Thank you for playing and I am glad that you are enjoying the campaign. hmm, you have indeed encountered som strange bugs. When I find the time to look into them, I will. Thanks for bringing them to my attention.
I use to work around this with triggers. So when a unit enters the range of a pickup the trigger kills the pick up and gives the unit/player the desired bonus or what ever.
I finally finished a remastered version of Starcraft: Replicant. The changes mostly consist of making sure every map functions as it should. There are some new models (If I forgot to give credits, please let me know.) Some small balance changes and so on.
So if you haven't played The Replicant campaign or you just want to revisit the campaign, I hope you enjoy and thank you for playing.
The story is getting more interesting and nice terrain as before.
I did not encounter any bugs and I also liked the solerite mechanics.
And again I think normal difficulty suited me very well. The only thing I reacted to was the surprise nydus worms that obliterated my whole fleet haha, I did not expect that.
Do they always spawn or do they only spawn if you have a large fleet to compensate for the fleet power you´ll get?
I was able to rebuild my fleet and army and thus finish the map.
The enemy did never attack from the east? Perhaps they do that on hard difficult?
Yeah, nothing I encountered was nothing major and it´s just subjective and no game-breaking stuff=).
I like the fade-in of the mutas, I think spawning them further away can do the trick as you point out.
Heh, I totally agree on the difficulty part. It is very hard to anticipate this. I do not consider myself good at Starcraft, so for me, it was a good balance in difficulty. I myself do not incorporate difficulty selection because of these reasons, for me, it is very time-consuming. I know however, it was requested in the replicant campaign...
Hmm, the orb thing... I don´t know, I didn't have time to really check what was going on. I just sprinted. Perhaps I feel it took away a little bit of the immersion. But on the other hand, the hero felt powerful. So I guess that too is subjective =)
So I played the first map in the Ignos campaign.Hell of a strong first map! Good work.
What I liked:
- The terrain is very well done.
- The abilities sync togethervery well.
- I really like the "upgrade" system for the hero.
- Good cinematics.
- The blink system
-Ilike how you used the music in the different sections.
What Iencountered:
- When fighting the ursadonsI could "pinch" the big one in the small entrance and killit from a safe distance. Do not know if it is intensional or even if it impacts gameplay.
- When fighting the mutas right after you get the blink ability it looks like they appear from thin air. Nothing major.
- I think normal difficulty is well balanced.Idied a couple of times in the section with the rising water. A lot of Ultralisk and brood lords. But when Iknew what to expectImanaged.
- In the section with the "powerup" orbsI just the poweruptogether with my "energiezed" ability and sprinted through the whole thing, killed the bruta and finished=).
So Ireally enjoyed it.Will play mission two this weekend.
I´ m lacking a attack sound for Novas ship, griffin. I can´ t seem to understand how you add a attack sound to the unit/weapon. It should as I understand it use the battlecruisers weapon sound, but it does not.
0
In reply to Border_Viking:
Thank you for playing and I am glad that you are enjoying the campaign. hmm, you have indeed encountered som strange bugs. When I find the time to look into them, I will. Thanks for bringing them to my attention.
0
I use to work around this with triggers. So when a unit enters the range of a pickup the trigger kills the pick up and gives the unit/player the desired bonus or what ever.
0
Can you post some images of the problem?
0.958372310570627
Hello everyone,
I finally finished a remastered version of Starcraft: Replicant. The changes mostly consist of making sure every map functions as it should. There are some new models (If I forgot to give credits, please let me know.) Some small balance changes and so on.
So if you haven't played The Replicant campaign or you just want to revisit the campaign, I hope you enjoy and thank you for playing.
0
In reply to njordru:
Thanks for the feedback. In what way didn't the teleport ability work?
hmm, have to look into the stuck units on the cliff...
0
I liked the idea, never thought of using text to speech.
I think the zerg voice could be used to like say the simulant faction for Zergs. It sounds kind of robotic.
0
If you played any maps of The Darkness Rises campaign, it would mean much to me if you would like to leave some feed back.
Hhanks for playing.
0
In reply to njordru:
Sounds like good changes. I agree, I can´t imagine all the time for testing when having more than 1 difficulty setting =)
Ah nice, don´t know how well Replicant campaign functions after all the updates from blizzard...
I´ve gotten some feedback that the Zerg campaign is a little broken...
0
Finished mission two.
The story is getting more interesting and nice terrain as before.
I did not encounter any bugs and I also liked the solerite mechanics.
And again I think normal difficulty suited me very well. The only thing I reacted to was the surprise nydus worms that obliterated my whole fleet haha, I did not expect that.
Do they always spawn or do they only spawn if you have a large fleet to compensate for the fleet power you´ll get?
I was able to rebuild my fleet and army and thus finish the map.
The enemy did never attack from the east? Perhaps they do that on hard difficult?
Looking forward for mission 3
0
In reply to njordru:
Yeah, nothing I encountered was nothing major and it´s just subjective and no game-breaking stuff=).
I like the fade-in of the mutas, I think spawning them further away can do the trick as you point out.
Heh, I totally agree on the difficulty part. It is very hard to anticipate this. I do not consider myself good at Starcraft, so for me, it was a good balance in difficulty. I myself do not incorporate difficulty selection because of these reasons, for me, it is very time-consuming. I know however, it was requested in the replicant campaign...
Hmm, the orb thing... I don´t know, I didn't have time to really check what was going on. I just sprinted. Perhaps I feel it took away a little bit of the immersion. But on the other hand, the hero felt powerful. So I guess that too is subjective =)
1.87883877116664
Hi njordru,
So I played the first map in the Ignos campaign. Hell of a strong first map! Good work.
What I liked:
- The terrain is very well done.
- The abilities sync together very well.
- I really like the "upgrade" system for the hero.
- Good cinematics.
- The blink system
- I like how you used the music in the different sections.
What I encountered:
- When fighting the ursadons I could "pinch" the big one in the small entrance and kill it from a safe distance. Do not know if it is intensional or even if it impacts gameplay.
- When fighting the mutas right after you get the blink ability it looks like they appear from thin air. Nothing major.
- I think normal difficulty is well balanced. I died a couple of times in the section with the rising water. A lot of Ultralisk and brood lords. But when I knew what to expect I managed.
- In the section with the "power up" orbs I just the power up together with my "energiezed" ability and sprinted through the whole thing, killed the bruta and finished =).
So I really enjoyed it. Will play mission two this weekend.
0
same for me
0
hi there,
I Believe the wikipage is quite usefull. At least it used to be =)
0
Hi everyone,
I´ m lacking a attack sound for Novas ship, griffin. I can´ t seem to understand how you add a attack sound to the unit/weapon. It should as I understand it use the battlecruisers weapon sound, but it does not.
Any help is much appriciated.
0.963056680161943
In reply to MaskedImposter:
=D