Hockleberry May 15, 2015 at 19:15 UTC - 0 likes

    @Armand1007: Go

    Be sure to leave feedback for campaigns you have played on the map-maker's campaign page or in their respective forums. We like feedback.

    I believe the Mass Recall team is no longer making new content. I encourage you to make it yourself!! Or try and get a team together and plug into the vast and powerful resource that is Mapster! It is a rewarding experience, but can be quite challenging if you are new to programming.

  • Avatar of Armand1007 Armand1007 May 14, 2015 at 23:00 UTC - 0 likes

    Hi guys loved every campaign you made havent finished them all but i loved them....i loved the remake it brought back a lot memories....i was wondering are you guys going to work and the insurrection and retribution campaigns?

  • Avatar of Hockleberry Hockleberry May 01, 2015 at 20:23 UTC - 0 likes

    @Hultmanable: Go

    Check out Eivindl's "How to Create your own SC2 Campaign" for Tips

  • Avatar of DudkiSC2 DudkiSC2 Apr 28, 2015 at 16:04 UTC - 0 likes

    @Hultmanable: Go

    Well, if you want to know, I suppose I could give you some insight of how I do it personally. Everybody has different methods, I would assume.

    The story is the main thing, obviously. It's the thing that keeps the campaign moving, and prior to releasing the first mission of Annihilation, I had been working on the story up to one year beforehand, slowly building more and more. At this point I know almost every detail.

    When it comes to making the actual missions, I tend to imagine how the gameplay will flow and how many sections I will have. From that, I try to calculate how big of a map I might need, and how it should be layed out. So, I kind of draw the map layout mentally, and try to stick to it as much as I can. I attempted to do drawings of the maps in advance, but I don't anymore because I tend to make iterations as I develop the terrain, and as a result the map layout changes, so the drawing becomes redundant.

    The start of the mission is always the most challenging, when you just find yourself with this huge field. Even when you have a plan to go after, the beginning always screws you over. But once I get that done I find that my mental images work pretty well.

    Last edited Apr 28, 2015 by DudkiSC2

    StarCraft II: Annihilation - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines. Check it out!

    If you want to see a list of other awesome campaigns, check out Custom Campaign Initiative!

  • Avatar of JayborinoPlays JayborinoPlays Apr 22, 2015 at 17:20 UTC - 0 likes

    SO MANY GREAT NEW THINGS! I've got my work cut out for me.

    Last edited Apr 22, 2015 by JayborinoPlays
  • Avatar of Hultmanable Hultmanable Apr 21, 2015 at 18:12 UTC - 0 likes

    So with so many good campaigners =), I was just wondering how you all go about it? I mean, first you come up with a story and the start drawing your missions on a paper or what? I could be interesting to hear how you do. Sorry if I'm posting this at the wrong place

  • Avatar of DudkiSC2 DudkiSC2 Apr 20, 2015 at 17:45 UTC - 0 likes

    So many new campaign projects have been showing up lately. It's awesome to see that the campaign scene is starting to take off to such an extent!

  • Avatar of Hultmanable Hultmanable Apr 19, 2015 at 09:59 UTC - 0 likes

    I too want to thank you for adding my Campaign here! I be sure to test many of your Campaigns! Many looks awsome!! If you feel up to it, please test my Campaign and leave any comment.

    Keep up the good work!

  • Avatar of LucidIguana LucidIguana Apr 15, 2015 at 16:26 UTC - 1 like

    Thanks for adding the Antioch Chronicles here. We'll be pushing frequent updates to the campaign, so keep your eyes peeled!


Date created
Jul 19, 2011
Last update
Jul 19, 2011
Development stage
  • enUS
Public Domain