Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
In reply to DoctorWolf049:
We found the bug, this will be fixed next update.
In reply to Forge_User_35205748:
Any rough idea on when can we expect the update? I'd put off playing for a few days if its its coming soon.
No tengo ni idea de como obtener los audios en español.... si podes publica los subtitulos que has hecho o explicarme como se hacen bienvenido sea...
In reply to ricar29:
What was done was change the language to Spanish by changing English to Spanish
...Okay, question. Playing the Stukov series. (Deception is a lot more punishing than the original for the first half, holy shit)
In Mercenaries. Why the hell does Minos' Dragoons of Malice have an Air Attack at all, if it's disabled, under Standard abilities and Extra Abilities options? There is no upgrade that I can find to re-enable it. So all this does is rob players who choose Minos of one of the easier-accessible Protoss anti-air. Even the lore blurb on the wireframe specifically states that they're supposed to be able to attack both ground *and* air.
In reply to BlazetheSage:
See also problems 323 to 348.
In reply to 628w:
Ah, thanks. I had forgotten the "issues" page even exists.
In reply to 628w:
I'm by far not as skilled with the editor as omar_n001 and SpaceCowCreations. Since both seem to have stepped back a bit, however, I've picked away at some low-hanging fruit and fixed up Stukov Series 3, "Mercenaries", some: https://www.sendspace.com/file/xrd75a
This should fully address issues #327, #329, #331, #332, #333, #334, #335 and #336. Please let me know if I've overlooked anything. Hopefully, omar can add this and SSC's fixes into his repository on GDrive, so that people have a one-stop shop to get all the fixed files :-)
Hey guys, does anyone know why Enslaved Redux doesnt work for me?
When map loaded, i got PARAM/VALUE instead of normal text and in the game i got no chat, no voice etc.
I got latest update with polish localization, everything works fine except for terran champaign in Enslavers Redoux. Tried switching to english localization, same problem.
Any idea to fix that?
In reply to Forge_User_17570769:
Ciekawe, dlaczego mój post został uznany za spam?
Why was my post considered spam?
In reply to Forge_User_17570769:
I will try again.
W tych misjach z ENSR, które już przerabiałem, autor w tzw. "zależnościach" nie dopisał pliku LOCAL. Dlatego mapa, po uruchomieniu, nie wie skąd pobrać teksty. Tylko w pierwszej misji jest to zrobione.
Poza tym, w mapach ENSR tam gdzie powinny być polskie teksty, jest praktycznie pusto. Gdyby w tym miejscu były zdublowane teksty angielskie, to pojawiłyby się angielskie napisy.
Podsumowując, mapy ENSR nie są przystosowane do gry w wersjach językowych innych niż angielska.
Żeby zagrać z angielskimi napisami, trzeba w opcjach SC2 ustawić język angielski dla napisów.
Jest szansa, że w czerwcu będzie gotowy pierwszy epizod ENSR po polsku.
Hi everyone! As promised, I have a quick update for Mass Recall to fix some annoying/gamebreaking bugs (especially for the Stukov Series). This update includes: Enabled faction and remastered consoles for the Stukov Series, fixed "Resurrection" not working properly and fixed players being stuck on "Patriot's blood" mid-game cutscene (thanks BlazetheSage for posting it). Same old drive link :
https://drive.google.com/drive/folders/13YCqEu8ceJc4XyMBaL6gRNU9OS_VEYOd?usp=sharing
With that out of the way, I'm going to take a break from fixing bugs so I won't post here for a while. In the meantime, Enjoy!
In reply to SpaceCowCreations:
That's ok. Thanks for all your fixes and work. You are a very good modder if I must say so myself.
In reply to SpaceCowCreations:
Hey, so I noticed you're making these neat fixes so I thought I'd just reply to you with whatever issues I run into. Not that I'm pressuring you, just to address them if you can get around to it.
EDIT: I should also mention that I used the auto installer, though I made sure the maps and everything were in order.
-Is there any way to get rid of the glassy look the retro turret has? It completely contrasts with the other terran buildings.
-What's with the minor red tint on the Zerg Extractors? Completely inconsequental and affects nothing, but it's just odd.
-When selecting a nydus canal exit, it starts flashing into a red tint with a persistent mark. I doesn't affect it, just kinda distracting. It does this on both the standard and retro models.
-Personal opinion, but I feel like the Queen's Nest should use a team colored model. Come to think about it, wasn't there a proper SC1 Queen's Nest model in previous versions? Was it removed?
-The classic Archon doesn't seem to have team color.
-Completely inconsequential thing, but the Zerg Drones don't have their classic harvesting sound and just use to SC2 one.
Again, just minor nitpicks from someone who happens to notice this sort of thing, so no need to respond in a hurry. If I find any more I'll just edit this post.
Edit 6/5: more minor nitpicky stuff that doesn't effect anything major:
-In the final mission of Episode 2, the Yellow Protoss didn't display retro models, even though I had them enabled. I didn't have the Khalai skins enabled, so I think this might have to do with the faction skin setup?
-Retro sounds and voice lines don't carry over into Enslavers Redux, which is odd because the retro models still do.
Edit 6/8: Retro Hydralisk's burrowing animation is bugged. It doesn't actually burrow at all and remains above ground when detection is used on it, and it suddenly appears when unburrowed. Strangely enough, this glitch doesn't happen at all when you control them, which is why I didn't notice it until now.
-When the retro shield battery warps in, the model itself appears below the actual warping model.
-Might as well post a very minor personal issue, but I feel that the portraits taken from Remastered don't really fit in all too well, especially when the other units use proper 3d portraits. That's just me though, so if you disagree and think it should be kept that way, that's fine.
EDIT 6/9: After looking into it more, the Retro Hydra burrow bug only happens if the Hydra is already placed on the map burrowed, every time it burrows afterward, the animation works fine.
Has anyone been able to beat BW Terran campaign last mission on brutal? I've beaten both terran campaigns on brutal except that mission. I know brutal isnt really tested for balance but I think its actually well balanced for all the other missions. The last mission where you try to capture the overmind otoh is a whole different animal. The air attack waves get pretty insane and the waves are so frequent that I spend all my time just maintaining my defenses. I was able to survive an hour and take out one cerebrate before mining out my bases and getting overrun.
I think the starting base resources should be doubled on brutal. Expanding and ridiculously hard since it spreads your defenses so thin.
Battlecruisers also feel nerfed from BW since they are now bigger and turn slower. They use to be able to snap shot scourges but now it feels like a close call.
I'm playing through the Terran campaigns on brutal. I've noticed that when fighting protoss, the carriers never build more than 1 interceptor, making them essentially paperweights.
UPDATE: Ok, so it says the carrier only has 1 interceptor, but more than 1 will fly out. Its not clear if it has 8 though, so weird....
Also have an issue where science vessels cannot be box selected, only individually selected.
Has anyone else run into this?
In reply to dukenukem117:
Science Vessel thing is a known issue with the Retro model - or are you using the normal model?
Also, is it possible that the Carriers are displaying the *upgrade* level, not how many Interceptors they have? I don't remember if enemy Carriers show you how many Interceptors they have.
In reply to BlazetheSage:
SV is retro.
I think you're right and its showing the attack upgrade. Guess I was killing intercepters so fast it always seemed like they were empty.
Someone is doing the Spanish translation. I managed to translate some texts to espoñal with the help of the translator but I don't know how to put the audio into Spanish, that would be all thanks
Does anyone use wine for linux to run the mod?