Blizzard should consider hiring or having people like OutsiderXE and EivindL as interns because we have some incredibly experienced map makers in the community that take the game-making seriously and really put in the time to turn a flat, mono-textured environment into a rich, engaging experience.
Blizzard is also missing out on potential to help balance their game, since Heptacraft seems more balanced than the actual game...
P.S. If I'm not mistaken, Blizzard used a stealth system virtually identical to OutsiderXE's SotX and didn't give him credit, so that's a little unfair if they did it on purpose. However, it's all the more reason to hire him since they actually used his idea. That also means they could be browsing through Mapster, which means they would find creators of immersive, colorful missions like EivindL's, or interesting, StarCraft-type maps from CybrosX.
I'd also like to point out that it's entirely possible that they had no idea how these mappers implemented their systems into the game. Blizzard may very well have made their own similar system. Telling them to give credit sounds a little high and mighty.
Also, just from watching replays, Heptacraft is about as balanced as the regular game, possibly less so due to it being relatively new. The meta has not been established yet and it doesn't seem like many high level players are trying it out. Really, it's all a matter of when players find something broken and exploit it.
Yeah I was speaking on a basis of "if you meant it", that is, Blizzard purposely copied.
It could be just the people I played it with, but Heptacraft is actually quite balanced for it having been recently released. Considering all that work is done by one person, I wouldn't push him too hard since like you said, it's probably only a little less balanced than SC2 itself. None of SC2 has been balanced at its first release, and still years into its existence people still complain. I'm kinda frustrated listening to that crap so I've stopped playing on BNet altogether and am instead playing other people's maps.
My point is, Blizzard should hire some of our map makers as consultants or something because of their experience with this stuff.
One word of advice. Let's just say in the far off chance that a Blizzard hiring manager is reading this thread with the thought of hiring someone from mapster. One way to instantly turn them off is to say that their company copied/stole ideas from a custom map without any actual proof to back it up. Heck I would be pretty happy if Blizzard took inspiration from something I did if that were even the case.
You are kind of being hypocritical when you say that you are frustrated with people complaining about balance but then you are complaining here about it. My suggestion is to try to ignore the complaints and just play what you enjoy. But also don't complain about things that you don't like others complaining about.
Also you say that Heptacraft seems more balanced than the actual game. Do you honestly think that if millions of people played Heptacraft, that people wouldn't complain about it as well? People like to complain. Humans are far from perfect. Just play what makes you happy and enjoy life.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Why they should hire someone? Blizzard wrote SC2 Editor from scratch and have programmers which knows editor internally. We are just noobs with comparison to them.
Being hired by a stuffy clumsy corporation? And being told what to do? And become a small screw of a rusty Gargantua? Wow, are there free artists who desire this? If someone wants to slowly move from a hobby to work within some area of their interest, there are moderate steps like becoming a freelance specialist, forming a small team or joining one. This happens even within sc2 mapmaking scope. But it works better in general gamedev area.
I didn't invent the stealth system. As far as I know a game called Commandos was the first to do that back in 1998 (). I also don't think they did it because they saw it in my campaign, but to me it doesn't really matter. What bothers me is that they have like-minded people there who enjoy the same things I do; and after two failed applications I only got one "no"-answer by an automated email-system; so I'll never find out if something was wrong with my application, or if it's the distance (living in germany) or something else. My best guess is that their thinking is "why get the best from across the sea when a swarm of second-best mappers are living right here in California."
And they DO hire modders from the community; From what I (think to) know their programmers are just there to build the tools according to what their designers need - in my opinion the best sc2 designers (besides the ones that are already working at Blizzard) are the very people on this forum (and some others).
Let's look at my pros for a minute (narcissistic text incoming^^):
- avid mapmaker with 4 successful campaigns since WC3
- trying out new stuff with each project: singleplayer campaign -> singleplayer campaign with multiple hero classes and good/evil path -> an actual fucking point and click adventure campaign -> a co-op campaign with 7(!) sub-genres of strategy games
- passionate about EVERY ONE of their franchises. Have read almost every book.. Excited about Overwatch.
- I understand that Blizzard has changed over the years, but at heart they still try to create the best games possible. Me too
- Just like Blizzard I still support my WC3 stuff (currently working on some updates)
- I didn't just create maps, I'm interested in all the aspects of SC2. I got almost all singleplayer achievements, and I was actually pretty good in Reign of Chaos and Wings of Liberty ladder.
