I've updated the last mission of Annihilation with various changes based on the feedback I've gotten. The following patch notes are as follows:
Fixed an issue causing the Annihilator to get the wrong shield values with each wave on certain difficulties.
Fixed an issue causing the Spec-Ops: Assault Division to become invulnerable and remain on the map if they were called down more than once.
Reduced the amount of screen shaking during the final escape section.
Increased the size of the Annihilator's "Total Annihilation" ability marker prior to casting.
Fixed an issue causing the Annihilator's retreat trigger to bug out.
Every enemy Planetary Fortress destroyed now increases the damage that the Annihilator takes by 20%.
Reduced the Annihilator's armor value from 5 to 3.
The updated map was just released, and is still under review. I might take a couple hours before it becomes visible.
In case you haven't noticed, I have announced a new campaign project that will be ready to go into development once all the necessary pre-work like script-writing, editor data work etc has been fully finished. Link below to the announcement page which can take you to the main map page going over all the features, as well as a Discord link if you're interested in following along with the campaign's development. I also do some weekly showcases of work-in progress things, to give you a taste of what I'm working on.
Congratulations on finishing the campaign, i still believe this can be the best campaign on sc2 ever made, even superior to "Perfect Soldiers" trilogy, i promise this here, one day i will play all the missions i have left, record them on YouTube on Brutal of course and write eye bleeding text wall feedback posts... After all you even made a mission on my brithday day two years ago (what a coincidence it was :D)
Just wondering if its just me or are the cinematics laggy? the first one was playing at like 9 FPS but when in game i get over 100+ on ultra. I have a gtx 1050 ti with an i5-8400 and 16 gb of ram on an ssd