Hmm I don't know of a way to do that, what I would do is boil it down to 4-16 cliff areas you want to play with, and then toggle those as the map progresses. I don't know your gameplay mechanics but I think it would still be cool.
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Mar 23, 2023Posted in: Data
I'm basically giving the warhound a big blade attachment, which I can create and attach, but the problem is that the actor stays in the same rotation all the time instead of rotating and moving with the unit. What flag(s) need to be checked to fix this? Been messing with it for a while and no luck. Thanks a lot!! :)
Feb 10, 2021Posted in: Data
My first guess would be to check the unit's resource cost in two places:
1: under the units tab of the units themselves
2: under the build ability for the drone
The final resource price you see in game is these 2 values added together... so there could be some mismatching?
Jun 17, 2020bilxor posted a message on Question about Hurricane Missiles (Battlecruiser ability)Posted in: Data
What makes the missiles fly into the air and look like they do burst air damage, even if fired from an air unit? How can you calibrate it to make it look appropriate for a ground to ground attack?
Jun 14, 2020Posted in: Data
In the editor there is a "creep pod" campaign unit, looks like this:
In contrast with every other building, it is unable to be hit by area of effect damage. For example, I modified psi storm to hit structures, I made the creep pod a structure, and it still doesn't hit the creep pod. I tried looking through the unit data and can't find out the reason why, anyone have an idea? The targeting indicator doesn't show up either.
Jul 11, 2019Posted in: General Chat
I still cannot log into the editor... it's more broken than before. There is a new log-in screen for the editor, and when I put in my password and hit "Log in" the screen just refreshes. And yes I have the correct credentials, I can log into bnet for ladder games with same user/pw just fine.
I cannot load swarm/lotv dependencies, so I cannot open my map. Anyone know workaround?
I'm stuck at this:
Edit: Yes I know about having to select the "region," it still does not go through for me
Jun 21, 2019Posted in: General Chat
Thank you so much Lazzoro! Never would have figured that out myself, I have never published anything!
Jun 19, 2019Posted in: General Chat
Someone said if you are logged in, it should work. But that doesn't work for me :(
Jun 13, 2019Posted in: Data
Yes there is a limit, I believe it's 50? 64 maybe? It's definitely less than 100 but more than 40 I just can't remember right now. After a unit is full of behaviors, I think each new behavior added just won't attach.
So if you're thinking about having hundreds of behaviors as some sort of upgrade or tracking system, it definitely won't work, sadly.
Jun 13, 2019bilxor posted a message on How does the campaign mothership turn like it does?Posted in: Data
The Artanis Mothership has a unique capability... when giving a new "move" order it, its change in direction smoothly and slowly and has a noticeable radius. It's very natural looking. All other units change direction immediately (or turn first, if like the siege tank) and there is no arc in the turn. I can't figure out what makes the mothership do this?
Jun 3, 2019bilxor posted a message on What makes zerg A.I units automatically burrow/unburrow and how to turn this off?Posted in: Data
Sweet man thanks. I see the infestor has something called "AIThinkInfestor" and I wanted to edit it... but that data entry isn't there under "Tactical AI Data" and instead has entries like burrow up, burrow down, etc. AIThinkInfestor might be some sort of Set type effect somewhere else?
Also, if you know, how do Target Finds work? I know how to use Target Sorts but don't see how they are quite different, or how to use the Finds. Thanks :)
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