• 0

    posted a message on STARCRAFT: Darkness Rises Prolog. Map Feedback

    In reply to dudkisc2:

     Ah, thank you. I did the things you described in your guide. The problem was that the old rally ability for the command center was overriding the new... So it works now, =D

     

    Posted in: Map Feedback
  • 0

    posted a message on STARCRAFT: Darkness Rises Prolog. Map Feedback

    In reply to dudkisc2:

    It is very easy to do! Take a look at the Hatchery's rally point ability and base it off of that. in each rally, there is a set of Validators that determine whether or not the target point is on a Resource, a Drone etc. Add some new Validators and change the values to your Builders and Workers.

    If you can't figure it out, let me know. I'll make a more comprehensive guide on how to do it, but I think it's pretty simple XD

    I duplicated the zerg rally point. I changed the validators to match my worker and builder.  Unfortunately only one of the rally buttons shows up... Perhaps I will need your guide after all =D.

     

    You may not wanna mess with this. It might not be worth it. As I just learned, it's apparently very complex. It's essentially because the custom models are missing some sort of element that allows it to be drag-selected/double-clicked. Essentially the way to fix it is to add a new normal model that can be clicked on, like a Command Center. In actor events, you would then set this model's opacity to 0, so it becomes invisible. Then, that actor will need another model of type ModelAddition with the actual custom model that you're using. That apparently fixes it, but heck, it's very complicated. It isn't really a huge deal.

    Sound like something I had to do with the Valerian model in Replicant... =(

     

    Posted in: Map Feedback
  • 0

    posted a message on STARCRAFT: Darkness Rises Prolog. Map Feedback

    In reply to dudkisc2:

     Thank you for the feedback! This is good stuff. I didn't know that you could change the UI console skin, will have to look into that. 

    Yeah, I had the problem with different rally points in replicant too. I do not know how to make them use this independently. Perhaps you can help me? 

     

    "When double-clicking your custom structures, all structures of the same type are not selected. You have shift-select the structures individually. This did not happen with Command Centers and Refineries, but all other structures shared this problem."

     

    I'm not sure whats controlling this, I will have to look into that. 

    Heh, the tutorialmission5 is supposed to be played last... Hinting about something that is coming. Perhaps I have to clarify that =D

    Posted in: Map Feedback
  • 0

    posted a message on STARCRAFT: Darkness Rises Prolog. Map Feedback

    In reply to dudkisc2:

     
    thanks! Looking forward to it

    Posted in: Map Feedback
  • 0

    posted a message on STARCRAFT: Darkness Rises Prolog. Map Feedback

    In reply to vastanx:

     Thanks for the feedback, I Will look in to ut right away!

    Posted in: Map Feedback
  • 0

    posted a message on STARCRAFT: Darkness Rises Prolog. Map Feedback

    At last the project is up

    Posted in: Map Feedback
  • 0

    posted a message on STARCRAFT: Darkness Rises Prolog. Map Feedback

    Seems hard to get anything approved here now days. I hope it will be up soon

    Posted in: Map Feedback
  • 0

    posted a message on STARCRAFT: Darkness Rises Prolog. Map Feedback

    In reply to vastanx:

     
    still waiting for approval, I believe that is the reason, the link isn’t working yet. 

    Posted in: Map Feedback
  • 0

    posted a message on STARCRAFT: Darkness Rises Prolog. Map Feedback

    I´ve released the first maps in the prolog for Darkness Rises Campaign. They are in Beta and I would really appreciate testing and feedback.

    If you can´t find the maps yet they are under assessment by the moderators and will hopefully be available soon.

    The project can be found here: Darkness Rises

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft: Replicant (Campaign) Feedback

    In reply to Kallzan:

     I would be honored =) Thank you

    Posted in: Map Feedback
  • 0

    posted a message on infested colonist compound

     I see

    Posted in: Data
  • 0

    posted a message on infested colonist compound

    Hi 

     

    So I'm looking at the allied commander MOD. And I'm messing around with Stukovs buildings. 

    One thing I noticed is that the infested colonist compound isnt producing any unotos after its 30-sec delay. 

    I have been trying to figure out wats wrong but haven't succeded, anyone knows the cause for this problem? 

    Posted in: Data
  • 0

    posted a message on StarCraft: Replicant (Campaign) Feedback

    In reply to Kallzan:

     Hi there. Of course, that would be great. 

    Episode I II III is WoL, HoTS, and LOTV, I named mine 4,5,6 just because it continues after LOTV. 

    I have been contacted that some bugs have occurred due to new versions of the editor. Just so you are aware of that.

    Posted in: Map Feedback
  • 0

    posted a message on The Hammer of Dawn [Revamped] - Feedback

    In reply to edhriano:

     Looks nice!! 

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    In reply to DudkiSC2:

     Congratz! Very well done. Now you can take a well-earned Christmas vacation =)
    Posted in: Map Feedback
  • To post a comment, please or register a new account.