Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
when launching the mod i get a message saying "the launch of this game makes reference to mod or map dependencies which are no longer available." is the mod not up to date or did i put the files in the wrong place
In reply to thisuseristaken1:
Misplaced mod files or you are using Starter Edition. The mod does not work on Starter Edition IIRC.
In reply to kruggov:
False information. I am playing SCMR latest version just fine in free Starter Edition. In fact I've never bought the game and have been playing SCMR fine since 2018, been like 3 4 versions now.
In reply to thisuseristaken1:
You should do the auto-install by the installer if you are not sure where to place the files correctly. Right now, SCMR latest version runs just fine with Starter Edition, I'm using it as is many of my friends.
Amazing, althou First campaign do not start
Same for me
In reply to Forge_User_96068351:
I also have that problem. Anybody figured out ?
In reply to simondenomme:
Still wait a fix...
In reply to simondenomme:
I have downloaded Mass Recall in July 2020 and played fine through all Campaigns. This is what my Rebel Yell pathway looks like:
C:\Program Files (x86)\StarCraft II\Maps\Starcraft Mass Recall\1. Rebel Yell
If you have placed the Mods and Maps folders correctly, this should work just fine. There is problem with Auto-Install it doesnt place everything properly.
Hello,
How come the Starcraft 2 Classic models for command center, hatchery and nexus aren't being used? Sorry if this gets asked quite often.
Thanks for all your hard work!
Will this be affected by the latest 2 patches of STarcraft 2 in June and July 2020? Is there a way to play it unpatched?
first campaign not workin?how to fix?
In reply to kKkristinahj:
Works fine for me. You mean Rebel Yell or Enslavers Redux? Rebel Yell should have no problem if you auto-installed with the installer.
In reply to lordvorminious:
I've use the auto installed. And Rebel Yell not work. Yet the files seem in the right place.
I don't understand why it still "Unable to load map" :-(
In reply to Forge_User_96068351:
Problem in Auto Install maybe. Go check if Maps folder exists properly and Rebel Yell is included there. If you manually install there are 0 problems i have progressed to Campaign 6 now looking forward to playing Enslavers Redux.
In reply to lordvorminious:
This is not the solution
Please read my previous comment again ...
Hi everyone!
This is my first post here.
I played and streamed MR on Hard two years ago, complete game. Hard really added chance to play challenge game.
I will have few words on 7 version and Brutal. Graphics, details, units, now looks really amazing.
I started now everything on Brutal as aiming for ultimate challenge.
Completed Terran 1 campaign - yes, it is harder on Brutal, I would say just perfect. Some missions require you to know what is going to happen in advance. Great challenge hands down.
I have to report one thing - mission 9 New Gettysberg. First attacks seems unbalanced. I mean, in most cases everything is fine, if you are quick and know what to do, no problem, and after you ramp protoss attacking route and lay siege tanks, rest is not so big deal.
But problem is, it happens just sometimes. Attacks from Zerg looks like a random choice. Now, when some things happen at same time, I do not see way how to respond and defend (I'm speaking of beginning of mission). Zerg, after first attack, soon start second, and sometimes second attack is mass mutalisk attack. If happen, in addition to that, protoss Scout attack at right side at almost same time + standard protoss attack (zealots + dragoons, while I still did not ramp that passage, because it is just starting of map) + zerg attack from left side usually (zerglings + hydra).
Even if I survive, they inflict enough damage that simply later on I can't keep up.
If this combo do not happen, I won mission 100%.
-------------------------------------
Now I started Zerg campaing. Seem fine, I can see some additions compared to Hard, it is little harder on Brutal, but nothing special really until mission 7. Mission 7 indeed require you to know what do to, at the beginning. It finally starts to be some challenge.
And than, mission 8, Eye for Eye. I remember it being very hard on Hard. Indeed, now I deploy some different tactics + I ramp all three passages. But I was scared so much before testing, expecting to be "impossible" on Brutal, because I remember it on Hard.
Looks like it was nerfed. Protoss indeed use mass zealots, few dragoons, few scouts sometimes, few dark templars, and high templar (which casts Storm, that is ok). Using ramp with colonies behind + Kerringan with her version of "storm" easily stops these attacks.
I point to main change and "problem". Protoss do not use Reavers anymore like before. But they keep mass reavers at their bases. But never sends them to attack on passages. Is this intended or? I suppose that maybe it was nerfed for being to hard. But to me, at this moment, it looks like it is easier than Hard.
In reply to ameraliszauwiir:
Yes,met the problems before. Sometimes a little change will affect enemy's army composition,for example whether there are marine's in a bunker in Norad II determines whether you will suffer a super-early mass muta attack...
And reaver attack bugs will happen under some unknown circumstances indeed.
In reply to sc2nebula:
I always have marines in bunkers (I mean, bunkers near crushed Norad II), with SCV also. Bring SCV out when Goliaths need repair only. And yes, every time there is mutalisk attack at beginning. But I'm able to repel that attack.
Few words about that mission. I keep defending with bunkers, turrets, partial ramping in front of bunkers, Raynor mines, and massing marines. Only marines.
