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  • MaskedImposter
  • Curse Premium
  • Member for 7 years, 9 months, and 5 days
    Last active Mon, Jan, 18 2021 17:44:35
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  • View MaskedImposter's Profile

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    Jan 12, 2021
    MaskedImposter posted a message on Change/hide player names

    I think most maps that hide that information use a custom user interface. I haven't worked too much with those, but here's a link to a tutorial: https://docs.google.com/document/d/1aTq9Q_DggMywVgE6pbOx-9av5lm2K9ZjAUd-vD07DFc/edit

    Posted in: Triggers
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    Jan 12, 2021
    MaskedImposter posted a message on Cannot Attack Specific Units Trigger Help

    There might be something like "ability effect target" which would refer to the unit clicked on. You would use "owner of unit" to get the player. Then you could probably use a player group to see if the owner of the unit is in the, allies of player (triggering player), player group.

    Posted in: Triggers
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    Jan 12, 2021
    MaskedImposter posted a message on How to make a bomb?

    Maybe stacking behaviors over time? They could be given a death effect. You'd need to test to see if it works... and I imagine it could potentially be a laggy solution...

     

    You could potentially do something with like 5 behaviors and five damage effects (100, 200, 300, etc), one for each behavior. When a behavior expires, it gives the bomb the new behavior, with the increased damage.

    Posted in: Data
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    Dec 14, 2020
    MaskedImposter posted a message on Major Avatar Problem

    I think it's linked to the curse website. Have you tried changing it there?

    Posted in: Off-Topic
  • View MaskedImposter's Profile

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    Nov 24, 2020
    MaskedImposter posted a message on How do I set the difficulty level without using the game variants difficulty attribute?

    What kind of map are you making, and what do you want to change about the AI? (intelligence, wave size, etc)

    Posted in: Triggers
  • View MaskedImposter's Profile

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    Nov 17, 2020
    MaskedImposter posted a message on How to make 1 armor reduce damage by 10%?

    I don't think armor is made to be percentage based. Behaviors can be percentage based though. Their damage response can reduce damage received by a fractional amount.

    Posted in: Data
  • View MaskedImposter's Profile

    1.87763787534541

    Nov 11, 2020
    MaskedImposter posted a message on How would I go about creating a trigger for making population (energy) based income?

    You can use "Unit Property" to get the energy a unit has. You can use "Modify Player Property" to adjust a players money. Change it from "set to" to "add". You can use "arithmetic" in the value area to do whatever math you want to.

    Posted in: Triggers
  • View MaskedImposter's Profile

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    Nov 1, 2020
    MaskedImposter posted a message on Start Melee AI after changing Race

    Maybe you could just lock the players race in the lobby using map variants.

    Posted in: Triggers
  • View MaskedImposter's Profile

    0.957991308546596

    Oct 24, 2020
    MaskedImposter posted a message on Unit is attacking / unit is using ability check?

    for the data editor you'll want to look into persistent effects. You can specify an initial effect, a periodic effect, and end effect. You can say how long the periods are and how many. So you could apply your damage effect three times under the persistent effect.

    Posted in: Triggers
  • View MaskedImposter's Profile

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    Oct 19, 2020
    MaskedImposter posted a message on SC2 Map Editor Loads Liberty Instead of LoTV?

    Check what's in your File>Dependencies.

    Posted in: Melee Development
  • View MaskedImposter's Profile

    0

    Oct 19, 2020
    MaskedImposter posted a message on delete this thread

    https://www.sc2mapster.com/forums/resources/tutorials/179388-ai-module-attack-waves

    Towards the end of the video it talks about bullies.

    Posted in: AI Development
  • View MaskedImposter's Profile

    0.95859717486605

    Oct 16, 2020
    MaskedImposter posted a message on Create Unit On Death

    For triggers, under flags, it'll say no options. Click on no options, and check the box that says Ignore Placement. 

     

    For Data, on the creation effect there are "creation options". I forget which one it is exactly. Probably placement, or ignore blockers.

    Posted in: Data
  • View MaskedImposter's Profile

    1.87795370992127

    Oct 13, 2020
    MaskedImposter posted a message on Create Unit On Death

    I'd either:

    1. Have the wrecked bunker be created as a new unit when the regular bunker dies. Or,

    2. Have the regular bunker never actually die, and instead morph into the wrecked bunker when it reaches 0 hp.

     

    Option 1 sounds easier in my mind. It could be achieved with either a data or trigger solution. For data you could use a behavior with a death effect that creates the new unit. For triggers you'd use a unit death event, check the unit type in a condition, then use a create unit action.

    Posted in: Data
  • View MaskedImposter's Profile

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    Sep 27, 2020
    MaskedImposter posted a message on True Millisecond Timer

    Not sure if what you're experiencing is because of game time. Normal Time = real time. Most people play at faster, which is the fastest game speed. There is slower, slow, normal, fast, faster.

     

    Or maybe it's something to do with the shortest time being 1\16 = .0625 seconds.

    Posted in: Triggers
  • View MaskedImposter's Profile

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    Sep 21, 2020
    MaskedImposter posted a message on Ability activating other ability with different hotkey.

    Were 2 & 3 duplicated from the same ability?

     

    My guess is the abilities have the same "Ability: Set ID", just like stimpack for marines and marauders/etc.

     

    It could also have something to do with the "cost" links and locations, but I'd try messing with the Set ID first.

    Posted in: Miscellaneous Development
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