Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
Your work is amazing, thx for you efforts!
But hotkeys... Rly? I can't bind ESC for cancel action, "D" for de-cloack ghost and Drop in my dropship, "S" for Dragun/Stalker in gate, "V" and "X" for any unit in stargate, and of course i can't rebind standart Hero skill.
Pls fix it or give link on instructions how to fix it self.
is there anyway to compress the files more? since the first version of mass recall i have kept the mod saved on my wol raynor thumbdrive so id always have it even if i lost internet. but the zip folders have gotten too big for me to save on the thumbdrive now.
i tried extracting the files then rezipping them with winrars best zip ratio as .zip files, but the installer after that did run and extract the files from the new zips but after it finished extracting said it didnt find any of the maps or assets or anything for the mod.
i did just do a clean install of the mod with fresh downloads from here and its working fine except for the enslaver maps wont load. but i still would like to be able to save to the collector thumbdrive if its possible
In reply to MauroWhelan:
Given all the content, I am surprised by how small the file size is right now. I suggest you should buy another thumbdrive. They are very cheap these days.
As some of you may know, earlier this month an early version of Starcraft: Ghost was released onto the internet. In it came new voicelines, music, models, and more; all heavily influenced by Broodwars era Starcraft (a quick google search will show you what has already been extracted). Can we see anything from the abandon game that would be worth adding to SCMR or Enslavers Redux?
I've followed the directions above as closely as I can. But I'm having certain problems:
* The list above shows the files that should be in the StarCraft Mass Recall Maps folder. I do not have SCMRsetup.SC2Map. As far as I know I downloaded everything and did not erase anything, but that is not appearing in my folders.
* When I try to run Mass Recall, I can successfully get into the main menu. Whenever I try to load an individual mission, i get the message "Unable to load map", and then I'm forcibly logged out. Instead the only way for me to begin a mission is to select the mission from my maps folder and open it in the editor. I then launch it directly from the editor. That does work (and the system recognizes the missions that I've completed), but I do not want to do that for each mission.
Can anyone help me with this? I don't see anything listed above that details my problem.
In reply to missourielephant:
SCMR directory screenshot pls. Could be that the maps are misplaced.
Also SCMRsetup might not be present on newer versions, but it's not really needed, the only thing it does is load the launcher. So just start the launcher using the map editor, save the game, move the save to your account the way you would move SCMRsetup save, and load it on your account.
Hello Team. Any chance there's coming any update for the Spanish version?
I have a few friends who rather play the old campaigns in Spanish, and I'm sure there's plenty of Spanish-speakers out there that would like to have the Mass Recall in our mother-tongue...
In reply to ErnstHdezB: lo mismo me pregunto yo, también quisiera una versión en español para jugarlo por fin, no voy a jugar este juego hasta que saquen una versión en español.
I suggest to move all the font-styles from each sc2map files to SCMRlocal.sc2mod, because many font-styles are not suit for Chinese. When we local it to Chinese, the Chinese characters will be displayed as "?".
I need to create new font-styles where can't display Chinese and apply them to the corresponding text. It will greatly increase the workload of localization.
Will there be functionality for multiplayer in the future, or is there a way to play Mass Recall with friends?
me encanta este mod, la remasterización del juego, y como han ido moejorandolo con el tiempo... cuando salio las primeras versiones, lo descargue y lo jugué, me acuerdo que en ese momento si estaba la opción de español, pero ahora no, que pasó, a caso ya no toman en cuenta a la comunidad hispanohablante¨¨¨¨¨¨¨¨?, sigo esperando a que puedan sacar una versión del juego en español, y tal vez en Latino, pero parece que no lo van a hacer, es una pena, que un gran juego como este no cuente con su versión para la comunidad hispanohablante que siempre participa y es la mas emocionada.
In reply to elbravodx16:
Nada de "y tal vez en Latino"... en Latino primero, y luego, si acaso, en es-es... que los latinos somos muchos más :P
De seguro no se han olvidado de la comunidad hispano-hablante.