- Actual professional level design experience (Settlers 7 by Ubisoft Blue Byte. I've been yelling at you guys for ages to stop working on terrain first, because that's not how the pros do it^^)
- Bachelor's degree in Media informatics (I know programming paradigm and I apply that to my triggers)
Cons:
- I live far away. I'm sure a multi-million-dollar company who was interested in me would at least email me or give m a call to get to know me.
- Language. Not being a native speaker might be problematic at first, but I was in a similar situation back in 2008. In my experience it takes around 3-5 months to get my non-native language skills to a level that will no longer cause any awkward situations ;)
- Not getting used to american culture. I'm sure they would have a lot of surprises in store. I grew up bilingual as a foreigner. I'm open minded and put myself in the position of others. I also try to think of it as a paid vacation/extended summer job. Being there for at least 2-3 years would be nice; just enough to get job related experience. If I like it there I'll stay longer, if not I'll have enough professional experience to do the same thing in other countries.
- Some other things I can't think of right now. Nobody's perfect.
If I find the right position I will apply for a third time. .. Maybe they are not calling me because they want to pay me for past and future projects :D (keep dreaming...). If I had the option to work from home or be there, I would still prefer to be there, even if only to see what it's like.
I would work there as an intern. I only need enough money to live. I don't have to become rich.
@Zolden I understand your point about turning a hobby into a job; basically you lose a hobby. In my opinion that's OK as long as you are really passionate about what you do so you can actually do it 50 hours a week, and you have other hobbies. For me it's better than doing a job I don't like.
@Any Blizzard employee currently reading this: Hey man/woman, even if you are not working in the HR/design departments, we would love to hear your thoughts regardless of your position. (Registering an account doesn't take much time).
It's probably just hiring systems in general man, not just you. I guarantee there's many talented people in the US who also apply, but simply living outside of the US puts your application in the "other stack" if you know what I mean. It's not specific to Blizzard.
And on the topic of "stealing ideas," I made a map a long time ago that was extremely similar to Niadra's mission in Hots, but people do come up with similar ideas without any interactions.
I definitely agree with acidragoon in that many US companies will overlook more qualified/talented applicants if they are non-US citizens. One can argue that it costs the company more money up front to hire a non-US citizen, but if they are more qualified I would say it costs the company less money in the long run if they new hire can start producing for the company sooner rather than requiring more training to get up to speed.
Another thing you have to consider is that connections are a HUGE part of the hiring process. If you somehow know someone in the company who can put in a good word for you, you automatically have a step up on others. It doesn't matter whether you think this is a good or bad way to go about things, anyone that's had experience with this knows that this is true in almost all cases.
You can be one of the smartest people with great credentials and with a fantastic resume and portfolio, but sometimes you won't have any luck without some luck of your own. There's a chance that Blizzard hasn't even seen the camaigns that you've made even though they were included in your resume. My suggestion is to keep looking for job openings if you have your heart set on Blizzard and do everything you can to try to get someone at Blizzard to play / watch your campaigns.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Pretty much most of the counter arguments have been made.
Even as a consultant, working with Blizz can be pretty tough. I have a friend
that used to work for a studio that did animated graphics for a few blizz productions
(think like the hearthstone cinematics and such). On normal outsourcing projects companies might
check in once a week or every few days, from what I heard, blizz was asking for updates almost hourly.
Everything Blizzard does is super well polished, it makes sense that they would hold all content to that scrutiny, as it's their reputation on the line.
so hire as consultants? Absolutely no, I don't believe it would benefit anyone.
Should Blizzard offer incentives for mapmakers? Hell yes!
Having more events like "rock the cabinet" or even promoting maps via social media I think could do wonders for the community.
Another issue is that there is currently system in place for sharing content and maintaining credit/ownership. We need something similar to the Unity Asset Store.
I personally work on art assets. There is no practical way for me to share a complete unit. Creating a single unit from scratch that includes the model, texture, animation, death (model/texture/animations), and FX; usually can take 100+ hours.
Just releasing it into the wild, you have no idea who is using it and if you are even getting credit. Even with credit, the other person will still have to implement everything in data.
