That's really strange. You were saying that you've had this problem with other campaigns as well?
Is anyone else having this problem opening up any of the maps for this campaign?
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Some of them are due to the Nova DLC. For whatever reason, I can't open the maps at all when they require the Nova dependency even though it makes no fucking sense that I can't. In any case the problem I have with this campaign I think is completely different.
I read around and apparently being able to open the maps in the editor but not being able to test them has something to do with corrupted map data or something of that sort. Not all the maps have this problem though. Of the ones I've checked, the launcher and mission 1 are the only ones with this problem. Mission 2-4 are fine. Other maps might be fine as well but I haven't checked those
I'm assuming both of you don't have the Nova DLC? Can anyone else that doesn't have the Nova DLC open up Mission 1?
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Ok, so I also don't have Nova DLC so I downloaded the zip, opened ReplicantP1.SC2Map ->Ctrl-F9 and it launched with no issues.
From the intro cutscene it looks decent. And of course - respect for uploading everything at once <3
My impression during first 5 minutes is "DAMN YOU BLIZZARD! We really need a user made campaign option for arcade. Then the mapmaker would have a real reason to fix all these terrible polish issues that I'm seeing. Otherwise mentioning them in thread will feel like I'm bitching cause why would someone go back to fix these little bothersome things.."
Looks like it's not Nova DLC. Maybe LotV dependency?
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I've also been able to play. I opened it via the launcher and showed that error. That means the path of the "Set next map" trigger isn't well specified. You have to type also the folder the maps are in and the name of the map (with or without the .SC2Map I think) with a \ between them.
Very strange.. I do not use the Nova DLC in this campaign, but I have all the other. But that shouldn´t be the problem either, the editor warns you about stuff like that. I think I encountered smiliar problem when my battle.net and editor wasn´t updated
Im not to familiar with this, but I have used the name of the map only, like ReplicantP1. If i put my maps in the map folder (not the one in document) then it works for me, do you mean that I should add something more?
Im not to familiar with this, but I have used the name of the map only, like ReplicantP1. If i put my maps in the map folder (not the one in document) then it works for me, do you mean that I should add something more?
I would look at Discord and how he does it. Basically just copy that. It's nice to have your maps in a separate subfolder within the Maps folder to organize things. Here's the readme file from Discord which does a good job of explaining to the player how to setup their folders.
-"Discord Launcher.SC2Map" to Maps/Discord in your Starcraft II directory
-"Discord T XX.SC2Map" to Maps/Discord/Terran in your Starcraft II directory
(XX refers to any numbered map.)
You likely won't have some of these folder locations in your Starcraft II
directory already so create the folders manually. If you do not place the files in the
correct locations then the launcher will not work properly. However, as long as the
mod is in the correct position you can start each map separately from the editor
if you wish.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Finally found the time to try this. If you're looking to polish this up and make it more professional feeling, here are some pointers:
- I'm getting the same "unable to load map" error everyone else is having
- The protoss civilians have the outline emitter actor event while the high templar don't... it's kind of offputting to see the inconsistency, especially in a cinematic
- The way you have the "hultmanable" "presents" in the UI scroll could be done better with dialogs, especially because there's no subtext so there's an awkward squeak as the text tries to scroll but there's nothing there
- Maybe add a skybox so it's not just a wall of pitch black behind the structures in the first cinematic
- Never been a huge fan of "everyone stands around talking" cinematics because they boil down to just reading text and staring at units standing there. Especially as the very beginning of campaign is unfolding, you should try to grab attention more quickly with more action and excitement.
- The hero's attack doesn't have a launch or impact sound
- Set game speed to Faster
- The "constriction" zerg infestation unit has no wireframe
- Hero has no death animation
- You can't skip this opening cinematic? This is a huge detriment if I'm starting over (which I am)
- The map data still shows your map name as "Just Another Starcraft 2 map"
- I'd recommend setting up an AI that actually builds attack waves and behaves like the computer in the campaign for a more realistic feel
- you spelled "Mengsk" wrong. There are a few other grammar/spelling errors but this is the worst.
- The macro section follows the tired model of "mass units while holding off small attacks then A-move into enemy base." This was fine in Starcraft 1, but in the Sc2 campaign almost every mission has some unique plot devices or mechanics to shake things up. Check out how the campaign does it.
Overall, the map wasn't bad, and I'm excited to see where this goes! Hope my critique helps.
The hero has a death animation, but the unis is the Adept, which Death animation isn't so polieshed after all. Just look at the model itself on the editor.
The hero has a death animation, but the unis is the Adept, which Death animation isn't so polieshed after all. Just look at the model itself on the editor.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@JayborinoPlays: Go
Like @deltronlive said ;)
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
No. So far, only the launcher and mission 1 have this problem. Mission 2 works. I'll try out mission 3 in a bit
Edit
Mission 3 and 4 work.
@redlerred7: Go
That's really strange. You were saying that you've had this problem with other campaigns as well?
Is anyone else having this problem opening up any of the maps for this campaign?
