Custom Campaign Initiative

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Custom Campaign Initiative

Welcome to The Custom Campaign Initiative. The CCI is a centralization of authors and projects that are intended to mimic the Blizzard single-player campaign format.

All campaign mission designers are welcome to become a part of this group and contribute. The only request is that you must have completed a mission of your own that is at least at a beta level of completeness. (i.e. not polished and perfect, but playable with minimal or no show stoppers)

All projects are the creations of their respected authors. PM Terhonator if you'd like to be listed or included with a link to your current project.

Campaigns are grouped into 4 categories: SC and Broodwar Remakes, Independent Campaigns, Co-op Campaigns and Single-Mission Story Driven maps. Please visit the individual campaign page for download and install instructions and more information regarding each campaign.

We encourage you to create your own campaign and have provided some how-to info below as well as playthroughs. Leave comments if you have any questions or concerns

News


  • 5.29.2015

Updated Links and Descriptions for Independent Custom Campaign Odyssey and Antioch Chronicles

Campaigns

Starcraft I and Brood War Remakes

Independent Campaigns

Co-op Campaigns

Single-Mission Maps

Campaign-making tips and Playthroughs

Progamer Crank plays through Mass Recall
Telenil gives tips and tricks on Editing
Jayborino plays SC2 Custom Campaigns
StarCraft 2 Fan Campaigns & Scenarios Listing on SCLegacy
How to create your own StarCraft 2 Campaign by Eivindl
Talking Portrait Animations by Gradius

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  • Avatar of JayborinoPlays JayborinoPlays Jun 19, 2015 at 04:21 UTC - 0 likes
  • Avatar of SenniTreborius SenniTreborius Jun 16, 2015 at 15:44 UTC - 0 likes

    @JayborinoPlays: Go

    Thank you for this. You are a star! I would be quit willing to test your instructions before recording/publishing to check that they are clear enough for the OldFart contingent.

    Last edited Jun 16, 2015 by SenniTreborius
  • Avatar of JayborinoPlays JayborinoPlays Jun 16, 2015 at 14:47 UTC - 0 likes

    @SenniTreborius: Go

    Hey OldFart, you PM'ed me on YouTube as well. I plan to make a generic custom campaign install video sometime very soon, I've just been very behind with recording right now. I'm hopeful it will be applicable to many different campaigns.

  • Avatar of SenniTreborius SenniTreborius Jun 16, 2015 at 12:48 UTC - 0 likes

    I would like to play custom campaigns, but cannot get them to work, with the exception of mass recall which I manually installed (through their very easy to follow instructions) so that I can use battle.net.

    EG

    Downloaded the Enslavers Redux campaign and unzipped to find a folder called Enslavers_Redux_105. pathway= \StarCraft II\Maps\Enslavers Redux\) In this location I now have the campaign launcher and Episode I folder containing ENS_Terran01 through ENS_Terran06b.

    I then open the Enslavers Redux Campaign Launcher in the SCII map editor (by dragging and dropping onto a map editor shortcut) and click Test Map at the top right.

    When I then click Test Document the campaign launches. But when I click begin a new campaign SC2 informs me that it is "unable to open map". Please note that I had played Mass Recall through battle.net. Does this make a difference? I have also had problems with the following campaigns taking straight to the tied? screen

    Annihilation Missions 1 & 2

    Odyssey_Campaign

    Enslavers_DarkVengeance worked fine though. I realise that I am probably making a stupid error, but the OldFart username was taken and I had to use to my old RTW username. With thanks SenniTreborius.

    Would it be possible for someone to produce a simple step by step set of instructions on How to install and play a custom campaign.

    Last edited Jun 16, 2015 by SenniTreborius
  • Avatar of Hockleberry Hockleberry May 28, 2015 at 17:03 UTC - 0 likes

    Antioch has been updated. Contact Terhonator and he can add you to the list and you can switch up the blurb for your campaign at your leisure.

    Can't wait to play it!!

  • Avatar of 3yks 3yks May 24, 2015 at 01:50 UTC - 0 likes

    Can you update the info block for Antioch please? We just released episode 2 last night.

  • Avatar of Hockleberry Hockleberry May 15, 2015 at 19:15 UTC - 0 likes

    @Armand1007: Go

    Be sure to leave feedback for campaigns you have played on the map-maker's campaign page or in their respective forums. We like feedback.

    I believe the Mass Recall team is no longer making new content. I encourage you to make it yourself!! Or try and get a team together and plug into the vast and powerful resource that is Mapster! It is a rewarding experience, but can be quite challenging if you are new to programming.

  • Avatar of Armand1007 Armand1007 May 14, 2015 at 23:00 UTC - 0 likes

    Hi guys loved every campaign you made havent finished them all but i loved them....i loved the remake it brought back a lot memories....i was wondering are you guys going to work and the insurrection and retribution campaigns?

  • Avatar of Hockleberry Hockleberry May 01, 2015 at 20:23 UTC - 0 likes

    @Hultmanable: Go

    Check out Eivindl's "How to Create your own SC2 Campaign" for Tips

  • Avatar of DudkiSC2 DudkiSC2 Apr 28, 2015 at 16:04 UTC - 0 likes

    @Hultmanable: Go

    Well, if you want to know, I suppose I could give you some insight of how I do it personally. Everybody has different methods, I would assume.

    The story is the main thing, obviously. It's the thing that keeps the campaign moving, and prior to releasing the first mission of Annihilation, I had been working on the story up to one year beforehand, slowly building more and more. At this point I know almost every detail.

    When it comes to making the actual missions, I tend to imagine how the gameplay will flow and how many sections I will have. From that, I try to calculate how big of a map I might need, and how it should be layed out. So, I kind of draw the map layout mentally, and try to stick to it as much as I can. I attempted to do drawings of the maps in advance, but I don't anymore because I tend to make iterations as I develop the terrain, and as a result the map layout changes, so the drawing becomes redundant.

    The start of the mission is always the most challenging, when you just find yourself with this huge field. Even when you have a plan to go after, the beginning always screws you over. But once I get that done I find that my mental images work pretty well.

    Last edited Apr 28, 2015 by DudkiSC2

    StarCraft II: Annihilation - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines. Check it out!

    If you want to see a list of other awesome campaigns, check out Custom Campaign Initiative!

Facts

Date created
Jul 19, 2011
Category
Last update
Jul 19, 2011
Development stage
Release
Language
  • enUS
License
Public Domain
Downloads
14,305

Authors