Stimpack marines in big number clear blue zerg easily. After that take expansion. Keep defending some time (orange will attack with mutalisk + guardians, and sometimes with hydras). Again after massing more marines, crush orange zerg from three sided attack at same time with stimpack marines (queen will ensnare one of groups)
Because I stream it, and want to complete missions without failing, I advise taking expansion where blue zerg base was located. Otherwise you still risk, because at top right corner, both orange and blue zerg units are spawed (not produced). That spawned army is no joke. So, to be able to keep some number of marines at spawning point, and at same time clear every zerg on map, you need more resources, hence third expansion (and protect it).
Overall, that mission on Brutal is not big deal if you know what to do, only beginning can be tricky.
For 7 version, I did not try other difficilty besides Brutal, but there is heavy spawning of enemy in some missions. So I do not know is that feature only at Brutal.
On New Gettysburg mission, at right side (where protoss base is) Archons are spawned (5 of them, most times), and sometimes mass zealot. So you have to know it in advance and be very careful for that. 5 Archons can level your base in moments if there is no protection.
Because I can't beat that map if I do not take that base also as expansion (right protoss base), I will post my tactic.
Keep in mind there is also spawning at main protoss base (top right corner), few carriers + many scouts.
After I level protoss right base with Battlecrusers + few Science Vessel, bring back BCs at middle of map (where previosly 2 zealots, dragoon and reaver is located). Protect that point for short time to reposition your siege tanks (because when you take that location, protoss can't attacks your main base with ground units anymore) there. Build one bunker, few turrets, few SCV for repair, and at least one Science Vessel for defensive matrix (because sometimes Scouts come and focus fire on your tank). 5 Siege tanks will make short work of any protoss advancing ground units).
After that, move BC at right corner where spawning point is. Build or land Command center there. If Archons spawn, simply defensive matrix your BC and attack is easily repelled.
I build Barracks there, and three bunkers just right of minerals. Ramp it with 5 supply depots. Do not place supply depots exactly next to bunkers, because Archons have some range in attack and are able to target bunkers if you place supply depots right next to bunkers. Leave just one point of distance between them. I even bring one siege tank there. By doing that, you ensure that no spawning army will break it.
After that just build more BC, with defensive matrix you can walk into protoss main base and clear it.
On zerg side, I protect main base with mass marines (3 + 3 upgraded), behind ramp of course, 3 siege tanks, and few turrets. Kerrigan snipe ability comes very useful.
--------------------
Now, speaking about Zerg "Eye for Eye mission". Somehow I had beat that mission for first try, but I wrongly assumed it is easier than Hard. After that I failed mission many times (because, while protoss attack you, AI in most cases just move Dark templars without attacking to escape point).
At this moment I mastered that mission to point I will win 100%, but it took some time to learn every detail. And one detail can be game changer.
And Reaver will sometimes attack. Here is my report and tactic.
Do not go for ground units production at all, there is so many reavers at protoss bases that you have no chance to fight that. After repelling first protoss attack (it never include DTs), I leave ground forces at bottom passage, and move only Kerrigan to top left passage.
Ramp and block every passages with Evo chamber + colonies. Kerrigan can repel attack with storm, no problem. You need starting ground forces at bottom passage, because it take time until you can completely block that passage. Try to keep that force alive to take expansion before you deplete resources at main base). I even do not upgrade to Lair, until I have expansion mining.
Placement of Evo chambers is crucial, you have to know exact to place them, one error, one hole for DT, mission can be over. Every passage is different.
After you blocked all 100%, Lair + Spire and start massing mutalisks (upgrade attack). Third expansion, upgrade to Hive and +3 attack.
Important tips - if you place buildings (Evo C. or colony) after the beacon point (at right top passage), you risk Reaver attack from green protoss (or whatever color it is). Still without mutalisk, you are in big trouble if Reaver start attack (because if you attack him, you will provoke all other reavers + other protoss units at that point). So I place Evo chamber just behind beacon.
Sometimes blue protoss will attack with one Reaver at bottom passage, but it is not big deal because he have no army behind him.
After massing upgraded mutalisk, you easily win. Be careful for Psi Storm (best provoke High templar with one mutalisk, and after that quickly kill him, but with mass mutalisk even if you "eat" storm it is not big deal in that mission because protoss anti-air defences are not strong at all).
If you decide to expand to base where green protoss were located, bring Overlord first, sometimes there is DTs waiting.
Timing of spending resources, and taking expansions is key here, along with properly blocking passages 100%. If you execute that properly, you can't lose.
Have two Sunken c. at upper expansion base, to easily repel Dragoon (incoming often). Also 2 or 3 Spore c. for Scout incoming (very often).
At bottom expansion base, 2 Spore c. is more than enough, because Scout do not come very often.
Now, what would happen if all Reaver go to attack you (not late in mission, but before you have air army) I can't imagine. It would require completely different tactic and I can't say would I be able to beat it.
---------------------
I have to leave big tnx to Mass Recall authors. First, for such a great game. Second, for ultimate challenge.
If you are able to maintain this, I advise you to continue. Many people were impressed to see Mass Recall. Also many of them asked me to give them link of this site to download game.
My personal opinion - SC2 singleplayer as game is good, but story is... no comment. SC1 is great story and atmosphere, creating it in SC2 engine is hands down impressive.
In reply to ameraliszauwiir:
Hello man, can you tell me if Mass Recall will be affected by updating to the recent patches of StarCraft 2?