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    posted a message on Entering region triggering dialogue

    Not sure if you need help on part of it, or the whole thing. 

     

    Unit enters region is the correct event. Make a region in the terrain editor, and reference it in the event.

     

    You'll want to add a condition. If there's only one dehaka, you can use "unit type of unit" then choose triggering unit is dehaka. 

     

    In actions you'll want to turn the trigger off first (so it only happens once). Next you can send the dialog.

    Posted in: General Chat
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    posted a message on How to get unlocked arcade game from Starcraft ll to Starcraft editor?

    I think you can go to File>Manage published.

    Posted in: General Chat
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    posted a message on Basic advices for a Capture Flag?

    Probably make the flag like a resource pickup (mineral/vespene pallet), so that it "collects" when a unit comes near it. It could then give a flag buff to the unit that collected it. You can attach models to units based on buffs, so you could attach a flag to the unit this way. Then with triggers you can detect when a unit enters a region, if it has the flag buff, then score points/etc.

    Posted in: Miscellaneous Development
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    posted a message on Is there any way to make hercules load units only when grounded?

    You could validate based on behavior. If it doesn't do it already, just have the landing ability give/take away a behavior.

    Posted in: General Chat
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    posted a message on My own Unity3D project

    The graphics look nice. Would love to see some gameplay when it's ready!

    Posted in: Off-Topic
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    posted a message on Shifting Gears

     

    Guess I lied in my last post... :P

     

    Wanted to post this one here since it shows off game play pretty well. Feedback is always appreciated.

    Posted in: Off-Topic
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    posted a message on Takeover a mod ?

    I'm not sure if it's possible...

     

    You could attempt deleting it on the main account then uploading it under the same name on the second... but I'm guessing this would eliminate all the reviews/etc... If you decide to try it, please report back so others can know.

     

    Otherwise your only option may be to just change the map name on the new account and upload it as a "new" map. Thus leaving the old version, and introducing a new version (old version could tell users about the new one in description and other places).

    Posted in: General Chat
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    posted a message on Please help

    They are called pings. You make them in the trigger editor. I don't know how familiar you are with triggers. So let us know if you need more details. Some stuff to note is you can assign them to a global variable so you can destroy them later as needed. You can also do stuff with additional actions such as giving them a tooltip or attaching them to a unit.

    Posted in: Triggers
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    posted a message on (Solved) Morph Ability while Moving - Animation Issue

    I would check the actor and see if there's a morph event that tries to change the animation.

    Posted in: Data
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    posted a message on How to use triggers to Rescue one particular unit

     

    Quote from JeSuisUnEspion >>

    Btw, William, would you mind answering another question for me?

     

    I've created an upgrade which works flawlessly, however the upgrade can be researched multiple times at once (it only works once), and it doesn't disappear from the Engineering Bay's Command Card. How do I fix this?

     
     You'll need to add a requirement to the upgrades research ability. Take a look at other upgrades for examples.
    Posted in: Triggers
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    posted a message on How to use triggers to Rescue one particular unit

    I believe there's two versions of the rescue unit action. One for individual units and one for unit groups. If not, there's an action to convert a singular unit into a unit group.

    Posted in: Triggers
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    posted a message on Am I allowed to publish map with campaign model?

    That would be fine. The main thing they don't want you doing is taking the missions that cost money to play, and putting those on the arcade.

    Posted in: Melee Development
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    posted a message on Looking For Developer

     

    Bueller?

    Posted in: Melee Development
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    posted a message on Create units in Unit Group

    Yes, that is correct.

    Posted in: Triggers
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    posted a message on Create units in Unit Group

    Create units

    add last created units to unit group

     

    Make sure it's units with an s (plural). That way it adds all of them and not just the last unit from the create units action.

    Posted in: Triggers
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