Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
Hoo boy. Got another bad one, folks. In Episode 5, The Iron Fist, in the level "Patriot's Blood". The cutscene between Stukov and Duran is broken, and stops cold when Duran is supposed to shoot Stukov. Nothing happens, and the cutscene just breaks and stops, and nothing happens. It is not possible to complete the mission if this occurs, and so far it has occurred two attempted playthroughs in a row.
I think it would be very useful for the project if all the corrected bugs are in one place and try to upload them and package them all. I say this because I was watching and there are like three different user accounts from google drive and several folders in them.
In reply to ricar29:
Yes, omar usually uploads all the fixes into one, he's just been busy with life and hasn't done so yet. I am sure when he has time he will.
In reply to squidntrolloctopus:
ok
a question how much will you see a Spanish version
Not sure if intentional but I think the medic heal per second is significantly less in recall than BW. I think currently a single marine outdps the medic whereas in BW it might take 2 or 3 to do it.
Was replaying vanilla missions with brood war tech enabled in recall and usually medic bio just rips through Zerg but not so in recall, and I think it's cuz medic heal is less
Cheers
In reply to 1nolat:
They heal at the same rate. Brood war meds healed at 2hp per 1 energy, same with these medics. I believe non-UED medics heal slightly slower as this was a design chose by the mass recall developers.
In reply to squidntrolloctopus:
Correct - non-UED medics are deliberately weaker than UED medics, since only the UED is originally supposed to have them at all, and the UED brought better tech along, and such.
Non-UED medics heal slower, and don't gain access to Restoration or Blind.
Hey - minor thing, but slightly jarring for those delving into all the lore stuff. The lore-blurb tooltip for the Arbiter (and its codex entry in the overall mod) appears to be replaced by that of the Danimoth, instead of having the normal Arbiter info.
EDIT: Just a gripe, not a bug report or anything. I know it's been like this since literally the beginning, but I do kind of hate how Dark Swarm in this blocks even the Splash damage of ranged attacks like Siege Tanks. In Brood War, the attack was moved off-target; no primary target damage, but any splash damage still occurred. Here, Dark Swarm just makes you immune to any ranged attack, including splash damage from Siege Moded tanks.
Gripe #2: Well, nice to confirm through testing that, unlike Brood War, cloaked ghosts in Mass Recall *do not* trigger Spider Mines. Two tests: one with cheats to get Missile Turrets up to see the ghosts walk past the Spider Mines - some of the mines went off. Second test without turrets, as I watched the shimmer of the cloaked ghost literally walk *on* the Spider Mine without triggering it. Playing Emperor's Fall, Ground Zero, trying to negate some of the opening nukes. Guess not. Seems like *every* version of this level except the original finds a way to rob me of that tactic. First UEDAIP makes it impossible to *get* Spidermines in time, now I discover this. :(
Hi guys! As I said before, here's another small cosmetic update for Mass Recall. This version includes fixes for every zerg unit along with some heroes. I also enabled non-ragdoll death effects for players with low end pcs.
Edit: Just updated the Main File and included a quick fix for Jacobs Installation teleport bug. Special thanks to BlazetheSage for reporting it!
Download both files from here:
https://drive.google.com/drive/folders/13YCqEu8ceJc4XyMBaL6gRNU9OS_VEYOd?usp=sharing
In reply to SpaceCowCreations:
Thx dude, you and omar are best.
In reply to SpaceCowCreations:
Love the fixes and love the work you are putting in, but could you maybe not change the balance of the mod (+1 firebats and buffed spider mines specifically). This is the way brood war is/has/always will be and this mod shouldn't try to change that.
In reply to squidntrolloctopus:
As I see some of you guys don't agree, I did the rollback hotfix:
link here:
https://drive.google.com/drive/folders/13YCqEu8ceJc4XyMBaL6gRNU9OS_VEYOd?usp=sharing
you know what to do, enjoy!
In reply to SpaceCowCreations:
Hey, thanks a lot mate. This mod is starting to run out of bugs with you and omars fixes.
Well, it's not anything related to animations or anything, but uhh... I did find another... small bug.
https://imgur.com/a/tQfxxRU
Playing Jacobs Installation with Traditional style... and while porting between the two Teleporters shown in the screenshot, I don't know if it was the trip *to* the camera room or the return trip... but ol' Jimmy ended up on the roof between rooms! And I don't think there's a way to get him back down!
EDIT: I got another one up there! https://imgur.com/37J9Ufn
EDIT 2: To clarify, that's not where they're landing. It looks like the area where it can spit them out in the Camera Room (it is in fact the trip there that spits them out on the roof, it seems) is a bit large, and there's a chance it might spit someone out on the roof instead of in the camera room.
EDIT 3: Eh, may as well edit it into here. Found another interesting little thing. The Gantrithor, though it does not allow you to add more Interceptors to its construction Queue after it has 8... it will continue to produce any interceptors left in its queue - I'm playing Biting the Bullet right now, and am soon to have a Gantrithor with 12 Interceptors as a result. I'm not sure if this extends to normal Carriers or not.
MOAR EDITS: Probably already known, but Retro Science Vessel model cannot be box-selected at all.
In reply to BlazetheSage:
Lmfao that Raynor bug is amazing! I'll check the Regions used for the teleport but my guess is you're probably right. I'll update it as soon as I can.
I tested the Gantrithor bug and I found that it is unique for the unit (which means the regular carriers work perfectly). Not sure if the creators intended behavior is 8 or 12 interceptors so I might leave it there for now.
The Retro Science Vessel is a known issue that I haven't been able to fix yet. It is possibly related to the size of the model and the unit hitbox but honestly I would recommend not using it. Vanilla Science Vessel works fine IMO. If I can fix it tho I'll post an update.
Edit: Just released a quick fix for the Jacobs Installation bug. Thanks for reporting these bugs! Cheers!
So, out of curiosity, I know this mod is effectively "complete"/abandoned now, but I also know a few people are doing fan-updates as I've been looking through the comments.
However, I'm not sure what the best version is to download - I've seen a few links of people sharing different download links in the past few pages of comments.
Finally - trying to load the last few levels of the Stukov campaign has a few errors. Trying to load Resurrection from the campaign menu instead loads Shadow of Moebius, while trying to load Shadow of Moebius simply gives a "Cannot load map" error.
In reply to BlazetheSage:
https://drive.google.com/drive/folders/1AZNHlGAmNF56gd5ZBEd7Vae1uZ54JNpr
It includes all the other fixes, too.
In reply to squidntrolloctopus:
Should I grab all the maps in that folder as well, and place them as appropriate? Or do I only need the Mod?
In reply to BlazetheSage:
You should download all the files.