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    posted a message on SC2: Mass Recall. Is it possible to replace ingame unit portraits?

    In reply to XCraftin4K:

    Go into the Data editor and look at the Models type. Search "portrait" and every unit portrait in the game should come up. Now within each entry is the "(Basic) Art: Image" field that points to a .dds file type image. Just replace each of these with your custom art and you're set. 

    There's also the matter of forcing the portraits to be static instead of 3D models as a player option. I know it does that automatically on some graphical presets but don't know off the top of my head how to force it on. Maybe someone else can chime in but that's a start :)
    Posted in: General Chat
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    posted a message on SC2: Mass Recall. Is it possible to replace ingame unit portraits?

    In reply to XCraftin4K:

     If you just wanna use static unanimated portraits that changes everything. I belirve there is a data field just for that. That difficulty is about a 2. Hardest part will be making the portraits look good because of the size difference. Sc:r portraits are much more square so will look pretty wonky or cutoff unless you're decent at Photoshop.
    Posted in: General Chat
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    posted a message on Starcraft 1 maps

    No you can't open one games maps with the other game, they are totally different engines and don't play with each other at all. Sorry.

    Posted in: General Chat
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    posted a message on SC2: Mass Recall. Is it possible to replace ingame unit portraits?

    In reply to XCraftin4K:

     Hey man I saw your post on reddit! Let me also welcome you to mapster.
    Maybe you could also share a little more about what you're trying to do in your project? Like make a custom campaign or something along those lines? 

    As far as giving you a number of difficulty, I would put it at about a 9. I've been making maps/campaigns for about 4 years, I'm definitely no super programming badass but this is over my head. You'd have to not only learn the map editor (which itself has a learning curve that scares almost everyone off) but also some 3D editing software (like 3DS MAX I'd guess, I don't know much about it but work with people who do) and re-render/transfer the art into a new file format and size in order to make it work. So you'd probably also have to be a pretty decent 3D artist and have good knowledge of how different 3D softwares work to make any sort of progress. Also note that the portraits in remastered are different dimensions than SC2, so there's even more tinkering on your part.

    So you're looking at learning at least 2-3 different pieces of 3D design software (probably about $200 each if bought) and that's before you even start learning about making portraits work in game. And this is really more of a "polish" than a true game idea; if you did this, I would bet a huge number of your players wouldn't even notice. The Sc2 portraits really aren't bad, and in many cases are pretty similar to the SC:R portraits to begin with.

    But don't let us scare you off, if you're really enthused about this I love it. The only reason any of us are here is that we are unhealthily passionate about using the clunky old editor. Shoot me a PM and I can connect you with some of my artist friends.
    Posted in: General Chat
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    posted a message on My Ultimate Project: LifeForce

    I'll send out next emails tomorrow :)

    Posted in: Map Feedback
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    posted a message on My Ultimate Project: LifeForce

    what bugs?

    Posted in: Map Feedback
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    posted a message on My Ultimate Project: LifeForce

    what's wrong with it now? Balance issue or bug?

    Posted in: Map Feedback
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    posted a message on My Ultimate Project: LifeForce

    Great question... mission 5 will probably be done next week then beta testing the following 2ish weeks. Yeah it took a year of on and off work but it has an incredible amount of custom stuff. It's huge, easily twice as big as any previous map. May just release that on its own. Other maps probably 6 months out but will be much faster. 

    Posted in: Map Feedback
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    posted a message on My Ultimate Project: LifeForce

    Far too many good abandoned projects... would never let that happen :)

    Posted in: Map Feedback
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    posted a message on Stan, The One-And-Only Taco Man, Is BACK!

    Welcome back!!!

    Posted in: General Chat
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    posted a message on My Ultimate Project: LifeForce

    In reply to TChosenOne:

     
    Haha very deserved

    Still working on it every day, but you know how life is

    Hoping to release next mission (yes just 1, QQ) by the end of the month
    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    In reply to Hultmanable:

     
    Working on it almost daily! Thanks for asking. I have another mission for my campaign 95% done, kind of got carried away with it and it's about 2 - 2.5 hours of playtime, so really more like 2 or 3 missions in one. I think I'll release that one about this time next month.
    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    Love to see new progress on old campaigns 

    Keep up the great work Hult. And excellent terraining

    Posted in: Map Feedback
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    posted a message on Timer Opacity

    In reply to Dorkles:

     

    So does it make the countdown blue then permanently? I sorta liked the green. 

    I'm guessing it's the last two trigger actions in conjunction that make the timer readable again?

    Posted in: Triggers
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    posted a message on Temporal Paradox Discovered: 1 sec ≠ 1 sec

    Was making a custom dialog-based timer and discovered something wonky in the game... waiting 1 "Real Time" second is actually more time than a second. I used a stopwatch and compared 5 minutes real time to 5 minutes "Blizzard Real Time" and it doesn't add up. If you want to really wait 1 second, you need to wait .97 "Real Time" seconds via trigger. Not a ton of really useful applications, but if you are making timers and want them to be right, interesting nonetheless. Weird how Blizzard didn't get this right.

    Posted in: General Chat
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