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  • bilxor
  • Registered User
  • Member for 10 years, 7 months, and 13 days
    Last active Mon, Aug, 23 2021 22:58:22
  • 5 Followers
  • 944 Total Posts
  • 9 Thanks
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    Feb 10, 2021
    bilxor posted a message on Resource Costs refusing to Display

    My first guess would be to check the unit's resource cost in two places:

    1: under the units tab of the units themselves
    2: under the build ability for the drone

    The final resource price you see in game is these 2 values added together... so there could be some mismatching?

    Posted in: Data
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    Jun 17, 2020
    bilxor posted a message on Question about Hurricane Missiles (Battlecruiser ability)

    What makes the missiles fly into the air and look like they do burst air damage, even if fired from an air unit? How can you calibrate it to make it look appropriate for a ground to ground attack?

    Posted in: Data
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    Jun 14, 2020
    bilxor posted a message on Unit can't be targeted by AoE?

    In reply to bilxor:

     Figured it out... It was "destructible" unit tag :p

    Posted in: Data
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    Jun 14, 2020
    bilxor posted a message on Unit can't be targeted by AoE?

    In the editor there is a "creep pod" campaign unit, looks like this:

    https://vignette.wikia.nocookie.net/zerg-expanded/images/a/a4/Infestation_pustule.jpg/revision/latest?cb=20170117030327

    In contrast with every other building, it is unable to be hit by area of effect damage. For example, I modified psi storm to hit structures, I made the creep pod a structure, and it still doesn't hit the creep pod. I tried looking through the unit data and can't find out the reason why, anyone have an idea? The targeting indicator doesn't show up either. 

    Posted in: Data
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    Sep 2, 2019
    bilxor posted a message on Minimum Search Range

    Are you familiar with using Target Sorts for weapons? Those do exactly what you're looking for I think. 

    Posted in: Data
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    Jul 11, 2019
    bilxor posted a message on So the editor seems broken now? Anyone know workaround

    I still cannot log into the editor... it's more broken than before. There is a new log-in screen for the editor, and when I put in my password and hit "Log in" the screen just refreshes. And yes I have the correct credentials, I can log into bnet for ladder games with same user/pw just fine.

     

    I cannot load swarm/lotv dependencies, so I cannot open my map. Anyone know workaround?

    I'm stuck at this:




    Edit: Yes I know about having to select the "region," it still does not go through for me

    Posted in: General Chat
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    Jun 21, 2019
    bilxor posted a message on So the editor seems broken now? Anyone know workaround

    Thank you so much Lazzoro! Never would have figured that out myself, I have never published anything!

    Posted in: General Chat
  • View bilxor's Profile

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    Jun 19, 2019
    bilxor posted a message on need help on create a new unit

    You're asking a lot of stuff, can you be more specific?

    Try just duplicating a supply depot (creating new unit, actor and model) then change its model to your custom model, that should get you 90% of the way.

    Posted in: Data
  • View bilxor's Profile

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    Jun 19, 2019
    bilxor posted a message on So the editor seems broken now? Anyone know workaround

    https://us.forums.blizzard.com/en/sc2/t/sc2-editor-is-currently-broken/758/7

    Someone said if you are logged in, it should work. But that doesn't work for me :(

    Posted in: General Chat
  • View bilxor's Profile

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    Jun 13, 2019
    bilxor posted a message on Max number of behaviors on a unit?

    Yes there is a limit, I believe it's 50? 64 maybe? It's definitely less than 100 but more than 40 I just can't remember right now. After a unit is full of behaviors, I think each new behavior added just won't attach.

     

    So if you're thinking about having hundreds of behaviors as some sort of upgrade or tracking system, it definitely won't work, sadly. 

    Posted in: Data
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    Jun 13, 2019
    bilxor posted a message on How does the campaign mothership turn like it does?

    The Artanis Mothership has a unique capability... when giving a new "move" order it, its change in direction smoothly and slowly and has a noticeable radius. It's very natural looking. All other units change direction immediately (or turn first, if like the siege tank) and there is no arc in the turn. I can't figure out what makes the mothership do this?

    Posted in: Data
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    Jun 3, 2019
    bilxor posted a message on What makes zerg A.I units automatically burrow/unburrow and how to turn this off?

    Sweet man thanks. I see the infestor has something called "AIThinkInfestor" and I wanted to edit it... but that data entry isn't there under "Tactical AI Data" and instead has entries like burrow up, burrow down, etc. AIThinkInfestor might be some sort of Set type effect somewhere else? 

    Also, if you know, how do Target Finds work? I know how to use Target Sorts but don't see how they are quite different, or how to use the Finds. Thanks :)

    Posted in: Data
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    Jun 3, 2019
    bilxor posted a message on What makes zerg A.I units automatically burrow/unburrow and how to turn this off?

    Thanks tangocraft for another solid answer! Where are these "tactical AI Functions" created or governed? Can't find the tab in the data editor and would love to learn about these.

    Posted in: Data
  • View bilxor's Profile

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    Jun 2, 2019
    bilxor posted a message on What makes zerg A.I units automatically burrow/unburrow and how to turn this off?

    I have A.I. set up for some computer players and I want to trigger when they burrow/unburrow, but for some reason the A.I. is taking over and unburrowing whenever units are nearby. Anyone help?

    Posted in: Data
  • View bilxor's Profile

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    May 16, 2019
    bilxor posted a message on SC2 Mapster Upgrade Discussion Thread

    I am going to sc2mapster.com on my phone and it appears impossible to access the forums via mobile. There's just no navigation bar. Will this be fixed?

    Posted in: General Chat
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