The Custom Campaign Initiative is a centralization of authors and projects that are intended to mimic the Blizzard single-player campaign format. All campaign mission designers are welcome to become a part of this group and contribute, the only request is that you must have completed a mission of your own that is at least at a beta level of completeness. (i.e. not polished and perfect, but playable with minimal or no show stoppers).
All projects are the creations of their respected authors. PM Tyneara if you'd like to be listed or included with a link to your current project. If you don't have a map yet, you are welcome to contribute to the community on the project forums. CCI Forum
Please visit the individual campaign page for download and install instructions and more information regarding each campaign. The following is a brief description of each campaign to aid your browsing.
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News
Gradius12 brings a complete 8 mission campaign with voice acting. Check out their project page for more info on how to give this campaign a try.
Campaigns
Hand of Humanity by Terhonator
Single player campaign with 16 missions at the moment. You play as Terran.
Brood by Debe2233
Follows Az’Khar a Broodmother of a small Zerg Brood following the fall of the Queen of Blades. While the Dominion and rival Broodmothers battle across the face of Char, Az’Khar must plot to escape or face extinction.
Ashes of Freedom by designerdougm
A complete adaptation of the original StarCraft 1 Terran campaign "Rebel Yell" into a StarCraft 2 experience. Not a strict port, the campaign has been designed with the intent of capturing the soul and feeling of the original game, while using Wings of Liberty's campaign as a benchmark for quality level design. As such, many levels will play out in a completely different way than they did in the original. There will also be the addition of new levels, as well as modifications to tech, units and the addition of new units.
Proditor Campaign by nimbusqwe
"The year 2500 is the year that made history as the year of the zerg invasion of the planet Aiur. Meet the fate of the biggest traitor to the protoss race and see what is the price of honor and dignity."
Protoss / zerg campaign. The plot parallel to the SC Third Campaign - The Fall. At the moment: released episodes I, II, III, IV, V, VI and VII. Episode VIII (final) in plans. In all episodes is functioning the difficulty level selection mechanism, so you can choose your level of gameplay. Different types of tasks, the high computer's AI. No voices for characters, subtitles on! :) Have a nice play!
Starcraft - Mass Recall: Brood War campaigns remake, by various authors
This is a remake of Blizzard's 1998 original campaigns. It features Starcraft II UI and graphics with Brood War missions, units and dialogs. The difficulty is higher than the original.
Rebel Yell (SC1 Terran Campaign Remake) by Ultraling and Jones
Overmind (SC1 Zerg Campaign Remake) by Jones
The Fall (SC1 Protoss Campaign Remake) by christdaugherty
The Stand (BW Protoss Campaign Remake) by Telenil & Jimm3110
The Iron Fist (BW UED Campaign Remake) by Jones
Queen of Blades (BW Zerg Campaign Remake) by Telenil, Jones & Jimm3110
Bio-Tech Company by njordys
The Bio-Tech company conducts high quality, affordable research on extraterrestrial lifeforms. Our motivated team of experienced scientist have a thorough understanding of the care and breeding, and subjugation, of alien species. What could possibly go wrong?
Crimson Moon by EivindL
"Crimson Moon" is a 10-mission campaign. It features high quality terrain, an engrossing storyline with a high amount of cut scenes, many memorable characters, and a varied set of mission scenarios. Mission objectives range from the familiar (bring a limited amount of units to a special location, destroy the enemy base, survival), to the more unique (stealth, investigation, puzzle solving). The storyline has its fair share of twist and turns, so not too much will be revealed.
Amber Sun by EivindL
"Amber Sunrise" is the follow-up to the "Crimson Moon" campaign. It continues the story over the course of 10 missions. Featuring high quality terrain, recurring characters, new characters and top-of-the-shelf story-telling, the campaign will take you to many places, including dead cities, shallow water grounds, heavily guarded installations, and perhaps even locations you might remember from the previous installment. The emphasis on gameplay originality is higher than ever, with little overlap between missions. Hopefully the maps will both challenge and entertain you.
Ride the Lighting by doonken
Doonken brings to us a simple campaign that should bring plenty of nostalgia for Starcraft I. Join Tosh's bounty hunters as they take on dangerous jobs, and hopefully get paid for them.
Marauders! by acidragoon
Marauders is a lighthearted campaign featuring wildly different scenarios and ideas every mission. Follow the Marauder Squad on their various shenanigans involving revenge, hostile takeovers, and kickin' ass.
Subjection by Gradius
StarCraft: Subjection is a fully voice-acted 8 mission singleplayer campaign for StarCraft II: Wings of Liberty that features four difficulty levels of Brood War style gameplay. Search for the keyword "Subjection" on the North American or European server on Battle.net.
Misc
CCI Dependencies Mod File by Tyneara
Facts
- Date created
- Jul 19, 2011
- Category
- Last update
- Apr 21, 2013
- Development stage
- Release
- Language
- enUS
- License
- Public Domain
- Downloads
- 12,058
- Recent files
- R: Hand of Humanity 21.4.2013 Apr 21, 2013
- B: CCIDependencies Nov 29, 2012
- B: SereneCompleteBetav2 Sep 10, 2011
- Reply
- #98
TopOpT Apr 14, 2013 at 03:59 UTC - 0 likesI think this is an awesome idea. I just started messing around with the editor since my internet won't support online play and I really enjoy it. I stumbled upon this community and I'm excited to become a part of it. I plan on doing a campaign as well but I work full time, go to school full time, and have gf that all take up a lot of my time. I'm currently learning the data editor part. I'm going to play the above campaigns and I can't wait to see what else everyone comes up with. Once I finish the opening cinematic for mine, I will post it.