I feel many data and trigger people may have similar concerns. If you spend days or weeks setting up a bunch of hero units with abilities, why should someone else benefit? I believe this
has led to stagnation in the community and maps as a whole.
If blizzard optimized dependency mods, added a system that allowed people to implement protected mods (use mod components without the content being downloaded locally), and added a storefront,
I believe we would see sooo much more activity in the modding scene. But, this is a rant for another time...
I wouldn't get discouraged. I live in California relatively close to a lot of major studios, believe me when I say it can take TONS of applications to get a position at a major studio. I've applied to Blizzard, Riot, Carbine, Obsidian, Disney, Naughty Dog, Activision, Zindagi and numerous smaller developers; 99% of the time, no response.
I didn't get an human email back from naughty dog till about the 10th try, and got a phone interview on the 15th try (still didn't get the position). Once you pass the phone interview comes the "test". I don't know about code or game design, but for art, you are given a task to demonstrate your skills. In my case for a graphic design position I was given a parked car and a stock road image and instructed to create a splash screen where it looked like the car was speeding down the road. Another was a 3D position where I was given a character sheet and instructed to model and texture with a specified poly limit. Then once you pass THAT, they bring you in for a personal interview. And after aaaaaaaallllll that, you get to be the rookie member of the team that everyone will dump the grunt work they don't want to do on. Welcome to game dev :D!
I'm not sure how the game industry in germany or europe is, but if you are looking to work for blizzard I would recommend first getting a job at a smaller studio (perhaps a mobile or indie dev), after you have worked on two or more games, apply for a AAA studio (I recently had a former colleague get a position at IO interactive). If you have experience at a AAA studio, big publishers are much more likely to consider you.
And as Deltron mentioned, connections are everything. Try and find devs on social media and see if you can connect with them, If nothing else you may get some useful feedback, just don't pester them.
Lol being a game dev is my dream job but ya know since I'm an indian person and all pretty much all Indian parents want the kids to be doctors or the like, I'm never getting a job like that.
I'd probably get scolded if I focused too much on game developing. The only thing I can really get away with is watching anime because that's all on my phone...
They just footed the bill to btttv melee mapmaking tournament.. when are people going to realize that they have invested in the scene more than what a "normal" company would/should* ever do already?
( this is considering common budget/investment ratio, commonly applied, not my opinion!)
Blizzard OWNS anything on its platform.. add original private stuff = it becomes THEIRS.
Funny just how much eula conscious people are not ...
This system is the worldwide generalized system.. "ask your customer what she/he/it wants" (do it yourself) .. rather than employ people to find out what's needed" (yes they do that too.. but those are exterior to the devs, "independant (lol) ).
Also, no offence meant but why would anyone bother hiring kids? it is a major hassle to prompt kids in "real life", no employer wants to do that.
As for "pro sc2 mapmakers" .. mmm yeah i'll quit while ahead on that discussion
ps: abvdzh .. that does not seem like a post you would want a perspective employer to read :kappa:
Funny just how much eula conscious people are not ...
Yeah... gotta read those eula carefully,
had to learn it the hard way when the online game I played for 7 months decide to close early due not having enough player.
I already have nearly $30 spent for one year subscription which not refundable because the fine print in eula which "I was forced to agree if I want to install the game" says not refundable.
ps: abvdzh .. that does not seem like a post you would want a perspective employer to read :kappa:
Well,I just meant that you should not miss any given opportunities to build relationships with a great people with admirable life achievements, wherever you go
If blizzard optimized dependency mods, added a system that allowed people to implement protected mods (use mod components without the content being downloaded locally), and added a storefront,
I believe we would see sooo much more activity in the modding scene. But, this is a rant for another time...
Dude, have you all forgotten about Skyrim already? Mods should stay free, and commercial games should be left to the professionals who need the money.
Turning Starcraft II modding into a commercial endeavor will either fail (because nobody pays for content when there are plenty of free alternatives, be it other SC2 maps or other games in general) or will turn this into a much, much smaller community (because most people play the Arcade because it's free, and once paid content gets favored they'll be gone).
Blizzard should consider hiring or having people like OutsiderXE and EivindL as interns because we have some incredibly experienced map makers in the community that take the game-making seriously and really put in the time to turn a flat, mono-textured environment into a rich, engaging experience.
