I need to know is the mechanics of bridges in SC2. How to make a movement on the surface of the model? I have suggested that it is necessary to use the attachment. It's right?
So this script will not work? Strange, previously it worked.
<> - Function 01
Options: Action
Parameters
Players = (Empty player group) <PlayerGroup>
Local Variables
<> - pg = (Empty player group) <PlayerGroup>
Actions
Player Group - Add all players in Players to pg
Player Group - Pick each player in Players and do (Actions)
Actions
Function 02((Picked player), pg)
<> - Function 02
Options: Action
Parameters
Player = 0 <Integer>
Players = (Empty player group) <PlayerGroup>
Actions
Player Group - Pick each player in Players and do (Actions)
Actions
I solved the task. To search for ability related upgrade, I used the identical ID(ability and upgrade). Then determined the current level of upgrades. Then returns cost of ability from the catalog.
"Terrazine" and "Custom Resource" this preset type "Resource Type".
I do not understand. Something happened to AI? I can not run AI in the editor. It seems I'm doing as well as before. In the setting of players i selected AI, race Orc. Trigger.
Another thing I noticed. If you move the starting point further from the mines, then AI starts to build a base.
AI does not train peons. Probably this is the reason.
Hello
I make the transfer progress between the maps. Trying to transfer the level of ability . I use function "Add Level To Unit Ability". However, it is not working correctly. Is there a way to automatically raise the level of ability?
Otherwise, I use the function to "Issues order", and use the ability of learning.
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I need to know is the mechanics of bridges in SC2. How to make a movement on the surface of the model? I have suggested that it is necessary to use the attachment. It's right?
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Is there a guide how to create model of the bridge?
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In the model
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WarCraft 3 ScoreScreen
Developed for WarCraft: Armies of Azeroth. Decided to share with you.
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Thank you. I decided to use the other functions
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So this script will not work? Strange, previously it worked.
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Help to decipher this error. What does it mean?
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Thank you. But it is not what I meant.
I solved the task. To search for ability related upgrade, I used the identical ID(ability and upgrade). Then determined the current level of upgrades. Then returns cost of ability from the catalog.
"Terrazine" and "Custom Resource" this preset type "Resource Type".
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How to return the cost of upgrading?
I am trying to do so. But I can not deal with the indexes.
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I do not understand. Something happened to AI? I can not run AI in the editor. It seems I'm doing as well as before. In the setting of players i selected AI, race Orc. Trigger.
Another thing I noticed. If you move the starting point further from the mines, then AI starts to build a base. AI does not train peons. Probably this is the reason.
0
Hello I make the transfer progress between the maps. Trying to transfer the level of ability . I use function "Add Level To Unit Ability". However, it is not working correctly. Is there a way to automatically raise the level of ability?
Otherwise, I use the function to "Issues order", and use the ability of learning.
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Thank. Now, I figured out how it works.
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Thank.
Another question. Let's say I have a layout containing two buttons.
Example.SC2Layout
I create an element of dialogue (FrameExample) with two buttons at the same time (Button1, Button2). Can I get access to every button.
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Is there a way to write down the custom UIFrame into a variable using the name, instead of the function last created dialog element?