- Reply
- #97
njordys Apr 04, 2013 at 22:06 UTC - 0 likesI'd love to contribute to something. If we could establish an effective way to coordinate our work routine and delegate tasks I believe we could make something worthwhile. But that's easier said then done.
On another note I'd like to put myself out there: If anyone have a project they like input on or some tweaking on then I'm interested to take a look at it. Also, I'm looking for people to take a look at my missions before I upload them since I have a history of uploading missions with bugs and design faults.
- Reply
- #96
Tyneara Mar 23, 2013 at 17:00 UTC - 0 likesI'd love to see some teams form out of the authors here, but it's up to each individual author to do so. I know I don't have the time currently, but others might and hopefully this provides a meeting point where people can not only play campaigns, but find similarly interested authors.
- Reply
- #95
Terhonator Mar 12, 2013 at 22:07 UTC - 0 likes(For Telenil)
Yes, I'm going to use AI editor as a part of improving all missions.
In latest .zip file missions 1-3 attack waves are not finalized yet. Actually I uploaded that version of these missions as a mistake when I uploaded mission 16.
- Reply
- #94
EivindL Mar 11, 2013 at 22:45 UTC - 1 likeThe quality may be varied, but I'd welcome anyone who gives a serious try, which I say even if I do not have the authority to decide which campaigns are given entry. We need to encourage people to make them. It is still just a shadow of a community, but yet so full of potential. The editor is very complex, and people who excel at storytelling are not typically programmers.
But you don't have to be. I'm not. I almost didn't touch the data editor. When I did, it was to configure a name, change a small stat or something, and that's not too hard. If you can do terrain and some triggers, you've come a long way. If you have patience too, all that remains is... making a campaign.
A solution to making greater campaigns might be start doing things in teams. A Blizzard campaign has a lot of people working together, so it should be a lot to expect for a single person to make a great custom campaign.
- Reply
- #93
Tyneara Mar 11, 2013 at 12:41 UTC - 0 likesBugger, figures all that careful scripting would get borked by patches. I've removed the link as I've not had a chance and likely won't have a chance to fix it in the immediate future.
Ultimately, all campaigns aren't created equally. Doonken's campaign may be simple, but it does meet the requirements, which are a published mission that works, even if it may not have the most complex of triggers or story or terrain, because ultimately it can be exceptionally subjective.
- Reply
- #92
Telenil Mar 07, 2013 at 10:03 UTC - 0 likes@Terhonator: Go
I recommend using the "AI editor" that came a few patches ago. It is more user-friendly and it has the about the same capabilities as the triggers.
- Reply
- #91
Terhonator Feb 24, 2013 at 18:11 UTC - 0 likesThanks for comment MRaynor.
I agree that Hand of Humanity missions are very similiar at the moment. To be honest all attack waves use same formula at the moment in all missions. I recommend you to test mission 12 because it is only one that is a bit different from "build base and destroy something" missions.
I have a plan to do 20 missions for the campaign and improve quality of all missions. I don't know how long its going to take but at least thats my plan. Mission 16 will be released in March.
- Reply
- #90
MRaynor Feb 23, 2013 at 20:26 UTC - 0 likesThis is a great project and I had lots of fun with it. Kudos to all involved. Here comes my opinion on all the campaigns.
The great:
SC1 remake, Crimson Moon and Bio-Tech Company. All of these provide great varied mission design and a good story.
The good:
Brood and Ashes of Freedom. The missions are great, but its over too soon.
Hand of Humanity. The campaign is long but gets repetitive really soon. You always have to build up a base and are almost always attacked by the same waves in every level. I got to level 10 and got bored. I do not know if this is intentional, but most missions I played can be finished very quickly, if you know the shortcut (i.e. Marine Dropship or Reaver attack at the right spot to destroy the mission target)
Proditor Campaign. The missions are hard at the beginning and easy and a little tedious in the end. The Missions are varied but the abysmal translation drowns the story. I think it is a good one, but could not follow it.
The bad:
Ride the Lightning. I seriously do not know why this is included here, since it does not match the level of any other campaign. The first mission consists of running around on a huge map and trying to find borrowed Zerg. The second mission is a modified multiplayer map were some bases are blocked, two are occupied by zerg, two are open and you have to protect Tosh in the last one. I did not finish this mission.
Serene Baker. Does not work with the latest patch (2.0.4)
- Reply
- #89
Tyneara Nov 28, 2012 at 17:27 UTC - 0 likesIf I don't have to log in to do some form of editing here I tend to remain logged out. However, I do get notifications when I get PMs (though they usually come when I can least deal with them) I do want to get back into SCII editing, especially with HOTS coming out, just finding time is a challenge.
Anyhow, it make take till post christmas, but I'll go through all the campaigns that I've not finished and play them all. My SCII-fu is weak, thankfully campaigns are forgiving, unless you're nimbusqwe, in which case he'll destroy you.