Blizzard is also missing out on potential to help balance their game, since Heptacraft seems more balanced than the actual game...
P.S. If I'm not mistaken, Blizzard used a stealth system virtually identical to OutsiderXE's SotX and didn't give him credit, so that's a little unfair if they did it on purpose. However, it's all the more reason to hire him since they actually used his idea. That also means they could be browsing through Mapster, which means they would find creators of immersive, colorful missions like EivindL's, or interesting, StarCraft-type maps from CybrosX.
When will Blizzard learn? D:
KSNumedia's Assets: Custom Models for campaigns and mods!
I'd also like to point out that it's entirely possible that they had no idea how these mappers implemented their systems into the game. Blizzard may very well have made their own similar system. Telling them to give credit sounds a little high and mighty.
Also, just from watching replays, Heptacraft is about as balanced as the regular game, possibly less so due to it being relatively new. The meta has not been established yet and it doesn't seem like many high level players are trying it out. Really, it's all a matter of when players find something broken and exploit it.
@redlerred7: Go
Yeah I was speaking on a basis of "if you meant it", that is, Blizzard purposely copied.
It could be just the people I played it with, but Heptacraft is actually quite balanced for it having been recently released. Considering all that work is done by one person, I wouldn't push him too hard since like you said, it's probably only a little less balanced than SC2 itself. None of SC2 has been balanced at its first release, and still years into its existence people still complain. I'm kinda frustrated listening to that crap so I've stopped playing on BNet altogether and am instead playing other people's maps.
My point is, Blizzard should hire some of our map makers as consultants or something because of their experience with this stuff.
KSNumedia's Assets: Custom Models for campaigns and mods!
One word of advice. Let's just say in the far off chance that a Blizzard hiring manager is reading this thread with the thought of hiring someone from mapster. One way to instantly turn them off is to say that their company copied/stole ideas from a custom map without any actual proof to back it up. Heck I would be pretty happy if Blizzard took inspiration from something I did if that were even the case.
You are kind of being hypocritical when you say that you are frustrated with people complaining about balance but then you are complaining here about it. My suggestion is to try to ignore the complaints and just play what you enjoy. But also don't complain about things that you don't like others complaining about.
Also you say that Heptacraft seems more balanced than the actual game. Do you honestly think that if millions of people played Heptacraft, that people wouldn't complain about it as well? People like to complain. Humans are far from perfect. Just play what makes you happy and enjoy life.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
...what's Heptacraft?
@TyaArcade: Go
http://www.sc2mapster.com/maps/heptacraft/
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Why they should hire someone? Blizzard wrote SC2 Editor from scratch and have programmers which knows editor internally. We are just noobs with comparison to them.
http://www.youtube.com/user/RussianMapster
Being hired by a stuffy clumsy corporation? And being told what to do? And become a small screw of a rusty Gargantua? Wow, are there free artists who desire this? If someone wants to slowly move from a hobby to work within some area of their interest, there are moderate steps like becoming a freelance specialist, forming a small team or joining one. This happens even within sc2 mapmaking scope. But it works better in general gamedev area.
Lol ppl calm down. I'm only saying this because I feel bad about OutsiderXE being rejected for whatever thing he wrote to blizzard
KSNumedia's Assets: Custom Models for campaigns and mods!
Thank you^^
I didn't invent the stealth system. As far as I know a game called Commandos was the first to do that back in 1998 (). I also don't think they did it because they saw it in my campaign, but to me it doesn't really matter. What bothers me is that they have like-minded people there who enjoy the same things I do; and after two failed applications I only got one "no"-answer by an automated email-system; so I'll never find out if something was wrong with my application, or if it's the distance (living in germany) or something else. My best guess is that their thinking is "why get the best from across the sea when a swarm of second-best mappers are living right here in California."
And they DO hire modders from the community; From what I (think to) know their programmers are just there to build the tools according to what their designers need - in my opinion the best sc2 designers (besides the ones that are already working at Blizzard) are the very people on this forum (and some others).
Let's look at my pros for a minute (narcissistic text incoming^^):
- avid mapmaker with 4 successful campaigns since WC3
- trying out new stuff with each project: singleplayer campaign -> singleplayer campaign with multiple hero classes and good/evil path -> an actual fucking point and click adventure campaign -> a co-op campaign with 7(!) sub-genres of strategy games
- passionate about EVERY ONE of their franchises. Have read almost every book.. Excited about Overwatch.
