So I've put some of the basic commands on the command card (like move, patrol, and attack) but they don't show up on the unit's command card in-game. Is there another step?
Thanks. So I manually have to replace every sound clip on the "Sounds - Group Sounds" and "Sounds - Sounds" field to make it match up with the marine? Seems awfully tedious.
Also, it says "For those with keen observational skills - you will notice that our Marine has no attack, he cannot move and only has 1 hit-point." I don't see this listed anywhere, what orange button do I need enabled to find and edit this information?
So I've poked around with a few tutorials and found most of them honestly aren't that good. here's the one I've found to be the most straightforward and am currently referencing:
I've created my "unit" and the corresponding "actor" thing, and have linked the "actor" to the unit from where it says Token on the actor tab. However, this tutorial has different fields than I have (maybe it's old?) and even though I can place my unit on a map, it won't talk, move or do anything really. If someone can direct me from here that would be awesome.
How do you make organic cliffside butt up right against manmade cliffside? When I try to place one over the other, it leaves a small gap in between. I'm trying to join them so they appear as one continuous wall. Thanks!
Is it just me, or does it seem like it is extremely hard to shape particular cliff side surfaces? I find it practically impossible to make right angles on cliffsides, such as those used in an installation type map. What am I doing wrong? I tried different brush sizes and shapes.
I'm talking about things like sniper-rifle Raynor and the firebat. I am really new to the editor, but have been poking around the units tab and can't find them. Sorry if my noob-tastic question is borderline idiotic.
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@DrSuperEvil: Go
So I've put some of the basic commands on the command card (like move, patrol, and attack) but they don't show up on the unit's command card in-game. Is there another step?
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Thanks. So I manually have to replace every sound clip on the "Sounds - Group Sounds" and "Sounds - Sounds" field to make it match up with the marine? Seems awfully tedious.
Also, it says "For those with keen observational skills - you will notice that our Marine has no attack, he cannot move and only has 1 hit-point." I don't see this listed anywhere, what orange button do I need enabled to find and edit this information?
Thanks for all the help.
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So I've poked around with a few tutorials and found most of them honestly aren't that good. here's the one I've found to be the most straightforward and am currently referencing:
http://www.stardepot.org/33/creating-a-unit-from-scratch
I've created my "unit" and the corresponding "actor" thing, and have linked the "actor" to the unit from where it says Token on the actor tab. However, this tutorial has different fields than I have (maybe it's old?) and even though I can place my unit on a map, it won't talk, move or do anything really. If someone can direct me from here that would be awesome.
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How do you make organic cliffside butt up right against manmade cliffside? When I try to place one over the other, it leaves a small gap in between. I'm trying to join them so they appear as one continuous wall. Thanks!
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@Gorandor: Go
looks awesome. part of a cinematic?
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Is it just me, or does it seem like it is extremely hard to shape particular cliff side surfaces? I find it practically impossible to make right angles on cliffsides, such as those used in an installation type map. What am I doing wrong? I tried different brush sizes and shapes.
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Awesome, thank you very much DrSuperEvil
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I'm talking about things like sniper-rifle Raynor and the firebat. I am really new to the editor, but have been poking around the units tab and can't find them. Sorry if my noob-tastic question is borderline idiotic.