I'm basically giving the warhound a big blade attachment, which I can create and attach, but the problem is that the actor stays in the same rotation all the time instead of rotating and moving with the unit. What flag(s) need to be checked to fix this? Been messing with it for a while and no luck. Thanks a lot!! :)
What makes the missiles fly into the air and look like they do burst air damage, even if fired from an air unit? How can you calibrate it to make it look appropriate for a ground to ground attack?
In contrast with every other building, it is unable to be hit by area of effect damage. For example, I modified psi storm to hit structures, I made the creep pod a structure, and it still doesn't hit the creep pod. I tried looking through the unit data and can't find out the reason why, anyone have an idea? The targeting indicator doesn't show up either.
I still cannot log into the editor... it's more broken than before. There is a new log-in screen for the editor, and when I put in my password and hit "Log in" the screen just refreshes. And yes I have the correct credentials, I can log into bnet for ladder games with same user/pw just fine.
I cannot load swarm/lotv dependencies, so I cannot open my map. Anyone know workaround?
I'm stuck at this:
Edit: Yes I know about having to select the "region," it still does not go through for me
You're asking a lot of stuff, can you be more specific?
Try just duplicating a supply depot (creating new unit, actor and model) then change its model to your custom model, that should get you 90% of the way.
Yes there is a limit, I believe it's 50? 64 maybe? It's definitely less than 100 but more than 40 I just can't remember right now. After a unit is full of behaviors, I think each new behavior added just won't attach.
So if you're thinking about having hundreds of behaviors as some sort of upgrade or tracking system, it definitely won't work, sadly.
The Artanis Mothership has a unique capability... when giving a new "move" order it, its change in direction smoothly and slowly and has a noticeable radius. It's very natural looking. All other units change direction immediately (or turn first, if like the siege tank) and there is no arc in the turn. I can't figure out what makes the mothership do this?
Sweet man thanks. I see the infestor has something called "AIThinkInfestor" and I wanted to edit it... but that data entry isn't there under "Tactical AI Data" and instead has entries like burrow up, burrow down, etc. AIThinkInfestor might be some sort of Set type effect somewhere else?
Also, if you know, how do Target Finds work? I know how to use Target Sorts but don't see how they are quite different, or how to use the Finds. Thanks :)
Thanks tangocraft for another solid answer! Where are these "tactical AI Functions" created or governed? Can't find the tab in the data editor and would love to learn about these.
I have A.I. set up for some computer players and I want to trigger when they burrow/unburrow, but for some reason the A.I. is taking over and unburrowing whenever units are nearby. Anyone help?
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I'm basically giving the warhound a big blade attachment, which I can create and attach, but the problem is that the actor stays in the same rotation all the time instead of rotating and moving with the unit. What flag(s) need to be checked to fix this? Been messing with it for a while and no luck. Thanks a lot!! :)

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My first guess would be to check the unit's resource cost in two places:
1: under the units tab of the units themselves
2: under the build ability for the drone
The final resource price you see in game is these 2 values added together... so there could be some mismatching?
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What makes the missiles fly into the air and look like they do burst air damage, even if fired from an air unit? How can you calibrate it to make it look appropriate for a ground to ground attack?
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In reply to bilxor:
Figured it out... It was "destructible" unit tag :p
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In the editor there is a "creep pod" campaign unit, looks like this:
https://vignette.wikia.nocookie.net/zerg-expanded/images/a/a4/Infestation_pustule.jpg/revision/latest?cb=20170117030327
In contrast with every other building, it is unable to be hit by area of effect damage. For example, I modified psi storm to hit structures, I made the creep pod a structure, and it still doesn't hit the creep pod. I tried looking through the unit data and can't find out the reason why, anyone have an idea? The targeting indicator doesn't show up either.
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Are you familiar with using Target Sorts for weapons? Those do exactly what you're looking for I think.
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I still cannot log into the editor... it's more broken than before. There is a new log-in screen for the editor, and when I put in my password and hit "Log in" the screen just refreshes. And yes I have the correct credentials, I can log into bnet for ladder games with same user/pw just fine.
I cannot load swarm/lotv dependencies, so I cannot open my map. Anyone know workaround?

I'm stuck at this:
Edit: Yes I know about having to select the "region," it still does not go through for me
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Thank you so much Lazzoro! Never would have figured that out myself, I have never published anything!
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You're asking a lot of stuff, can you be more specific?
Try just duplicating a supply depot (creating new unit, actor and model) then change its model to your custom model, that should get you 90% of the way.
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https://us.forums.blizzard.com/en/sc2/t/sc2-editor-is-currently-broken/758/7
Someone said if you are logged in, it should work. But that doesn't work for me :(
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Yes there is a limit, I believe it's 50? 64 maybe? It's definitely less than 100 but more than 40 I just can't remember right now. After a unit is full of behaviors, I think each new behavior added just won't attach.
So if you're thinking about having hundreds of behaviors as some sort of upgrade or tracking system, it definitely won't work, sadly.
0
The Artanis Mothership has a unique capability... when giving a new "move" order it, its change in direction smoothly and slowly and has a noticeable radius. It's very natural looking. All other units change direction immediately (or turn first, if like the siege tank) and there is no arc in the turn. I can't figure out what makes the mothership do this?
0
Sweet man thanks. I see the infestor has something called "AIThinkInfestor" and I wanted to edit it... but that data entry isn't there under "Tactical AI Data" and instead has entries like burrow up, burrow down, etc. AIThinkInfestor might be some sort of Set type effect somewhere else?
Also, if you know, how do Target Finds work? I know how to use Target Sorts but don't see how they are quite different, or how to use the Finds. Thanks :)
0
Thanks tangocraft for another solid answer! Where are these "tactical AI Functions" created or governed? Can't find the tab in the data editor and would love to learn about these.
0
I have A.I. set up for some computer players and I want to trigger when they burrow/unburrow, but for some reason the A.I. is taking over and unburrowing whenever units are nearby. Anyone help?