- I understand that Blizzard has changed over the years, but at heart they still try to create the best games possible. Me too
- Just like Blizzard I still support my WC3 stuff (currently working on some updates)
- I didn't just create maps, I'm interested in all the aspects of SC2. I got almost all singleplayer achievements, and I was actually pretty good in Reign of Chaos and Wings of Liberty ladder.
- Actual professional level design experience (Settlers 7 by Ubisoft Blue Byte. I've been yelling at you guys for ages to stop working on terrain first, because that's not how the pros do it^^)
- Bachelor's degree in Media informatics (I know programming paradigm and I apply that to my triggers)
Cons:
- I live far away. I'm sure a multi-million-dollar company who was interested in me would at least email me or give m a call to get to know me.
- Language. Not being a native speaker might be problematic at first, but I was in a similar situation back in 2008. In my experience it takes around 3-5 months to get my non-native language skills to a level that will no longer cause any awkward situations ;)
- Not getting used to american culture. I'm sure they would have a lot of surprises in store. I grew up bilingual as a foreigner. I'm open minded and put myself in the position of others. I also try to think of it as a paid vacation/extended summer job. Being there for at least 2-3 years would be nice; just enough to get job related experience. If I like it there I'll stay longer, if not I'll have enough professional experience to do the same thing in other countries.
- Some other things I can't think of right now. Nobody's perfect.
If I find the right position I will apply for a third time. .. Maybe they are not calling me because they want to pay me for past and future projects :D (keep dreaming...). If I had the option to work from home or be there, I would still prefer to be there, even if only to see what it's like.
I would work there as an intern. I only need enough money to live. I don't have to become rich.
@Zolden I understand your point about turning a hobby into a job; basically you lose a hobby. In my opinion that's OK as long as you are really passionate about what you do so you can actually do it 50 hours a week, and you have other hobbies. For me it's better than doing a job I don't like.
@Any Blizzard employee currently reading this: Hey man/woman, even if you are not working in the HR/design departments, we would love to hear your thoughts regardless of your position. (Registering an account doesn't take much time).
@OutsiderXE: Go
It's probably just hiring systems in general man, not just you. I guarantee there's many talented people in the US who also apply, but simply living outside of the US puts your application in the "other stack" if you know what I mean. It's not specific to Blizzard.
And on the topic of "stealing ideas," I made a map a long time ago that was extremely similar to Niadra's mission in Hots, but people do come up with similar ideas without any interactions.
I definitely agree with acidragoon in that many US companies will overlook more qualified/talented applicants if they are non-US citizens. One can argue that it costs the company more money up front to hire a non-US citizen, but if they are more qualified I would say it costs the company less money in the long run if they new hire can start producing for the company sooner rather than requiring more training to get up to speed.
Another thing you have to consider is that connections are a HUGE part of the hiring process. If you somehow know someone in the company who can put in a good word for you, you automatically have a step up on others. It doesn't matter whether you think this is a good or bad way to go about things, anyone that's had experience with this knows that this is true in almost all cases.
You can be one of the smartest people with great credentials and with a fantastic resume and portfolio, but sometimes you won't have any luck without some luck of your own. There's a chance that Blizzard hasn't even seen the camaigns that you've made even though they were included in your resume. My suggestion is to keep looking for job openings if you have your heart set on Blizzard and do everything you can to try to get someone at Blizzard to play / watch your campaigns.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Pretty much most of the counter arguments have been made.
Even as a consultant, working with Blizz can be pretty tough. I have a friend
that used to work for a studio that did animated graphics for a few blizz productions
(think like the hearthstone cinematics and such). On normal outsourcing projects companies might
check in once a week or every few days, from what I heard, blizz was asking for updates almost hourly.
Everything Blizzard does is super well polished, it makes sense that they would hold all content to that scrutiny, as it's their reputation on the line.
so hire as consultants? Absolutely no, I don't believe it would benefit anyone.
Should Blizzard offer incentives for mapmakers? Hell yes!
Having more events like "rock the cabinet" or even promoting maps via social media I think could do wonders for the community.
