^^ This is a solid answer. Can you set the value for model scale in Send Actor Message to a variable though? I didn't think you could.
I'd like to also add that you could use the Convert Circle To Region action repeated X times (like 2-3 times per second should be plenty), with the radius of the circle being an integer that decreases over time, giving the effect area that "shrinking" phenomenon. You may just have to do a little math and testing to make the actor itself do its thing to make sure it runs parallel to the effect area.
Are you constructing naval units out of a "sea factory" type building? Or will all the ships be pre-placed/triggered in?
You could just make a pathing barrier around your ocean, which would block land units like marines from walking in and ships from walking out. If you're building ships, things get a little trickier, and you'd have to have some sort of system for forcing your shipyard/factory to be built near water, which is an all new can of worms.
Yeah that looks like an all new weapon to me, not just an edited version of the ATG lasers. Look at the Raynor03 (i think?) WoL mission where the Hyperion first appears and descends on the Zerg and wipes them off the planet in a cutscene at the end of the level. I think we're seeing that weapon.
I believe an edited version of the "cutscene" Hyperion weapon is what appears in this video, but with much longer range and faster firing. That is my best guess at least.
OneTwoSC also has some great tutorials as well on YouTube. The editor can be a little meticulous but just watching it once will make you learn SUPER fast!
Yeah I thought that too so I did a debug where the the turret actor is only created when a specific behavior is given to the structure, and the only way the behavior is brought into the game is via this one debug trigger. Yet a copy of the turret will still appear during a battle when switching targets after its original target is killed (very weird time to create it, regardless).
A few patches ago this was working fine. This makes me think I've discovered a bug, but I hate coming to that conclusion. Thanks for your comment.
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^^ This is a solid answer. Can you set the value for model scale in Send Actor Message to a variable though? I didn't think you could.
I'd like to also add that you could use the Convert Circle To Region action repeated X times (like 2-3 times per second should be plenty), with the radius of the circle being an integer that decreases over time, giving the effect area that "shrinking" phenomenon. You may just have to do a little math and testing to make the actor itself do its thing to make sure it runs parallel to the effect area.
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Are you constructing naval units out of a "sea factory" type building? Or will all the ships be pre-placed/triggered in?
You could just make a pathing barrier around your ocean, which would block land units like marines from walking in and ships from walking out. If you're building ships, things get a little trickier, and you'd have to have some sort of system for forcing your shipyard/factory to be built near water, which is an all new can of worms.
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In reply to Forge_User_42815165:
I believe an edited version of the "cutscene" Hyperion weapon is what appears in this video, but with much longer range and faster firing. That is my best guess at least.
0.950865051903114
In reply to Alleyvipersc2:
0.951517265434252
In reply to hoanggiang12:
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Hey there, welcome!
OneTwoSC also has some great tutorials as well on YouTube. The editor can be a little meticulous but just watching it once will make you learn SUPER fast!
https://www.youtube.com/user/OneTwoSC/videos
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haha AV you've done it again. This is awesome.
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In reply to MaskedImposter:
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So when you have a map open, then you open a second map, you can switch between the 2 using the Window >> then select the other map.
Is it possible to close ONE of the maps without closing out of the editor altogether and restarting?
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Thanks for your well thought out review, it was informative to read
Some cautionary tales here for other mappers
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Good to see this thread still up and kicking ass! And great job Jayborino!
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Sorry if this has been asked already Alley but are these models available for use in other's projects?
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One of the most badass models yet!
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In reply to Alleyvipersc2:
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Yeah I thought that too so I did a debug where the the turret actor is only created when a specific behavior is given to the structure, and the only way the behavior is brought into the game is via this one debug trigger. Yet a copy of the turret will still appear during a battle when switching targets after its original target is killed (very weird time to create it, regardless).
A few patches ago this was working fine. This makes me think I've discovered a bug, but I hate coming to that conclusion. Thanks for your comment.