Thanks for the feedback and for playing Replicant. I started working on a remastered version of Replicant some time ago. If I continue working on it I will use your feedback!
Ah, thank you. I did the things you described in your guide. The problem was that the old rally ability for the command center was overriding the new... So it works now, =D
It is very easy to do! Take a look at the Hatchery's rally point ability and base it off of that. in each rally, there is a set of Validators that determine whether or not the target point is on a Resource, a Drone etc. Add some new Validators and change the values to your Builders and Workers.
If you can't figure it out, let me know. I'll make a more comprehensive guide on how to do it, but I think it's pretty simple XD
I duplicated the zerg rally point. I changed the validators to match my worker and builder. Unfortunately only one of the rally buttons shows up... Perhaps I will need your guide after all =D.
You may not wanna mess with this. It might not be worth it. As I just learned, it's apparently very complex. It's essentially because the custom models are missing some sort of element that allows it to be drag-selected/double-clicked. Essentially the way to fix it is to add a new normal model that can be clicked on, like a Command Center. In actor events, you would then set this model's opacity to 0, so it becomes invisible. Then, that actor will need another model of type ModelAddition with the actual custom model that you're using. That apparently fixes it, but heck, it's very complicated. It isn't really a huge deal.
Sound like something I had to do with the Valerian model in Replicant... =(
Thank you for the feedback! This is good stuff. I didn't know that you could change the UI console skin, will have to look into that.
Yeah, I had the problem with different rally points in replicant too. I do not know how to make them use this independently. Perhaps you can help me?
"When double-clicking your custom structures, all structures of the same type are not selected. You have shift-select the structures individually. This did not happen with Command Centers and Refineries, but all other structures shared this problem."
I'm not sure whats controlling this, I will have to look into that.
Heh, the tutorialmission5 is supposed to be played last... Hinting about something that is coming. Perhaps I have to clarify that =D
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In reply to inksansdemon:
Thank you for bringing it to my attention. Hope you will enjoy the rest of the campaign =D
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In reply to Kisscsaba1822:
Thanks for the feedback and for playing Replicant. I started working on a remastered version of Replicant some time ago. If I continue working on it I will use your feedback!
0.963330786860199
Yay, hope you Will enjoy replicant π³π
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In reply to Elizarkozik:
It is referring to your Starcraft II install catalog.
Like "C:/Program/StarcraftII/Maps, but the replicant folder in there. You can put the map launcher there as well.
And put the .MOD file in C:/Program/StarcraftII/Mods.
Hope it helps, and thanks for playing
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In reply to dudkisc2:
Thank you for your feedback! I will start working on the bugs ASAP =D
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Hi,
I think number two seems like the best way, good luck
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Interesting project. Seems quite fun. I Will test it out asap π
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Hi guys.
how can I change for example the marine gauss rifle to have the wraith laser beam, without making a copy of the weapon?
thanks
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In reply to Queen_Gambit:
Appreciate it :). Hope you will continue playing!
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In reply to Forge_User_48723503:
thank you. I indeed intended it to feel like desperate times. Appreciate the feedback. You will be getting some alternatives for your defense :)
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In reply to dudkisc2:
Thank you! I´ ve started to fix the things you mentioned :D
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In reply to dudkisc2:
Ah, thank you. I did the things you described in your guide. The problem was that the old rally ability for the command center was overriding the new... So it works now, =D
0
In reply to dudkisc2:
I duplicated the zerg rally point. I changed the validators to match my worker and builder. Unfortunately only one of the rally buttons shows up... Perhaps I will need your guide after all =D.
Sound like something I had to do with the Valerian model in Replicant... =(
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In reply to dudkisc2:
Thank you for the feedback! This is good stuff. I didn't know that you could change the UI console skin, will have to look into that.
Yeah, I had the problem with different rally points in replicant too. I do not know how to make them use this independently. Perhaps you can help me?
"When double-clicking your custom structures, all structures of the same type are not selected. You have shift-select the structures individually. This did not happen with Command Centers and Refineries, but all other structures shared this problem."
I'm not sure whats controlling this, I will have to look into that.
Heh, the tutorialmission5 is supposed to be played last... Hinting about something that is coming. Perhaps I have to clarify that =D
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In reply to dudkisc2:
thanks! Looking forward to it