Another issue is that there is currently system in place for sharing content and maintaining credit/ownership. We need something similar to the Unity Asset Store.
I personally work on art assets. There is no practical way for me to share a complete unit. Creating a single unit from scratch that includes the model, texture, animation, death (model/texture/animations), and FX; usually can take 100+ hours.
Just releasing it into the wild, you have no idea who is using it and if you are even getting credit. Even with credit, the other person will still have to implement everything in data.
I feel many data and trigger people may have similar concerns. If you spend days or weeks setting up a bunch of hero units with abilities, why should someone else benefit? I believe this
has led to stagnation in the community and maps as a whole.
If blizzard optimized dependency mods, added a system that allowed people to implement protected mods (use mod components without the content being downloaded locally), and added a storefront,
I believe we would see sooo much more activity in the modding scene. But, this is a rant for another time...
@OutsiderXE: Go
I wouldn't get discouraged. I live in California relatively close to a lot of major studios, believe me when I say it can take TONS of applications to get a position at a major studio. I've applied to Blizzard, Riot, Carbine, Obsidian, Disney, Naughty Dog, Activision, Zindagi and numerous smaller developers; 99% of the time, no response.
I didn't get an human email back from naughty dog till about the 10th try, and got a phone interview on the 15th try (still didn't get the position). Once you pass the phone interview comes the "test". I don't know about code or game design, but for art, you are given a task to demonstrate your skills. In my case for a graphic design position I was given a parked car and a stock road image and instructed to create a splash screen where it looked like the car was speeding down the road. Another was a 3D position where I was given a character sheet and instructed to model and texture with a specified poly limit. Then once you pass THAT, they bring you in for a personal interview. And after aaaaaaaallllll that, you get to be the rookie member of the team that everyone will dump the grunt work they don't want to do on. Welcome to game dev :D!
I'm not sure how the game industry in germany or europe is, but if you are looking to work for blizzard I would recommend first getting a job at a smaller studio (perhaps a mobile or indie dev), after you have worked on two or more games, apply for a AAA studio (I recently had a former colleague get a position at IO interactive). If you have experience at a AAA studio, big publishers are much more likely to consider you.
And as Deltron mentioned, connections are everything. Try and find devs on social media and see if you can connect with them, If nothing else you may get some useful feedback, just don't pester them.
Formally Kinkycactus
Lol being a game dev is my dream job but ya know since I'm an indian person and all pretty much all Indian parents want the kids to be doctors or the like, I'm never getting a job like that.
I'd probably get scolded if I focused too much on game developing. The only thing I can really get away with is watching anime because that's all on my phone...
KSNumedia's Assets: Custom Models for campaigns and mods!
Try Irvine Synagogues
They just footed the bill to btttv melee mapmaking tournament.. when are people going to realize that they have invested in the scene more than what a "normal" company would/should* ever do already?
Blizzard OWNS anything on its platform.. add original private stuff = it becomes THEIRS.
Funny just how much eula conscious people are not ...
This system is the worldwide generalized system.. "ask your customer what she/he/it wants" (do it yourself) .. rather than employ people to find out what's needed" (yes they do that too.. but those are exterior to the devs, "independant (lol) ).
Also, no offence meant but why would anyone bother hiring kids? it is a major hassle to prompt kids in "real life", no employer wants to do that.
As for "pro sc2 mapmakers" .. mmm yeah i'll quit while ahead on that discussion
ps: abvdzh .. that does not seem like a post you would want a perspective employer to read :kappa:
Yeah... gotta read those eula carefully,
had to learn it the hard way when the online game I played for 7 months decide to close early due not having enough player.
I already have nearly $30 spent for one year subscription which not refundable because the fine print in eula which "I was forced to agree if I want to install the game" says not refundable.
lol ....
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Well,I just meant that you should not miss any given opportunities to build relationships with a great people with admirable life achievements, wherever you go
Dude, have you all forgotten about Skyrim already? Mods should stay free, and commercial games should be left to the professionals who need the money.
Turning Starcraft II modding into a commercial endeavor will either fail (because nobody pays for content when there are plenty of free alternatives, be it other SC2 maps or other games in general) or will turn this into a much, much smaller community (because most people play the Arcade because it's free, and once paid content gets favored they'll be gone).