Me suena más que, siendo este un trabajo colaborativo y no remunerado, no ha habido suficientes hispanohablantes interesados en contactar con los creadores de MassRecall, para incorporar la versión en nuestro idioma... "Si quieres algo hecho, hazlo tú mismo" es la frase, no?...
Particularmente, yo prefiero jugarlo en inglés siempre...
Pero sí lamento que no esté también en español, para poder embuyar a algunas amistades que no dominan o a quienes no les gusta el inglés... O para tenerlo reservado para el día que pueda jugar SC con mis sobrinos o algún hijo mío... ;)
In reply to elbravodx16:
amigo tu pudiste instalarlo?
me podrias decir como le hiciste tengo el starcraft 2 starter pero no puedo hacerlo correo
algo estoy haciendo mal?
7.3 bug
Through the launcher menu to enter "5. The Iron Fist" start campaign,will display loading map error, directly through the map file to enter is ok.
I recently discovered this mod and my jaw dropped after seeing what you guys did. Absolutely amazing!
I have two questions:
1. I am pretty bad and unexperinced when it comes to RTS games, but I really enjoy the StarCraft story and lore and it seems to me that Mass Recall is the best way to experience it. I am currently playing the original 3 campaigns in StarCraft: Remastered and I am planning to continue with Brood War in SCMR. How is the easiest difficulty in the Brood War SCMR campaign compared to the original Brood War campaign? I've heard that Brood War gets pretty hard so I am interested in a 'smoother' experience.
2. Is it possible to only use the 2D portraits from SC:R in the briefings, cutscenes and missions? I really like them and think they offer the most consistent experience.
Hey,
First off, congratulations on your work, this is a really cool mod! :)
I have a problem with the 4th Loomings mission, Force of Arms. When I start it, it won't play the briefing, there's a sort of cracking sound, briefing screen comes in, Adjutant, Magistrate nad Cerberus portaits appear. Then not even the Cerberus commander but the Magistrate starts to speak, but only text appears, only for a second then it's End of briefing. Then if I start the mission, my settings won't work (for example, I get SCII portraits instead of BW ones which I set), and when I click on a unit, they won't respond with their sound effect, just occasionally. You can hear the music, it's unusally loud (and also SCII music, not BW as I have set it). Could you help me please? What could be the problem here?
(I play the 7.3 updated version on Windows 10 32 bit)
Is it possible to set in this mod different voice and subtitles? E.g. voice-eng subs-pl?
In reply to Forge_User_19440464:
SC2 daje taką możliwość:
Ale żeby to zadziałało w SCMR musiałbym stworzyć specjalną wersję pliku SCMRlocal.SC2Mod, w którym będą polskie napisy i angielskie głosy.
In reply to 628w:
Dzięki za odpowiedź. Tak właśnie mam podstawkę ustawioną (vo-eng, subs-pl). Byłem ciekaw czy da się jakiegoś "fikoła" z plikami łatwo zrobić żeby w SCMR zadziałało.
Spróbuję, poczytam w necie jak edytować pliki *.sc2mod i może uda mi się samemu coś posklejać.
In reply to Forge_User_19440464:
Jeśli chcesz poćwiczyć, nabrać wprawy i mieć z tego satysfakcję, to wczytaj do edytora polską wersję SCMRlocal i wyeksportuj z niej polskie napisy (Mod --> Locale --> Export Locales).
Następnie wczytaj do edytora angielską wersję SCMRlocal i zaimportuj do niej to, co poprzednio wyeksportowałeś.
Nagraj tak zmodyfikowaną wersję SCMRlocal i gotowe.
Ewentualnie możesz pobrać już gotową taką wersję jakiej potrzebujesz: link.
W kilku przypadkach zauważysz, że polskie napisy nie odpowiadają kwestiom wygłaszanym przez angielskiego lektora. Będzie tak wtedy, gdy w SCMR pojawia się plik dźwiękowy, który nie ma swego odpowiednika w polskiej wersji SC Remastered. W takich przypadkach starałem się zmiksować jakąś wypowiedź, która pasowałaby do danej sytuacji w grze, ale nie było to dokładnie to samo co w oryginale.