It's probably "Footprint" related. So that's the keyword to be looking for most likely...
- Curse Premium
Member for 10 years, 1 month, and 10 days
Last active Thu, Dec, 29 2022 19:43:57
- 3 Followers
- 1,704 Total Posts
- 39 Thanks
Apr 16, 2022MaskedImposter posted a message on Popular map maker seeking advicePosted in: Map Feedback
0MaskedImposter posted a message on To all mapmakersPosted in: Map Feedback
Not a ton of melee map makers on these forums. They hang out more on Team Liquid forums.
0MaskedImposter posted a message on Units in Command?Posted in: Data
I think it's called Command Card Priority, or something like that. It's probably on either the Unit of the Unit's Actor.
0MaskedImposter posted a message on Map editor QuestionPosted in: Map Feedback
Look into map attributes and game variants.
0MaskedImposter posted a message on Procedural GenerationPosted in: General Chat
Try asking the other procedural generator researchers from these threads.
0MaskedImposter posted a message on Jayborino's YouTube Feedback/Schedule ThreadPosted in: Map ReviewQuote from hultmanable >>
Yay, hope you Will enjoy replicant 😳😄
I can't wait for him to replicate it in his video feed! (wink wink, nudge nudge)
0MaskedImposter posted a message on Help needed in creating Randomized teamsPosted in: Triggers
Do you know about "Arrays"? They're kind of like a collection of variables. For instance you could say
StartingPoints = point1
StartingPoints = point 2 ... etc
To turn a variable into an array, check the Array checkbox, and set the size (the number of variables it'll contain).
You could loop through players, set them to a Team[random int between 0 and 2] (first check that it isn't already full, if full, try a new random number).
There's probably a more efficient solution, but I'm a bit tired xP
0MaskedImposter posted a message on Objective triggers and regionsPosted in: General Chat
2. Add "turn trigger off" as your first action for the trigger.
0MaskedImposter posted a message on Help With Easy Editor projectPosted in: General Chat
Try the "catalog" actions.
0MaskedImposter posted a message on reduce corruptor morph time into broodlord?Posted in: Miscellaneous Development
This worked when I tried it.
0MaskedImposter posted a message on How do you disable Trigger Errors?Posted in: Triggers
Map > Map Options
- Hide Errors During Online Games
- Hide Errors During Test Document
0MaskedImposter posted a message on Best tutorial for map making.Posted in: General Chat
In reply to AleviceJones:
Any time there's a weird link in the post, it's just a bot reposing an old post and adding a weird link :/
0MaskedImposter posted a message on New Mod: Revenants PreviewPosted in: General Chat
Pretty cool. Would love to see a campaign. Some bugs I noticed:
- The worm unit wasn't in F2
- There was a building that had higher drag selection than units. So trying to drag select units near it would just select that building, and not the units. I think it was the Chasm.
0MaskedImposter posted a message on Best tutorial for map making.Posted in: Map Feedback
Probably here: https://s2editor-guides.readthedocs.io/
0MaskedImposter posted a message on Who is phylialyn47?Posted in: Off-Topic
This issue will never get solved!!
- To post a comment, please login or register a new account.