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
Some of them are due to the Nova DLC. For whatever reason, I can't open the maps at all when they require the Nova dependency even though it makes no fucking sense that I can't. In any case the problem I have with this campaign I think is completely different.
I read around and apparently being able to open the maps in the editor but not being able to test them has something to do with corrupted map data or something of that sort. Not all the maps have this problem though. Of the ones I've checked, the launcher and mission 1 are the only ones with this problem. Mission 2-4 are fine. Other maps might be fine as well but I haven't checked those
I have the same problem with redlerred7.
Ever since nova corpse dlc is out many map gives "unable to open map".
I can open them in the editor, but when press test map ... yeah ...
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
@redlerred7: Go
I'm assuming both of you don't have the Nova DLC? Can anyone else that doesn't have the Nova DLC open up Mission 1?
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Ok, so I also don't have Nova DLC so I downloaded the zip, opened ReplicantP1.SC2Map ->Ctrl-F9 and it launched with no issues.
From the intro cutscene it looks decent. And of course - respect for uploading everything at once <3
My impression during first 5 minutes is "DAMN YOU BLIZZARD! We really need a user made campaign option for arcade. Then the mapmaker would have a real reason to fix all these terrible polish issues that I'm seeing. Otherwise mentioning them in thread will feel like I'm bitching cause why would someone go back to fix these little bothersome things.."
I think I'll be playing this now
:D
I played all the missions and i dont have nova dlc.
Looks like it's not Nova DLC. Maybe LotV dependency?
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I've also been able to play. I opened it via the launcher and showed that error. That means the path of the "Set next map" trigger isn't well specified. You have to type also the folder the maps are in and the name of the map (with or without the .SC2Map I think) with a \ between them.
@redlerred7: Go
Very strange.. I do not use the Nova DLC in this campaign, but I have all the other. But that shouldn´t be the problem either, the editor warns you about stuff like that. I think I encountered smiliar problem when my battle.net and editor wasn´t updated
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
I can load and play the Beta Version you send me to test just fine (it was version 771 if not mistaken).
But the newer version you uploaded (version 830 I think) give the unable to open map message.
So.. something that you add in the map (doodads, triggers etc) might what break it for me.
[Edited]
The Replicant Review
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@TheSC2Maniac: Go
Im not to familiar with this, but I have used the name of the map only, like ReplicantP1. If i put my maps in the map folder (not the one in document) then it works for me, do you mean that I should add something more?
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@EDHRIANO: Go
hmm, wondering how to fix this. Shouldn´t we all have the same version if eveything is updated?
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
What need to be updated?
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
The battle net client and editor
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
I would look at Discord and how he does it. Basically just copy that. It's nice to have your maps in a separate subfolder within the Maps folder to organize things. Here's the readme file from Discord which does a good job of explaining to the player how to setup their folders.
-"Discord Launcher.SC2Map" to Maps/Discord in your Starcraft II directory
-"Discord T XX.SC2Map" to Maps/Discord/Terran in your Starcraft II directory (XX refers to any numbered map.)
You likely won't have some of these folder locations in your Starcraft II directory already so create the folders manually. If you do not place the files in the correct locations then the launcher will not work properly. However, as long as the mod is in the correct position you can start each map separately from the editor if you wish.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Finally found the time to try this. If you're looking to polish this up and make it more professional feeling, here are some pointers:
- I'm getting the same "unable to load map" error everyone else is having
- The protoss civilians have the outline emitter actor event while the high templar don't... it's kind of offputting to see the inconsistency, especially in a cinematic
- The way you have the "hultmanable" "presents" in the UI scroll could be done better with dialogs, especially because there's no subtext so there's an awkward squeak as the text tries to scroll but there's nothing there
- Maybe add a skybox so it's not just a wall of pitch black behind the structures in the first cinematic
- Never been a huge fan of "everyone stands around talking" cinematics because they boil down to just reading text and staring at units standing there. Especially as the very beginning of campaign is unfolding, you should try to grab attention more quickly with more action and excitement.
- The hero's attack doesn't have a launch or impact sound
- Set game speed to Faster
- The "constriction" zerg infestation unit has no wireframe
- Hero has no death animation
- You can't skip this opening cinematic? This is a huge detriment if I'm starting over (which I am)
- The map data still shows your map name as "Just Another Starcraft 2 map"
- I'd recommend setting up an AI that actually builds attack waves and behaves like the computer in the campaign for a more realistic feel
- you spelled "Mengsk" wrong. There are a few other grammar/spelling errors but this is the worst.
- The macro section follows the tired model of "mass units while holding off small attacks then A-move into enemy base." This was fine in Starcraft 1, but in the Sc2 campaign almost every mission has some unique plot devices or mechanics to shake things up. Check out how the campaign does it.
Overall, the map wasn't bad, and I'm excited to see where this goes! Hope my critique helps.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
The hero has a death animation, but the unis is the Adept, which Death animation isn't so polieshed after all. Just look at the model itself on the editor.
The hero has a death animation, but the unis is the Adept, which Death animation isn't so polieshed after all. Just look at the model itself on the editor.